Commit Graph

64 Commits

Author SHA1 Message Date
a145c7dc62 Cleanup: No need to save/restor frame buffer twice 2018-11-06 15:46:07 +01:00
a8e9959e07 API Docs: gpu api introduction + examples 2018-11-05 19:28:28 +01:00
8d496c2f85 Cleanup: rename PyAPI VertBatch to Batch
Only used for internal functions, follow 'GPU_batch.h' naming.
2018-10-31 12:34:10 +11:00
b1d2db2c77 Fix leak in successive calls to Batch.program_set 2018-10-31 12:32:57 +11:00
205eac3038 PyAPI: add check for exceeding batch VBO limit 2018-10-31 12:11:38 +11:00
1a865b4ff0 Cleanup: batch Python API
Add utility function to raise an error.
2018-10-31 12:02:22 +11:00
756d1502e4 Fix missing error returns in batch API 2018-10-31 11:55:28 +11:00
974d158f3f PyAPI: GPU: improve GPUShader.from_builtin and GPUShader.code_from_builtin description. 2018-10-30 11:38:42 -03:00
c750ebe113 PyAPI: remove GPUVertFormat() creation from a list
We already have `attr_add` method,
best not have two ways to do the same thing.

See: D3830
2018-10-29 11:08:55 +11:00
41a284212a Cleanup: fix compiler warnings. 2018-10-28 17:46:51 +01:00
065d19e223 Fix parsing single int for uniform_int
This worked for float but not int.
2018-10-26 11:59:49 +11:00
1d8ba9d618 PyAPI: Make GPUVertFormat() argument optional 2018-10-26 08:06:05 +11:00
6ed9fcbabc PyAPI: rename GPL VertBuf.attr_fill identifier to id
This is used elsewhere in the API and its a common abbreviation.
2018-10-25 20:34:23 +11:00
341306995b Fix: buffer overflow when creating gpu.types.GPUIndexBuf 2018-10-24 10:57:46 +02:00
0589368615 GPUShader: shader.uniform_float, matrix parsing
Add checks to parse 3x3 or 4x4 matrices,
also use error from `mathutils_array_parse` instead of overwriting.
2018-10-24 18:47:36 +11:00
fc3d771801 GPUShader: shader.uniform_float parameters
Allow to pass in single numbers, sequences and mathutils.* types into `shader.uniform_float`.

Reviewers: mano-wii

Differential Revision: https://developer.blender.org/D3820
2018-10-23 10:19:08 +02:00
e5182fa101 Cleanup: rename VertBuf.fill_attribute > attr_fill 2018-10-23 10:50:48 +11:00
59054d5eba Python API: fix docstrings 2018-10-22 15:01:25 +02:00
e333765d3e Python GPU: Best description for exceptions 2018-10-12 15:48:55 -03:00
d29f98e3f2 Python GPU: Use PyC_AsArray_FAST in GPUVertBuf.fill_attribute.
This allows you to use other types of sequences besides tuples.
2018-10-10 13:39:03 -03:00
5e88d103f7 Python GPU: Use PyC_AsArray_FAST when initing GPUIndexBuff.
This allows you to use other types of sequences besides tuples.
2018-10-10 13:39:02 -03:00
b0b547bd1e Python GPU: Update shader.from_builtin and shader.code_from_builtin description. 2018-10-09 12:18:28 -03:00
8fc8131bc9 GPU Python: Use string literals in shader.from_builtin and shader.code_from_builtin.
Also, the gpu.shader.builtin submodule becomes obsolete, so it has been removed.
2018-10-09 12:07:06 -03:00
9560fe60e4 Python API: new GPUShader.format_calc() method
Reviewers: mano-wii, fclem, campbellbarton

Differential Revision: https://developer.blender.org/D3772
2018-10-09 11:17:29 +02:00
cf03658adb Fix misuse of Py_INCREF in module creation.
Differential Revision: https://developer.blender.org/D3697
2018-10-08 20:01:55 -03:00
d592eb510e Cleanup: naming 2018-10-09 09:25:33 +11:00
d022794cad Cleanup: rename checks for Python struct strings
Using 'format' prefix made this read as if t was for string formatting.

Use 'PyC_StructFmt' prefix instead since these values are compatible
with formatting from Python's 'struct' module.
2018-10-08 08:37:32 +11:00
91bfea5b05 CPython: py_capi_utils: use more descriptive names for format string utilities. 2018-10-07 12:21:09 -03:00
ee2e30683c Cleanup: style 2018-10-07 17:49:22 +11:00
495a7128cb Cleanup: use the naming convention in py_capi_utils
And use inline functions instead of preprocessor directives.
2018-10-06 01:15:15 -03:00
0f55334413 Cleanup: use new format string utility 2018-10-06 00:13:54 -03:00
9bd65528e3 GPU Python: optionally init the vertexformat in the vertexbuffer itself. 2018-10-05 17:22:03 -03:00
550fee8eb6 GPU Python: use _PyArg_ParseTupleAndKeywordsFast. 2018-10-05 14:38:35 -03:00
eab00bf202 GPU Python: fix crash when calling batch.draw without passing a shader. 2018-10-05 11:55:17 -03:00
564d37c4b6 Python API: new GPUVertFormat constructor and vbo.fill_attribute method
Reviewer: fclem

Differential Revision: https://developer.blender.org/D3760
2018-10-05 15:10:56 +02:00
c15439bcdc Cleanup: use PyModule_AddIntConstant 2018-10-04 23:53:57 -03:00
ee6c8be183 GPU Python: rename methods "shader_from_builtin" and "shader_code_from_builtin" to "from_builtin" and "code_from_builtin". 2018-10-04 13:51:21 -03:00
b183f57a9e GPU Python: Fix assert in PySequence_Fast_GET_SIZE 2018-10-04 13:49:06 -03:00
46eb050c9d Cleanup: remove single backtick quotes
This isn't valid RST.
2018-10-04 13:08:28 +10:00
ffa15f4b4a Python GPU: GPUBatch and GPUShader refactor.
The changes are:
- The shader now is passed as a parameter of the batch `draw` method (batch.draw(shader)). Since the batch always has to set a shader before drawing;
- The batch methods to specify a value to a uniform have been removed. Uniforms are parameters of the program (here called shader). If you change a uniform, it changes in all batchs that use the same program;
- New methods were added to set uniforms by the shader;
- The `batch.program_set_builtin` was removed. It is a duplicate of `program_set` but without a shader object. We need the shader object to configure the uniform;

Differential Revision: https://developer.blender.org/D3752
2018-10-03 23:34:27 -03:00
3aed08377d GPY Python: program_use_begin and program_use_end.
The user has to be encouraged to use the `program_set` or `program_set_builtin` before drawing.
This avoids problem with gl_context.
2018-10-01 13:58:51 -03:00
8ee4fd0bdf Cleanup: style 2018-10-01 09:20:31 +10:00
14e7fcfdde Cleanup: warnings 2018-09-27 21:15:55 +10:00
da96336e5f Python GPU module: Wrap GPUIndexBuf
Differential Revision D3714
2018-09-27 00:53:45 -03:00
1e647a570d Python GPU module: replace PyArg_ParseTupleAndKeywords by _PyArg_ParseTupleAndKeywordsFast
part of T47811 ("for faster argument parsing").
2018-09-27 00:22:57 -03:00
4323ccfa6b GPU Python API: matrix.load_projection_matrix
If the `push_projection` and `pop_projection` functions already exist, there should naturally be a way to load a projection matrix.
2018-09-21 15:07:41 -03:00
08c7733c13 Cleanup: style 2018-09-21 08:11:50 +10:00
Dalai Felinto
fb88088203 Preserve the actively bound framebuffer after using gpu.offscreen
Otherwise we cannot draw anything after drawing in the offscreen buffer
2018-09-20 21:43:08 +00:00
Dalai Felinto
425cfdd5be GPU Python API: shader.uniform_float
The existing alternative is to use a buffer and call
uniform_vector_float which is overkill for such a simple operation.
2018-09-20 19:51:06 +00:00
Dalai Felinto
e316e41f84 Typo on pydoc for uniform_int 2018-09-20 19:49:08 +00:00