Commit Graph

900 Commits

Author SHA1 Message Date
e364c94c7b fix [#33580] Masking keyframes disappear from dope sheet when using undo. 2012-12-18 08:41:38 +00:00
ab2c273b12 Added GPL header to sconscripts!
Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
2012-12-17 08:01:43 +00:00
f9ec10688a fix [#33501] Grease pencil in OpenGL render
With the view3d 'Render Only' option, grease pencil wouldn't draw, but for OpenGL render it did.

Since grease pencil can be very useful in opengl renders, enable grease pencil drawing with 'Render Only' option in the viewport,
and add a checkbox in the grease pencil header not to draw (unchecking each layer is annoying and applies to all spaces).
2012-12-17 02:34:53 +00:00
1e6f6e8780 Fix #33539: shift+numpad 2/4/8 shortcuts for zoom in image and clip editor
don't work in Windows. These shortcuts are taken by the operating system,
so ctrl+numpad 2/4/8 now work as well and are the shortcuts shown in menus.
2012-12-14 22:08:19 +00:00
dbe158f0bb Fix #33525: Mask points are add offset for the mouse when adding on viewer node with aspect != 1
It was strange logic in code from 2010 which forced image aspect to be 1 for
viewer nodes and render results.

Not sure why it's needed, was only used for unwrapping aspect correction,
but render result/viewer images are already handled differently there.
2012-12-14 09:19:13 +00:00
14255ae39d fix [#33278] zoom mode in UV editor
really a feature request, continuous zoom wasn't supported in the image editor.
2012-11-25 13:17:40 +00:00
5c6f6301b0 Image thread safe improvements
This commit makes BKE_image_acquire_ibuf referencing result, which means once
some area requested for image buffer, it'll be guaranteed this buffer wouldn't
be freed by image signal.

To de-reference buffer BKE_image_release_ibuf should now always be used.

To make referencing working correct we can not rely on result of
image_get_ibuf_threadsafe called outside from thread lock. This is so because
we need to guarantee getting image buffer from list of loaded buffers and it's
referencing happens atomic. Without lock here it is possible that between call
of image_get_ibuf_threadsafe and referencing the buffer IMA_SIGNAL_FREE would
be called. Image signal handling too is blocking now to prevent such a
situation.

Threads are locking by spinlock, which are faster than mutexes. There were some
slowdown reports in the past about render slowdown when using OSX on Xeon CPU.
It shouldn't happen with spin locks, but more tests on different hardware would
be really welcome. So far can not see speed regressions on own computers.

This commit also removes BKE_image_get_ibuf, because it was not so intuitive
when get_ibuf and acquire_ibuf should be used.

Thanks to Ton and Brecht for discussion/review :)
2012-11-15 15:59:58 +00:00
35c6e592e3 Image Editor Operators:
* Tool tip improvements for two operators.

Patch [#33077] by Harley Acheson, thanks!
2012-11-04 18:05:25 +00:00
9fc95bd7ee use min/max inline functions where MIN2/MAX2 were doing type conversion. 2012-10-27 11:18:54 +00:00
c9dade4fe0 Big i18n commit: add "reports" from bmesh/readfile/tracking/dynapaint (and a few others), and another bunch of UI messages tweaks/fixes, as well as some BKE_report()<->BKE_reportf()... 2012-10-26 17:32:50 +00:00
0e494b74c4 style cleanup 2012-10-26 04:14:10 +00:00
ce77c5af1c Bugfix #27585
Oldie: Texture buttons - "Add New Image" - crashes on changing X or Y resolution.

I've greyed out these buttons now, changing image memory that's in use by the
preview render is not supported.

A real fix I did was assigning the new image to the texture, that was missing.
2012-10-25 16:58:52 +00:00
f70d2c65d8 rename api functions...
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-10-23 13:28:22 +00:00
4e11fe6c5a Patch #27397: Improved DPX/Cineon code
Patch by Julien Enche, thanks!

From the patch comment:

It allows Blender to load:
- 1, 8, 10, 12 and 16 bits files. For 10 and 12 bits files, packed or
  filled type A/B are supported.
- RGB, Log, Luma and YCbCr colorspaces.
- Big and little endian storage.
- Multi-elements (planar) storage.

It allows Blender to save :
- 8, 10, 12 and 16 bits file. For 10 and 12 bits files, the most used
  type A padding is used.
- RGB and Log colorspaces (Cineon can only be saved in Log colorspace).
  For Log colorspace, the common default values are used for gamma,
  reference black and reference white (respectively 1.7, 95 and 685 for
  10 bits files).
- Saved DPX/Cineon files now match the viewer.

Some files won't load (mostly because I haven't seen any of them):
- Compressed files
- 32 and 64 bits files
- Image orientation information are not taken in account. Here too,
  I haven't seen any file that was not top-bottom/left-right oriented.
2012-10-22 12:49:00 +00:00
d599b643b7 style cleanup: bge, switch statements mostly.
also left bmesh decimator on in previous commit.
2012-10-21 07:58:38 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
b7f4c69ef7 More UI messages and BKE_reportf->BKE_report fixes... 2012-10-14 15:29:09 +00:00
34f674c60e Make zoom direction consistent all over the editors
Was discussed in De Balie with lots of artists and we agreed it makes more
sense to behave this way
2012-10-13 16:42:12 +00:00
28c20e456f fix for many RNA definitions having soft/hard ranges swapped, make this BLI_assert() on debug builds. 2012-10-11 23:46:12 +00:00
57004cfb5a style cleanup:
also add helper makefile targets:
* tbz - makes a tar.bz2 of an svn export
* test_style_qtc - outputs style checks in qtc task format.
2012-10-10 23:44:07 +00:00
e8872a8ea2 style cleanup: if(); 2012-10-07 09:48:59 +00:00
ba47095627 Grease Pencil notifier/listener cleanup
As suggested by Campbell on the IRC gave grease pencil its own notifier type (NC_GPENCIL) and made the makesrna notifier functions actually update properly.

Also got the #ifdef'd GreasePencil.layers.[new/remove] functions working.
2012-10-05 19:51:11 +00:00
2a08c0dc56 Code cleanup: fix some clang checker warnings. 2012-10-04 20:11:54 +00:00
9f67ebc351 fix for crash drawing the clip view with a blend file that has lock to selected, but no clip in the view. 2012-09-30 10:39:00 +00:00
ed1cda9a6c style cleanup 2012-09-30 06:12:47 +00:00
1418f69df3 fix/workaround [#32679] Save a Copy during F12 Cycles Render produces black image
image-save now poll's for rendering while saving an image, this can't easily work in a reliable way (buffers are being written to), so disable and set the poll fail message so the tooltip explains why this tools disabled.
2012-09-28 01:16:26 +00:00
0c288b25c7 Fix image editor switching to no image when deselecting all faces for UV editing,
it should just keep the last image in that case.
2012-09-24 14:36:25 +00:00
9e3e12fa4e Proper fix for #32626: TIFF renders are limited to 8 bit even when we choose 16.
Color management would be applied on both of float and byte buffers on image
save in cases if file format doesn't require linear float buffer and if image
is saving as render result.

This solves both initial report issue and TODO marked in previous fix.

Also de-duplicated image buffer color managing code and gave some more
meaningful names for few functions. Also wrote documentation around this
function, so current assumptions about spaces should be clear enough.

Made regression tests by saving EXR/PNG images to all supported format and
rendering OpenGL/Normal animation, in all cases seems everything is fine,
but more tests for sure would be welcome.
2012-09-24 11:56:07 +00:00
701e57e11d fix for issue where you could easily make zero user datablocks (especially with masks which default to fake user).
- Make mask
- assign to image editor
- disable fake user

This would make the image space reference a zero user mask datablock which wouldn't be saved.

solve the bug by making mask and image assignments check the real usercount of the ID block (not taking into account fake user).
2012-09-24 00:05:02 +00:00
25c96bc9f3 code cleanup: remove unused macros, commet some which may be useful later - or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc 2012-09-20 01:02:39 +00:00
f12d698ead Fix #32576: missing image editor update when entering edit mode with UV textures. 2012-09-19 17:09:14 +00:00
56175d8c80 Color management: default to Save as Render when saving an image datablock with
View as Render enabled.
2012-09-18 19:20:23 +00:00
232571c61a code cleanup: replace macro for BLI_rect size/center with inline functions. 2012-09-15 11:48:20 +00:00
a73dd3476e Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.

This introduces two configurable color spaces:

- Input color space for images and movie clips. This space is used to convert
  images/movies from color space in which file is saved to Blender's linear
  space (for float images, byte images are not internally converted, only input
  space is stored for such images and used later).

  This setting could be found in image/clip data block settings.

- Display color space which defines space in which particular display is working.

  This settings could be found in scene's Color Management panel.

When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.

This conversions are:

- View, which defines tone curve applying before display transformation.
  These are different ways to view the image on the same display device.
  For example it could be used to emulate film view on sRGB display.

- Exposure affects on image exposure before tone map is applied.

- Gamma is post-display gamma correction, could be used to match particular
  display gamma.

- RGB curves are user-defined curves which are applying before display
  transformation, could be used for different purposes.

All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.

This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).

Some technical notes:

- Image buffer's float buffer is now always in linear space, even if it was
  created from 16bit byte images.

- Space of byte buffer is stored in image buffer's rect_colorspace property.

- Profile of image buffer was removed since it's not longer meaningful.

- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
  to support other spaces, but it's quite large project which isn't so
  much important.

- Legacy Color Management option disabled is emulated by using None display.
  It could have some regressions, but there's no clear way to avoid them.

- If OpenColorIO is disabled on build time, it should make blender behaving
  in the same way as previous release with color management enabled.

More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management

--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
e75f5c8208 quiet -Wmissing-prototypes warnings, and enable this warning by default for C with gcc.
helps for finding unused functions and making functions static, also did some minor code cleanup.
2012-09-15 01:52:28 +00:00
888c4fd253 Fix #32547: unwrap on default cube got broken in recent commit. 2012-09-13 13:29:10 +00:00
05755d307a fix [#31946] Masking doesn't respect pixel ratio 2012-09-13 05:29:38 +00:00
c5310521f8 fix for drawing non 1:1 aspect masks, transform and selection still need support. 2012-09-13 02:28:48 +00:00
aa2d84da37 style cleanup:
also remove some redundant conversions int -> short -> int
2012-09-09 00:00:21 +00:00
fe9b1c644f Fix #32458: changing UV image in image editor not working when the active face
was not selected. Now changed it so that the active face must also have its
UVs shown in the image editor to be used as the source of the image shown.
2012-08-31 15:01:40 +00:00
635db3b306 code cleanup: add utility function BLI_path_is_rel() 2012-08-29 10:32:38 +00:00
0bd759fddd new image operator now allows color grid (before was only grid on/off) 2012-08-29 08:17:38 +00:00
10b983002f fix for glitch with mask refresh in the image view when lock was disabled - it would never update the image, (now check G.moving) 2012-08-22 13:03:54 +00:00
c92ab5c3ef code cleanup: use rect size macros 2012-08-21 20:34:05 +00:00
f8db7ccb62 fix for bug with render slots - where the menus wouldnt only show layers from the last render which could be meaningless in different render slots. 2012-08-21 11:10:16 +00:00
77f47799dd code cleanup: use BLI_RCT_SIZE macro 2012-08-20 23:06:17 +00:00
63f143a3cc use rctf struct for UI buttons and blocks, easier to read and means we can use BLI_rctf functions. 2012-08-18 16:53:46 +00:00
9e742ffc2b style cleanup: also correct some doxy comments 2012-08-18 13:07:48 +00:00
2845816863 HDR color picking was not working for node space 2012-08-17 13:00:11 +00:00
1465b06fad code cleanup:
- pass wire color to camera draw_viewport_object_reconstruction() rather then getting the theme color directly.
  this makes a change where selection color wont be used for unselected cameras (which IMHO is better, drawing selected wire color on nonselected cameras was confusing).
- use rgb_uchar_to_float()
2012-08-17 12:32:13 +00:00