* Merely a re-implementation of core split algorithm for BMesh, taking advantage of topological data available.
* This code needs valid loop indices, so added BM_LOOP support to BM_mesh_elem_index_ensure() & co.
Reviewers: campbellbarton
Reviewed By: campbellbarton
CC: brecht
Differential Revision: https://developer.blender.org/D366
add arguments to calculate normals when converting to bmesh:
BM_mesh_bm_from_me, DM_to_bmesh
This gives some speedup to undo (which didnt need to re-calculate vertex normals), and array modifier which doesnt need to calculate face normals at all
Resolved conflicts:
release/datafiles/startup.blend
source/blender/editors/space_nla/nla_buttons.c
Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of
recent changes for the use of bool.
The previous implementation of Freestyle edge/face marks was refactored
based on suggestions from the latest code review by Campbell. The new
implementation relies on mesh CustomData to store edge/face marks, instead
of introducing extra flags in the core Mesh and BMesh data structures.
The CustomData-based implementation will allow further additions of new
edge/face attributes because of the independence from Mesh/BMesh.
This revision is work in progress, mainly intended to address the review
comments and ask for further code review in view of the trunk merger in
the upcoming 2.67 release.
Thanks for Sergey for finding the bug & patching, This fix works a bit differently.
Theres no need to allocate the customdata in the first place - since its written into. So add a flag for vert/edge/face/loop creation functions so they can skip customdata creation.
The vertex shapekey index is now no longer copied, and propagation of offsets
in the basis to other shapekeys is disabled if new vertices were added. The
reason being that the propagation will only be done for the old vertices leaving
the new ones behind, and so doing e.g. subdivide + translate on the basis would
create a mess on other shape keys.
This call is still needed when loading editmesh because some operations
are not creating CD layer for new loops (like crating new face) and
to prevent loosing all sculpted data when running disps correct
displacement maps should be allocated on loading edit mesh.
behave the same as in 2.4x.
- merge BMesh / Pre-BMesh code shape key conversion code, old code was called as a fallback but merge instead.
- fix possible crash - new bmesh code was clamping the vertex index for the oldverts array by the new total number of verts.