Commit Graph

434 Commits

Author SHA1 Message Date
20220d47e3 Dependency Graph: some refactoring which should have no user visible impact
besides performance in some cases.

* DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in
  most cases. This will clear the dependency graph, and only rebuild it right
  before it's needed again when the scene is re-evaluated.

  This is done because DAG_scene_sort is slow when called many times from
  python operators. Further the scene argument is not needed because most
  operations can potentially affect more than the current scene.

* DAG_scene_relations_update will now rebuild the dependency graph if it's not
  there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare
  cases that need it.

* Remove various places where ob->recalc was set manually. This should go
  through DAG_id_tag_update() in nearly all cases instead since this is now
  a fast operation. Also removed DAG_ids_flush_update that goes along with
  such manual tagging of ob->recalc.
2013-02-21 19:33:04 +00:00
c22e52f409 remove unneeded call to RNA_property_enum_get(), the icon was always overwritten after. 2013-02-20 01:23:34 +00:00
04d628a5b5 Another huge bunch of new UI translations (some reported by Leon Cheung, thanks!)... 2013-02-19 15:45:56 +00:00
d7058f12e5 Make list_id mandatory when using default UI_UL_list class for a template_list. 2013-02-18 14:03:26 +00:00
c524b47912 Another huge bunch of UI translation fixes, mostly reported by Leon Cheung, Sv.Lockal, Gabriel Gazzán and Satoshi Yamasaki, thanks! 2013-02-17 13:56:49 +00:00
ec04f98a75 Various fixes for UI translation issues (reported by Leon Cheung on bf-translations ML, thanks!). 2013-02-15 14:30:36 +00:00
26704c0451 More nodes UI translation fixes.
I *hate* this rna_nodetree_types.h file!
2013-02-14 07:49:50 +00:00
134c656878 New matcap collection for default in release. It's now 24 images, ordered
from regular diffuse to more shiny, stone, wax, eflective, glass and two non-realistic ones.

The menu now shows it in 3 rows. I made the previews a bit smaller, 96 pixels,
like the brushes for painting. 

Thanks everyone for submitting pics! I updated the credit file too, but name
from one person is missing still, will be added next.
2013-02-05 16:16:07 +00:00
774ff1c246 style cleanup: also remove unneeded NULL check. 2013-01-28 01:59:59 +00:00
2545e832e2 Pack UI:
Oops! So there was an Unpack button, hidden in the Nkey properties of Image window.
This was drawn next to greyed-out buttons, didn't notice it well.

I also now found the unpack() menu in editors/util, and there's an Image unpack op.
Also the RNA api has an unpack!

Will remove the generic unpack op, and add a sound and vfont unpack instead.
2013-01-27 17:20:08 +00:00
1a97efb1ba Very old todo: Packed file UI
- The "ID" buttons (for browse images, for example) now show a Pack icon, for packed
  Images. Using this button allows unpack.

- Pack and unpack operations now give a Info report on what happened.

- Not restored yet: option to set "AutoPack".
2013-01-27 14:28:45 +00:00
c411cde415 header cleanup, include BLI before BKE, also use bool for ntreeShaderExecTree 2013-01-24 21:57:13 +00:00
69ddc5eb99 make bullet optional again 2013-01-23 07:26:39 +00:00
e11d22a6b7 Matcap support in 3D Viewport.
Full log is here:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability#Matcap_in_3D_viewport

Implementation notes:

- Matcaps are an extension of Solid draw mode, and don't show in other drawmodes.
  (It's mostly intended to aid modeling/sculpt)

- By design, Matcaps are a UI feature, and only stored locally for the UI itself, and
  won't affect rendering or materials.

- Currently a set of 16 (GPL licensed) Matcaps have been compiled into Blender. 
  It doesn't take memory or cpu time, until you use it.

- Brush Icons and Matcaps use same code now, and only get generated/allocated on
  actually using it (instead of on startup).

- The current set might get new or different images still, based on user feedback.

- Matcap images are 512x512 pixels, so each image takes 1 Mb memory. Unused matcaps get 
  freed immediately. The Matcap icon previews (128x128 pixels) stay in memory.

- Loading own matcap image files will be added later. That needs design and code work 
  to get it stable and memory-friendly.

- The GLSL code uses the ID PreviewImage for matcaps. I tested it using the existing
  Material previews, which has its limits... especially for textured previews the
  normal-mapped matcap won't look good.
2013-01-22 11:18:41 +00:00
c045cf2c0d fix [#33846] Points of Curves in Vector Curves node can't have negative X or Y values/. 2013-01-12 20:19:58 +00:00
8c00c57187 style cleanup: var naming for ui list 2012-12-28 10:32:49 +00:00
7504cf34b4 This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one).
It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels!

This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore!

To make all this work, other changes were also necessary:

* Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox.

* DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not.

* UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon.

* UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews).
  Note: not sure whether we should add that one to all UILayout's prop funcs?

Note: will update addons using template list asap.
2012-12-28 09:20:16 +00:00
2fe36c0139 Separate image input and sequencer's color spaces in the UI
This two things were using the same DNA and RNA structures because
internally they're completely the same. However, that was confusing
from the interface point of view.

Now it should be much more clear what's going on there.
2012-12-24 15:51:27 +00:00
ba14beb000 Code cleanup: add usual 'BKE_' prefix to 'public' constraint functions from blenkernel... 2012-12-23 11:31:15 +00:00
edf826d924 Various minor fixes to i18n code (mostly, translation of enum items' tooltips was wrongly bound to iface option, not tooltips one, and recent changes in r53119 were incorectly using BLF_pgettext, made them simpler by using CTX_IFACE_ macro).
Also fixed CTX_FOO_ macros when building without i18n, those were kinda wrong.

And hid i18n ui section in userpreferences when built without its support too.
2012-12-18 18:25:48 +00:00
1ab6306177 minor edits
- add BLENDER_QUIT_FILE define.
- use const for passing rcti's in widget drawing.
2012-12-13 02:40:49 +00:00
96b2dc8e13 style cleanup: changes from recent commits 2012-12-13 01:00:21 +00:00
12b642062c Holiday coding log :)
Nice formatted version (pictures soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability

Short list of main changes:

- Transparent region option (over main region), added code to blend in/out such panels.
- Min size window now 640 x 480
- Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake.
- Macbook retina support, use command line --no-native-pixels to disable it
- Timeline Marker label was drawing wrong
- Trackpad and magic mouse: supports zoom (hold ctrl)
- Fix for splash position: removed ghost function and made window size update after creation immediate
- Fast undo buffer save now adds UI as well. Could be checked for regular file save even...
  Quit.blend and temp file saving use this now.
- Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)"
- New Userpref option "Keep Session" - this always saves quit.blend, and loads on start.
  This allows keeping UI and data without actual saves, until you actually save.
  When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header)
- Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). 
  Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. 
- User preferences (themes, keymaps, user settings) now can be saved as a separate file.
  Old option is called "Save Startup File" the new one "Save User Settings".
  To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still.
- OSX: fixed bug that stopped giving mouse events outside window.
  This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-12-12 18:58:11 +00:00
302856f4b1 operator spacebar search menu wasn't ignoring internal operators,
turns out there were copy-pasted functions for operator search popups which were identical except that one skipped internal ops.
de-duplicate so both work the same now.
2012-12-04 18:22:41 +00:00
ca25fd0307 fix [#33389] Curve points restricted to 0..1 range,
also added note on python3.3's faulthandler module.
2012-12-03 07:10:31 +00:00
818a345be3 Silent a bunch of gcc warnings (usually dummy, but noisy!). 2012-12-02 16:01:06 +00:00
90666d3436 code cleanup: bmesh operator comments, readying for doc-generation. 2012-11-27 06:53:26 +00:00
2ffa538f7d search box width's now scale with DPI setting.
was checking on: [#33294] too small place for material names

this helps in some cases but doesn't resolve issue with very long names.
2012-11-26 13:23:37 +00:00
00b1d50532 Basic work to solve "New" translation mismatch (this is an adjective, which often takes several forms depending on its related noun's gender, in non-english languages). Note though this does not completly solve the problem (python "New" is still uncontextual).
Moved AUDIO context to ID_SOUND (let's try to keep this as simple as possible!).

Also done some cleanup. Relevant i18n tools edits will follow.
2012-11-23 15:33:44 +00:00
d94b2efbb9 disable applying constructive modifiers when in sculpt mode with multi-res data, since this would crash.
also rename modifier_sameTopology -> modifier_isSameTopology(), modifier_nonGeometrical -> modifier_isNonGeometrical()
2012-11-13 14:21:55 +00:00
c046b13b56 rename template_color_wheel() to template_color_picker() 2012-11-09 11:03:53 +00:00
3ce1d54e95 Bugfix #33124
User Preference setting for Color Picker type only affected the popup
version. Now it uses it for all color pickers in Panels too.

Note for UI Py team: col.template_color_wheel() function follows
the userpref - might be a need for rename here? Dunno how to handle
this. Comment noted in template code.
2012-11-09 10:33:42 +00:00
b6da3611eb Bugfix, IRC reported
In texture buttons, changing the preview could crash.
The preview template was accidentally providing a Texture ID where a Material
was meant to be given.

Crash occurred due adding code in material update that checked/cleared node
previews.
2012-10-27 16:47:08 +00:00
9fc95bd7ee use min/max inline functions where MIN2/MAX2 were doing type conversion. 2012-10-27 11:18:54 +00:00
481dcd83be UI: datablock selector widgets now show as a tooltip the datablock description
from RNA, instead of the less useful "Unique datablock ID name".
2012-10-25 13:32:05 +00:00
b4d9037dfb Fix #30940: layout.prop_search() item not drawing correct inside menus. 2012-10-24 21:57:07 +00:00
d57e130478 Fix [#32934] Some UI texts translated/untranslated regardless of "Interface" checkbox. Patch [#32935] by Shinsuke Irie, thanks! 2012-10-21 08:13:34 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
cc26da4421 Fix #32707: texture preview not loaded 2012-10-05 07:17:45 +00:00
e1897f8c4a fix [#32678] Changing RGB Curve via 'X' or 'Y' coordinates does not update 2012-09-28 01:47:45 +00:00
Dalai Felinto
184a232ccc 2.49 feature: Game Controller State name shows up when mouse over them (the name of a state is the name of the top controller of this state)
review and small tweaks by Campbell Barton
2012-09-21 04:09:09 +00:00
25c96bc9f3 code cleanup: remove unused macros, commet some which may be useful later - or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc 2012-09-20 01:02:39 +00:00
7f32f412ad fix for bug setting single user obdata while in editmode, it didnt work (made many copies but didn't assign them), so disable it. 2012-09-17 22:19:50 +00:00
42dd135be0 style cleanup: multiple statements on a single line in interface code. 2012-09-16 23:40:03 +00:00
232571c61a code cleanup: replace macro for BLI_rect size/center with inline functions. 2012-09-15 11:48:20 +00:00
a73dd3476e Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.

This introduces two configurable color spaces:

- Input color space for images and movie clips. This space is used to convert
  images/movies from color space in which file is saved to Blender's linear
  space (for float images, byte images are not internally converted, only input
  space is stored for such images and used later).

  This setting could be found in image/clip data block settings.

- Display color space which defines space in which particular display is working.

  This settings could be found in scene's Color Management panel.

When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.

This conversions are:

- View, which defines tone curve applying before display transformation.
  These are different ways to view the image on the same display device.
  For example it could be used to emulate film view on sRGB display.

- Exposure affects on image exposure before tone map is applied.

- Gamma is post-display gamma correction, could be used to match particular
  display gamma.

- RGB curves are user-defined curves which are applying before display
  transformation, could be used for different purposes.

All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.

This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).

Some technical notes:

- Image buffer's float buffer is now always in linear space, even if it was
  created from 16bit byte images.

- Space of byte buffer is stored in image buffer's rect_colorspace property.

- Profile of image buffer was removed since it's not longer meaningful.

- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
  to support other spaces, but it's quite large project which isn't so
  much important.

- Legacy Color Management option disabled is emulated by using None display.
  It could have some regressions, but there's no clear way to avoid them.

- If OpenColorIO is disabled on build time, it should make blender behaving
  in the same way as previous release with color management enabled.

More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management

--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
306e2b4878 stule cleanup 2012-09-04 18:47:08 +00:00
68563134d4 Mango request: display sliders for current point in curve mapping
--
svn merge -r49893:49894 ^/branches/soc-2011-tomato
2012-09-04 12:40:47 +00:00
e58548706f Fix regression introduced in recent jobs system refactoring
Fluid simulation job progress wasn't displayed anymore.
2012-09-03 16:05:37 +00:00
29dd72ea84 code cleanup: some legacy compo nodes were not ifdef'd 2012-08-21 08:58:47 +00:00