- made theme colors for mesh edge len & face angle/area display.
- use %g rather then %f for float display, trims unneeded zeros.
- store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context.
- use unsigned char for more color functions, avoids casting to glColorubv().
* Smoke is now only drawn/rendered after the simulation frame range starts.
* This does not apply to simulation end frame though, so that any remaining smoke can for example be faded away nicely through material settings.
this is actually an assert not a crash, when the lamp and view axis were aligned, the quat could not correctly be converted into a matrix.
Now fallback to the X axis in this case.
Cone can't be drawn for duplicated lamps, because lamps with cone are drawn after
main draw function (from view3d_draw_transp) and list of duplicated object gets
freed to this moment.
Disable cone draw for lamps which are from dupli.
this is a can of worms, at the moment blender depends on broken behavior for metaballs:
find_basis_mball() can return a metaball object that fails a is_basis_mball() check which makes this logic very confusing (added note about this in mball.c).
Metaballs needs a refactor however at least make drawing fail consistently,
For wire draw is_basis_mball() wasn't being checked, for solid drawing it was (hence the strange wire frame).
For now the motherball needs to exist in the main scene else it wont work.
Rather then applying the proposed fix, enabling 'Apply Transform' works in almost all cases including the reported one.
There are some files that don't work with 'Apply Transform', which is why the option is worth keeping.
also remove unneeded calls to paint_facesel_test()
- ascii text drawing functions, slightly faster since they dont have to do hash lookups & utf8 conversions for each char.
- used ascii drawing functions for the view3d's number display.
- each text item was using fixed 128 chars, now only allocate the string length needed.
This is a more general problem that drawing functions would skip faces when the original index could not be found, screw result for example wasnt visible in editmode too.
Fixed by adding a material set argument to DerivedMesh->drawMappedFaces(), this was already being done in some of the other drawing functions.
- also fixes a problem where xray+transp+alpha1.0 objects wouldnt draw at all.
- the patch worked by adding twice but this leaked memory.
- solve by adding the xraytransp object to the xray list if the alpha is 1.0
one of them is in edit mode. This doesn't give correct results for modifiers
though, there was already a check to disable this when are shape keys, so
now it is also disabled if either of the meshes has modifiers.
[#23108] bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN') dosen't work in console
[#23115] Crash when moving armature origin
- setting the armature in editmode would leave editdata in some cases.
- transforming selected linked objects to account for the movement of the obdata was only done for meshes, now do for curves and text3d.
- added utility functions for getting curve & mesh bounds.
- text3d moving center wasn't working at all.
- changed drawobject.c to use BLI_math funcs in more places.
- remove some unused code from operator object.origin_set.