Rename the "String Join" node to "Join Strings" to
go with the verb first naming convention.
Differential Revision: https://developer.blender.org/D12678
Fix the selection logic on the Handle Type Selection node to work
as intended:
(Left is Selected AND Left is ChosenType)
OR
(Right is Selected AND Right is ChosenType)
This update allows the Trim Curve node to use float field inputs
for the start and end inputs. These fields are evaluated on the
spline domain.
Differential Revision: https://developer.blender.org/D12744
See T91826, there is a bug in the code where both `.` and `_` are used as a seperator for `BLI_uniquename_cb`.
This resulted in some nodes becoming disconnected on file load.
Until this is resolved, the chnages are reverted to prevent data loss.
This node creates a boolean field selection of bezier spline points
that have a handle of the given type on the selected 'side' of the
contol point. This is evaluated on the point domain.
Differential Revision: https://developer.blender.org/D12559
The new socket declaration api generates a surprising amount
of symbols in each translation unit where it is used. This resulted
in a measurable compile time increase.
This commit reduces the number of symbols that are generated in
each translation unit significantly. For example, in
`node_geo_distribute_points_on_faces.cc` the number of symbols
decreased from 1930 to 1335. In my tests, this results in a 5-20%
compile time speedup when this and similar files are compiled
in isolation (measured by executing the command in `compile_commands.json`).
Compiling the distribute points on faces node sped up from ~2.65s to ~2.4s.
This update of the Points to Volume node allows a field to populate the
radius input of the node and removes the implicit realization of
instances.
Differential Revision: https://developer.blender.org/D12531
This update of the Resample Curve node allows a field to populate the
count or length input of the node depending on the current mode. The
field is evaluated on the spline domain.
Differential Revision: https://developer.blender.org/D12735
This commit introduces the Rotate Euler function node which modifies
an input euler rotation. The node replaces the "Point Rotate" node.
Addresses T91375.
Differential Revision: https://developer.blender.org/D12531
This update of the Switch node allows for field compatible types
to be switched through the node. This includes the following:
Float, Int, Bool, String, Vector, and Color
The remaining types are processed with the orginal code:
Geometry, Object, Collection, Texture, and Material
Because the old types require a diffent "switch" socket than the
field types, versioning for old files is included to move links
of those types to a new switch socket. Once fields of other types
are supported, this node can be updated to support them as well.
Differential Revision: https://developer.blender.org/D12642
This commit extends the 'Cone' and 'Cylinder' mesh primitive nodes,
with two inputs to control the segments along the side and in the fill.
This makes the nodes more flexible and brings them more in line with
the improved cube node.
Differential Revision: https://developer.blender.org/D12463
This update of the Set Handle Type node allows for a bool field to be
used as the selection of the affected control point handles for
bezier splines. If no bezier splines are provided a info message is
shown.
Differential Revision: https://developer.blender.org/D12526
This update of the Set Spline Type node allows for a bool field to be
used as the selection of the affected splines.
Differential Revision: https://developer.blender.org/D12522
The Spline Length Input node provides a field containing the
length of the current evaluated spline to the Point and Spline
domains.
Differential Revision: https://developer.blender.org/D12706
The curve subdivide node can now take an int field to specify the
number of subdivisions to make at each curve segment.
Reviewed by: Hans Goudey
Differential Revision: https://developer.blender.org/D12534
This refactors and fixes the code that propagates socket types
through reroute nodes. In my tests it is faster than the previous
code. The difference becomes larger the more reroute nodes
there are, because the old code had O(n^2) runtime, while the
new code runs in linear time.
Differential Revision: https://developer.blender.org/D12716
The node was setting a warning when used with instances on input,
even though it worked fine.
Differential Revision: https://developer.blender.org/D12718
This commit exposes left and right bezier handles as an attribute.
Interaction basically works like edit mode. If you move an aligned
handle, it also moves the opposite handle of the control point.
The difference is that you can't edit "Auto" or "Vector" handles,
you have to first use the "Set Handle Type" node. That gives the handle
types a bit more meaning in the node tree-- changing them in edit mod
is more like a "UI override".
The attributes are named `handle_start` and `handle_end`,
which is the same name used in the curve RNA API.
A new virtual array implementation is added which handles the case of
splines that don't have these attributes, and it also calls two new
functions on `BezierSpline` to set the handle position accounting
for aligned handles.
The virtual arrays and attribute providers will be refactored
(probably templated) in the future, as a next step after the last
built-in curve attribute provider has landed.
Differential Revision: https://developer.blender.org/D12005
The issue was that the `GeometrySet` that comes from the modifier does
not have full ownership of the mesh for legacy reasons to avoid copies.
Calling `ensure_owns_direct_data` makes sure that the geometry set
actually owns the geometry so that it can be instanced.
For consistency with other nodes, we also want to process
all instances in the Points input independently. This allows
for more efficient instancing of many objects but also leads
to nested instancing. All instances are processed in their
local space, so that instances don't have to be realized.
Differential Revision: https://developer.blender.org/D12660
Implements T89789, T89792, custom grid (described as dynamic grid in
T78389) and UV grid snapping (T78391)
Replaces the default UV editor grid with 2 new types of grid :
* Custom grid: Allows the user to create an NxN grid, where the value
of N is specified by the user.
* Subdividing grid: Subdivides the UV editor grid when the user
zooms in the viewport and vice versa when zooming out.
UV snapping improvements :
* Increment snapping: Increment values for snapping are calculated based
on which grid type is being used in the UV editor
(subdividing or custom). In general the increment value is equal to
the distance between 2 visible grid lines.
* Absolute grid snap: New toggle added to increment snapping option in
the UV editor, allows UV grid snapping during translation.
Reviewed By: campbellbarton
Ref D12684