dist_squared_to_line_segment_v2() was returning the sqrt'd value in some cases.
also use int's for edge_inside_circle() rather then shorts since it was doing int/float/short conversions and we're now using int's for screen vars in more places.
This implements simple function which collapses internal loops
caused by self-intersections into a singularity.
This loops can't be removed because rasterizer expects points
of feather be aligned with points from spline itself.
Vector.angle_signed(other)
for 2D vectors to get the clockwise angle between them.
in BLI math its called - angle_signed_v2v2()
shorthand for...
atan2f((v1[1] * v2[0]) - (v1[0] * v2[1]), dot_v2v2(v1, v2))
also corrects compile error in last commit.
the problem was numeric precision when in ortho mode the start/end points for the view vector would be 2000 apart which caused trouble for the intersection test.
problem was bow-tie quads would add opposite normals together and result in zero vector which was used for projection.
Now is_quad_convex_v3() checks if quad contains 2 faces which point away from eachother when split by either direction.
Theres another fix for this bug which can be done since creating the face can use existing edges in the example given so it wont have to guess which order of verts to use.
use more api functions more (some vertex group editing functions were copied about), also make some functions int oapi calls.
- remove defgroup_find_index(), use BLI_findlink instead since they both work the same way.
- move static function getNearestPointOnPlane() to BLI_math api function closest_to_plane_v3()
- ED_vgroup_give_parray() added option to return an array where unselected verts are NULL (simplifies code & works for lattice when it didn't before).
- more consistant error checking of ob->actdef.