Commit Graph

17882 Commits

Author SHA1 Message Date
Nathan Letwory
7e14c5d119 * rearrange screen level drawing code a bit in preparation for tests. 2008-01-16 19:49:34 +00:00
Nathan Letwory
3eca7d1d06 * I gotta remember my mantra for real
"first compile, then commit".

Of course, if compile fails, don't commit.
2008-01-15 23:15:56 +00:00
Nathan Letwory
abc325092f * undutchification of printf's
* remove unnecessary printf's
* clean a bit, some doc strings
2008-01-15 23:08:10 +00:00
da11a3f38e Operators: Join Areas
add split area to screen manager
- RMB+ALT down on area edge activates
- mouse move interactively to area that is to be removed
- LMB to confirm, ESC to cancel
TODO: 
- notifications for interactive drawing to mark area to remove

Some fixes
- uninitialized var warning.
- exit function of operators need to run before modal handler is removed if operator is used there.
- replaced MEM_mallocN with MEM_callocN to get rid of uninitialized mem for wmOperator.
- respect return value of wm_handler_operator_call() and break out of operator handling.
2008-01-15 20:42:00 +00:00
Nathan Letwory
9e9ebfc12c * check for NULL. Could crash if passed parameters were NULL. 2008-01-15 19:28:57 +00:00
Nathan Letwory
3469906125 * area split:
- prevent a few more cases of Potential Crash.
- tweak moving stuff.
2008-01-15 14:40:43 +00:00
5ed9571ea5 More "data types" for the Operator property system.
Now you can set/get: float, arrays (int and float) and string.

The only special function is OP_get_string, it is special
because return a pointer to the IDProperty data, so you can't
change/resize/free the string.

It's possible "fix" this with:
 1) Return a "const char"
 2) Return a duplicate string

All this new function are not in use yet, but i make a simple test
with the "move areas" operator (add a property of every type and then
print the result in the other size) and work fine, more test are welcome.

Other thing to check is the new OP_free_property function, because this
properties are only local to the operator, i choice free all this in the
"exit callback" of every operator (only move areas have property now), 
so comment about this are welcome too :)

Also add some notes to the WM_api.h file.
2008-01-15 04:49:09 +00:00
Nathan Letwory
8a7558a4fb * fix for crash when mouse cursor changed areas. Not enough was tested, so sometimes we got invalid edges. 2008-01-14 20:57:43 +00:00
Nathan Letwory
c89b96645e Operators: Split Area
This commit adds split area to the window/screen manager.
 - RMB down on area edge activates
 - mouse move interactively moves areas through new edge.
 - RMB up to confirm action
 - ESCKEY or LMB to cancel.

This still crashes in some situations, but I'm on it!
Also will start using new operator property system by bdiego
2008-01-14 20:46:42 +00:00
2a0055401e New API to access Operator properties.
This is a simple API around IDProperty to store properties
in the Operator, it is really simple and this first commit
just add support for IDP_INT data type.

Take care that this "properties" are not save yet and you get
some "Error totblock" more with this.

I add some notes to the WM_api.h file, please check this,
comment and ideas are welcome.
2008-01-14 19:44:20 +00:00
43cf3af8c0 Blender 2.5 project: added first more complex handler + operator
- on mouse-over edge, you can drag area borders around.
- note it's a handerized system now, so it updates UI while you
  move mouse.

Feedback needed:

- read bottom part of the screen_edit.c file. It's the proposed
  method for adding tools and handlers. I think it's close, but
  might need some tweaks.
2008-01-10 17:38:17 +00:00
ce975c1027 update to cmake files
- added python library
- small fix for ignored runtime library, needed for linking debug here
Note: still some problems linking with openexr in debug
2008-01-09 18:48:04 +00:00
Nathan Letwory
8269b89c15 * fix linking order for l00nix 2008-01-08 17:32:38 +00:00
Nathan Letwory
15da2232f7 * tweak linking priorities - should help for GCC users
* some lib renaming
2008-01-08 09:47:44 +00:00
Nathan Letwory
c344021b83 * update scons-files to build with Ton's latest commits. 2008-01-08 05:57:27 +00:00
Chris Want
5e3cffc64a Patch to change license to GPL only, from GSR. 2008-01-07 19:13:47 +00:00
c4a2022fe1 Fix for makefile to enter interface dir 2008-01-07 19:06:15 +00:00
1363134dee Whole lot of changes.... here a shortlist:
- removed editors/area and put this all in screen
- added first python calls (note, a new c file for scriptlinks)
- added view3d editor callbacks (no drawing yet)
- added files in editors/interface

(Cmake and Scons has to be fixed, help welcome!)

- now areas/headers are being converted on file read
- note: previously saved 2.50 files will crash!!! (.B.blend)
- area regions are being drawn, first handler for cursor added (on edge)
- window duplicate and scale works correct for screen subdiv

Todos for me:

- need to fix things in syntax (function names) a bit still
- more operators for screen
- define how Context will work... still unresolved when it gets set
- docs!

Reviews of code structure is welcome!
There are also more todos now for others, but it can wait a couple of days
2008-01-07 18:03:41 +00:00
Chris Want
a2b8986d1d Support for CMake 2008-01-03 22:20:45 +00:00
a42e548e81 removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files. 2008-01-01 19:20:49 +00:00
372ee054c0 Some notes for those who try to follow this :)
- first work on getting area/screen handling back
- added structure for where to put stuff, is still under
  review, wait a bit for docs?

Campbell is working on removing every bad level include from
sources, so we can safely rebuild the src/ directory.
2008-01-01 18:29:19 +00:00
58bf29e389 removed blenderdef.h, BIF_*, BDR_* and BSE_* header files (except for BIF_gl.h and BIF_glutil.h) 2008-01-01 18:16:10 +00:00
Nathan Letwory
47f9c1fa5f * some additions and a removal in stubs.c (by elubie)
* mingw config update to link properly with ffmpeg
2007-12-29 20:47:39 +00:00
dc98efaaa0 Accidentally removed a bit too many badlevel calls. 2007-12-29 19:16:04 +00:00
5307c07832 Badlevel call amount reduced to 21!
(worst was radio module)
2007-12-29 18:44:31 +00:00
d870029748 Adding stubs for audiostream 2007-12-29 18:35:24 +00:00
Nathan Letwory
4c4abb0624 * add also SConscripts for editors.
I totally forgot those. Anyway, now all compiles and links (scons/mingw)
2007-12-29 18:05:24 +00:00
da7208eab5 Ported over the bad-level cleanup from Chris for Sculpt. 2007-12-29 17:07:55 +00:00
97f144b5ff And now blender will link again! However, with a bad stub.c
That's going to be tackled.
2007-12-29 16:12:35 +00:00
878e09396e Now Makefiles should be uptodate.
Also fixed old error in make for nodes, it didn't enter subdirs
correctly?

Left: 63 unresolved symbols on linking...
2007-12-29 14:56:16 +00:00
6407b5f703 Cleanup work for 2.5 branch. Target is to get it compile and link
still!
2007-12-29 14:31:26 +00:00
a1c8543f2a Step 3 for the initial commits for 2.5: removing src/ and python,
adding new windowmanager module, and the first bits of new editors
module.
2007-12-24 18:27:28 +00:00