Commit Graph

7441 Commits

Author SHA1 Message Date
cddda70618 Geometry Nodes: Merge Conflict Cleanup
Removing a line that remained from a merge.
2021-10-14 12:22:33 -05:00
42a05ff6ea Geometry Nodes: Rename Nodes ID Names + Menu Org
Re-alphabetize the main add menu.

Rename Node ID Names:
FloatCompare => CompareFloats
AttributeCapture => CaptureAttribute
Boolean => MeshBoolean
CurveFill => FillCurve
CurveFillet => FilletCurve
CurveReverse => ReverseCurve
CurveSample => SampleCurve
CurveResmaple => ResampleCurve
CurveSubdivide => SubdivideCurve
CurveTrim => TrimCurve
MaterialReplace => ReplaceMaterial
MeshSubdivide => SubdivideMesh
EdgeSplit => SplitEdges

Differential Revision: https://developer.blender.org/D12865
2021-10-14 12:10:52 -05:00
17b8da7196 Geometry Nodes: Field version of mesh to curve node
This commit adds a fields version of the mesh to curve node, with a
field for the input selection. In order to reduce code duplication,
it adds the mesh to curve conversion to the new geometry module
and calls that implementation from both places.

More details on the geometry module can be found here: T86869

Differential Revision: https://developer.blender.org/D12579
2021-10-14 12:06:48 -05:00
Charlie Jolly
2341ca990c Geometry Nodes: Add White Noise texture
Port White Noise shader to geometry nodes.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D12719
2021-10-14 14:56:48 +01:00
9ca567bc4e Geometry Nodes: Reorganize Add Menu
- Move Converters to 'From' menus
  - Create Instances Menu
  - Realphabetize the Curve Menu

  Differential Revision: https://developer.blender.org/D12860
2021-10-14 06:41:52 -05:00
366cea95c5 Geometry Nodes: Fields version of edge split node
This changes the edge split node to have a selection input, which is
more aligned with the other design changes. This loses the ability to
split edges based on an angle, but the edge angle can be added as a
field input node in the future, which will make for a much more
flexible system.

Differential Revision: https://developer.blender.org/D12829
2021-10-13 11:34:29 -05:00
Erik Abrahamsson
78445ebd5f Geometry Nodes: Rotate Instances Node
Adds a node that can rotate each of a geometry's instances in global
(to the modifier object) or local space (of each point) by a specified
angle around a pivot point.

In the future, separating the local-global choice for the pivot and the
rotation might be useful. However, for now the node is kept simple.

Differential Revision: https://developer.blender.org/D12682
2021-10-13 09:42:10 -05:00
Erik Abrahamsson
6c11b320c4 Geometry Nodes: Scale Instances Node
Adds a node that can scale a geometry's instances. With "Local" turned
on, the instance is scaled individually from the center point input,
while when local space is turned off, it's more like the transform
node, except it scales outward from the center point instead of only
from the origin.

Differential Revision: https://developer.blender.org/D12681
2021-10-13 09:10:06 -05:00
Erik Abrahamsson
9d49fc2ba0 Geometry Nodes: Translate Instances Node
Adds a node that can translate instances in the transform space of
the modifier object, or the local space of their original transform.
One reason to have a special node for instances is that they always
have the existing transform, unlike mesh or point cloud points.

Differential Revision: https://developer.blender.org/D12679
2021-10-13 09:02:29 -05:00
24cc552cf4 Geometry Nodes: Material Index, Set Material
Add Get/Set Nodes for Material Index
Rename Assign Material to Set Material

Differential Revision: https://developer.blender.org/D12837
2021-10-13 08:41:35 -05:00
74ea21ec9d Asset Catalogs: expose undo/redo operators to UI
Ensure that catalog operations create an undo snapshot, and show
undo/redo operators in the asset browser.

A hidden operator `ASSET_OT_catalog_undo_push` is also added such that
add-ons can also set undo snapshots if they need.
2021-10-12 14:45:11 +02:00
b67a937394 Assets: hide low-level catalog info behind "developer extra's"
Hide the catalog UUID and the catalog simple name from the Asset Browser
side-panel, unless "Developer Extra's" is enabled in the user prefs.
2021-10-12 12:17:47 +02:00
4b31a21bcd Geometry Nodes: Use a separator in the add menu input category
This can help separate the field inputs from the other nodes,
like some other categories.
2021-10-11 18:14:03 -05:00
Charlie Jolly
f7ef68514b Geometry Nodes: Add Color input node
Adds a color input node with picker.

Differential Revision: https://developer.blender.org/D12793
2021-10-11 23:43:01 +01:00
Johnny Matthews
c1b4abf527 Geometry Nodes: Add Nodes to Get/Set Built-in Attributes
This commit implements T91780, adding nodes to get and set builtin
attributes. Individual set nodes are used so that the values can be
exposed for direct editing, which is useful for attributes like shade
smooth and spline resolution. Individual input nodes are used to allow
reusing nodes for multiple components, and to allow grouping multiple
outputs conceptually in the same node in the future.

Input Nodes
 - Radius
 - Curve Tilt
 - Curve Handle Positions
 - Is Shade Smooth
 - Spline Resolution
 - Is Spline Cyclic

'Set' Nodes
 - Curve Radius
 - Point Radius
 - Curve Tilt
 - Curve Handle Positions
 - Is Shade Smooth
 - Spline Resolution
 - Is Spline Cyclic

Using hardcoded categories is necessary to add separators to the node
menu.

Differential Revision: https://developer.blender.org/D12687
2021-10-11 11:03:57 -05:00
Wannes Malfait
9c00486451 Geometry Nodes: Separate and Delete Geometry for fields
Delete Geometry:
This adds a copy of the old node in the legacy folder and updates the
node to work with fields. The invert option is removed, because it is
something that should be very easy with fields, and to be consistent
with other nodes which have a selection. There is also a dropdown to
select the domain, because the domain can't be determined from the
field input. When the domain does not belong on any of the components
an info message is displayed.

Separate Geometry:
A more general version of the old Point Separate node. The "inverted"
output is the same as using the delete geometry node.

Differential Revision: https://developer.blender.org/D12574
2021-10-11 08:38:02 -05:00
fef4dc7269 Fix starting Blender with Python 3.10
URL presets weren't working, raising a Python exception
when the splash screen was displayed.
2021-10-11 12:58:12 +11:00
d2454487d1 Fix: Incorrect custom property edit string to int change
This fixed an error in a corner case, and is a reasonable check anyway.
2021-10-10 20:53:56 -05:00
Jarrett Johnson
79425ed326 Geometry Nodes: Align Euler to Vector Node
This commit introduces the Align Euler to Vector function node which
rotates to a body into a given direction. The node replaces the legacy
"Align Rotation to Vector" node, which only worked on an attribute
named `rotation` internally. The "Euler" in the name is meant to make
it clearer that the rotation isn't interchangeable with a regular
vector.

Addresses T91374.

Differential Revision: https://developer.blender.org/D12726
2021-10-09 14:40:37 -05:00
886196b888 Fix T92037: Custom property edit issues with integer soft range
- Fix a typo that used the max instead of the min for the soft max
- Assign the correct "last property type" when the operator starts
- Only check values for the soft range when use soft range is turned on
2021-10-08 15:02:23 -05:00
482806c816 VSE: Implement the bounding box (xform) tool in the seq preview window
Make the "xform" tool/gizmo available for strip transformations in the
sequencer preview window.

Because of the amount of hacks needed to make the gizmo work nicely with
multiple strips at the same time, it was decided to only show the
translate gizmo when multiple strips are selected.

This is because the transforms with multiple strips would appear buggy
because of our lack of shearing support in the transform system.
There is also currently no way to properly sync the gizmo drawing with
the transform when using multiple strips.

Reviewed By: Richard Antalik, Campbell Barton

Differential Revision: http://developer.blender.org/D12729
2021-10-08 12:14:45 +02:00
ebe216f532 Sequencer: add option to toggle gizmos
Use shortcut matching the 3D view & popover in the header
2021-10-08 17:07:56 +11:00
29e496e768 Cleanup: remove redundant cursor copy, print 2021-10-08 11:57:42 +11:00
ba4e5399fc Fix screenshot editor showing status text in the editor
This caused problems calling screenshot from menu-search
which included the status text in the screenshot.

Now the status text is shown in the global status bar
for any operators called from a screen context.
2021-10-08 04:01:59 +11:00
d04d27b406 Sequencer: 2D cursor for the preview & transform
- Use 2D cursor in the preview space using shortcuts
  matching the UV editor and 3D view.
- Add Cursor tool, cursor transform.
- Support for cursor and bound-box pivot.
- Add pivot pie menu.
2021-10-08 03:27:55 +11:00
c7b237e7d1 Asset Browser: Move Asset Library selector to navigation bar
The menu to select the active Asset Library is now in the left bar (so called
"Source List", although I'd prefer "Navigation-Bar").

This has some benefits:
* All Asset Library navigation is in the left sidebar now, giving nice grouping
  and a top-to-bottom & left-to-right flow of the layout. The header is focused
  on view set-up now.
* Catalogs are stored inside the asset library. Makes sense to have them right
  under that.
* Less content in the header allows for less wide Asset Browsers without
  extensive scrolling.
* This location gives more space to add options or operators for Asset
  Libraries.

Main downside I see is that the side-bar needs to be opened to change
libraries, which takes quite some space. In practice there shouldn't be need to
do this often though.
2021-10-07 16:29:02 +02:00
87a36cba1a UI: Fix alignment of buttons in Grease Pencil tool settings
Small fix reviewed on blender.chat by the Grease Pencil team.
2021-10-07 11:44:29 +02:00
306e9bff46 Fix VSE pan property text printing
Move text into separate label.
2021-10-07 00:04:26 +02:00
ce66075d00 UI: add sequencer preview context menu
This is mostly a place-holder since many items
have not yet been implemented.
2021-10-06 14:54:05 +11:00
c73a550e90 UI: rename sequencer "Select" to "Tweak"
This matches the tweak tool elsewhere.

Match names since this name is shown prominently
in the fall back tool selector.
2021-10-06 14:54:05 +11:00
92c449776d Cleanup: quiet shadow warning, trailign space 2021-10-05 10:59:48 +11:00
d1ade756a9 Fix T91920: Missing decorate buttons in sound panel
Add back decorate buttons, move mono and display waveforms to bottom as
they were before.
2021-10-04 22:10:17 +02:00
c8d59b60b5 Make keyframe inserts/removals less verbose when called from python.
Following operators now only report messages back when they are called via their invoke-methods:

- ANIM_OT_keyframe_insert
- ANIM_OT_keyframe_insert_by_name
- ANIM_OT_keyframe_insert_menu
- ANIM_OT_keyframe_delete
- ANIM_OT_keyframe_clear_v3d
- ANIM_OT_keyframe_delete_v3d

Also removed the attribute confirm_success from the following operators:

- ANIM_OT_keyframe_insert
- ANIM_OT_keyframe_insert_by_name
- ANIM_OT_keyframe_insert_menu
- ANIM_OT_keyframe_delete
- ANIM_OT_keyframe_delete_by_name

Note: addons/scripts possibly need to be updated if they use the above operators AND set the "confirm_success" attribute

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D12697
2021-10-04 21:23:44 +02:00
87a3cb3bff Cleanup: Neighbour -> Neighbor. and other minor UI messages fixes.
Blender English should use 'American' variants, not 'British' variants.
2021-10-04 11:14:57 +02:00
fc6228bd85 Fix T91873: Crash when opening properties panel
This patch fixes a crash that was recently introduced by rB5cebcb415e76.
The reason were missing poll functions in the UI and operator.

Reviewed By: ISS

Maniphest Tasks: T91873

Differential Revision: https://developer.blender.org/D12736
2021-10-04 08:15:03 +02:00
2305f270c5 Geometry Nodes: Handle Type Selection Node Update
This node creates a boolean field selection of bezier spline points
that have a handle of the given type on the selected 'side' of the
contol point. This is evaluated on the point domain.

Differential Revision: https://developer.blender.org/D12559
2021-10-03 15:01:30 -05:00
fb34cdc7da Geometry Nodes: Points to Volume Fields Update
This update of the Points to Volume node allows a field to populate the
radius input of the node and removes the implicit realization of
instances.

Differential Revision: https://developer.blender.org/D12531
2021-10-03 08:03:46 -05:00
Jarrett Johnson
c5c94e3eae Geometry Nodes: Add Rotate Euler Node
This commit introduces the Rotate Euler function node which modifies
an input euler rotation. The node replaces the "Point Rotate" node.

Addresses T91375.

Differential Revision: https://developer.blender.org/D12531
2021-10-02 20:04:45 -05:00
12e8c78353 Fix T91888: Pivot point settings shown in timeline
Added to timeline by accident in f9e0981976.
2021-10-01 23:26:59 +02:00
1476d35870 Geometry Nodes: Set Handle Type Node Field Update
This update of the Set Handle Type node allows for a bool field to be
used as the selection of the affected control point handles for
bezier splines. If no bezier splines are provided a info message is
shown.

Differential Revision: https://developer.blender.org/D12526
2021-10-01 14:22:24 -05:00
1fb364491b Geometry Nodes: Set Spline Type Node Field Update
This update of the Set Spline Type node allows for a bool field to be
used as the selection of the affected splines.

Differential Revision: https://developer.blender.org/D12522
2021-10-01 11:59:29 -05:00
dc30a9087c Geometry Nodes: Spline Length Input Node
The Spline Length Input node provides a field containing the
length of the current evaluated spline to the Point and Spline
domains.

Differential Revision: https://developer.blender.org/D12706
2021-10-01 09:58:49 -05:00
aae96176e8 Geometry Nodes: Curve Subdivide Node with Fields
The curve subdivide node can now take an int field to specify the
number of subdivisions to make at each curve segment.

Reviewed by: Hans Goudey
Differential Revision: https://developer.blender.org/D12534
2021-10-01 09:43:04 -05:00
Josef Raschen
213554f24a VSE: Add ASC CDL color correction method
Add Offset/Slope/Power controls to the color balance modifier. This is
already available in compositor.

Reviewed By: sergey, ISS

Differential Revision: https://developer.blender.org/D12575
2021-09-30 21:09:47 +02:00
Charlie Jolly
be70827e6f Nodes: Add Float Curve for GN and Shader nodes.
Replacement for float curve in legacy Attribute Curve Map node.

Float Curve defaults to [0.0-1.0] range.

Reviewed By: JacquesLucke, brecht

Differential Revision: https://developer.blender.org/D12683
2021-09-30 19:24:40 +01:00
5d42ea0369 GPencil: Change default template for better contrast in header
Patch created by Pablo Vazquez

This change darkens the header area a bit to create more contrast with the texts.

Differential Revision: https://developer.blender.org/D12711
2021-09-30 16:14:44 +02:00
9d9f205dc4 Asset Browser: Initial Asset Catalog UI
The Asset Browser now displays a tree with asset catalogs in the left
sidebar.
This replaces the asset categories. It uses the new UI tree-view API
(https://wiki.blender.org/wiki/Source/Interface/Views#Tree-View).
Buttons are displayed for adding and removing of catalogs. Parent items
can be collapsed, but the collapsed/uncollapsed state is not stored in
files yet.
Note that edits to catalogs (e.g. new or removed catalogs) are only
written to the asset library's catalog definition files when saving a
.blend.

In the "Current File" asset library, we try to show asset catalogs from
a parent asset library, or if that fails, from the directory the file is
stored in. See adaf4f56e1.

There are plenty of TODOs and smaller glitches to be fixed still. Plus a
UI polishing pass should be done.

Important missing UI features:
* Dragging assets into catalogs (WIP, close to being ready).
* Renaming catalogs
* Proper handling of catalogs in the "Current File" asset library
  (currently not working well).

The "Current File" asset library is especially limited still. Since this
is the only place where you can assign assets to a catalog, this makes
the catalogs very cumbersome in general. To assign an asset to a
catalog, one has to manually copy the Catalog ID (a random hash like
number) to the asset metadata through a temporary UI in the Asset
Browser Sidebar. These limitations should be addressed over the next few
days, they are high priority.

Differential Revision: https://developer.blender.org/D12670
2021-09-29 17:15:23 +02:00
Falk David
5cebcb415e VSE: Add color tags to strips
This patch adds color tags to VSE strips, an overlay option to toggle the colors
on and off, a section in the theme settings to define the 9 possible colors and
two ways of changing the color tag through the UI. You can change the color
through the right-click context menu, or in the strip side panel next to the
strip name.

Color tags are defined in user preferences and they can be disabled in overlay
settings.

Reviewed By: campbellbarton, ISS

Differential Revision: https://developer.blender.org/D12405
2021-09-29 14:34:01 +02:00
4cf4bb2664 UI: swap tool and regular header
Swap the tool-header and header order so the tool-header
so the header is always next to the window edge.

Note that files saved in 3.0 will have overlapping headers when opened
in any version of Blender before this commit.

Reviewed By: Severin, fsiddi

Maniphest Tasks: T91536

Ref D12631
2021-09-29 20:03:47 +10:00
eabb134840 Fix T91802: vertex color layer name collides with itself
Vertex colors are already included in `mesh.attributes`. So they don't
have to be added to the collision checks separately.
2021-09-29 11:01:17 +02:00