Commit Graph

385 Commits

Author SHA1 Message Date
04bcaf07dc Fix T48580: path / branched path UI grayed out with OpenCL device that is not used. 2016-06-04 23:21:44 +02:00
24712b1c0b Usual UI/i18n message cleanup (get rid of last remaining 'addon' too). 2016-06-01 20:38:30 +02:00
e1dd83b399 Fix T48486: Not enough precision in Volume Sampling Step Size input
Volumes might be small, makes sense to use more precision here.
2016-05-24 12:17:06 +02:00
734d1aec3f Cycles: Make CUDA adaptive feature compile a Debug flag.
If the CUDA Toolkit is installed and the user is on Linux,
adaptive, feature based CUDA runtime compile is now possible to enable via:

* Environment flag CYCLES_CUDA_ADAPTIVE_COMPILE or
* Debug menu (Debug value 256) in the Cycles UI.
2016-05-06 23:13:33 +02:00
636195e402 Fix T48301: Cycles incorrect render with CMJ and viewport samples 0.
Max samples 2147483647 was causing integer overflow.
2016-04-28 23:57:20 +02:00
3068ea34e4 Cycles microdisplacement: add max subdivision setting
This is to prevent situations such as when the camera gets very close to a mesh
and causes it to be tessellated into an excessive amount of micropolygons. In
REYES this is known as the eye-splits problem.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D1922
2016-04-18 22:47:24 +02:00
9f39619dda Cycles microdisplacement: scene level render and preview dicing rates
This makes it easier to control overall dicing rate without having to tweak
every object. The preview rate makes viewport editing more interactive. The
default preview rate of 8 is roughly 64 times faster for some operations.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D1919
2016-04-17 20:38:50 +02:00
d032c5e46c Cycles microdisplacement: UI tweak to use split column
Reviewed By: brecht, dingto

Differential Revision: https://developer.blender.org/D1917
2016-04-12 00:08:28 +02:00
d456458e06 Cycles microdisplacement: change use subdivision bool to subdivision type enum
This is only the UI change, there is no underlying code change in this commit.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D1910
2016-04-11 23:13:51 +02:00
ebfdd7da83 Cycles microdisplacement: perform subdivision dicing in raster space
NOTE: this is only the first of many patches towards completing the subdivison
and displacement system in Cycles. These patches will be reviewed and committed
one by one over the coming weeks.

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D1909
2016-04-11 23:12:11 +02:00
f8b9f4e9bb Cycles: Resumable render implementation for Cycles
This feature is also known by the name Samples Offset, which allows
artists to render animation with given amount of samples N, but then
render more samples, starting from N and ending with M (where M > N)
and merge renders together as if they rendered exactly M samples.

Surely such effect could be achieved by changing Seed variable, but
that has possible issues with correlation artifacts and requiring to
manually deal with per render layer samples and such.

While we can't support all possible renderfarm-related features in
Cycles it's nice to support really commonly used stuff.

Here's a command how to run Blender with the new feature enabled:

  blender -- --cycles-resumable-num-chunks 24 --cycles-resumable-current-chunk 2

This command will divide samples range in 24 parts and render
range #2 (chunk number is 1-based).

This feature might be changed a bit after we'll do some tests here
in the studio with it.
2016-03-30 16:02:27 +02:00
7607d064d6 Fix Cycles debug panel, being shown in BI as well. 2016-03-25 19:59:18 +01:00
Dalai Felinto
de7a8af793 Multi-View: Cycles - Spherical Stereo support (VR Panoramas)
This is a new option for panorama cameras to render
stereo that can be used in virtual reality devices

The option is available under the camera panel when Multi-View is enabled (Views option in the Render Layers panel)

Known limitations:
------------------
* Parallel convergence is not supported (you need to set a convergence distance really high to simulate this effect).

* Pivot was not supposed to affect the render but it does, this has to be looked at, but for now set it to CENTER

* Derivatives in perspective camera need to be pre-computed or we shuld get rid of kcam->dx/dy (Sergey words, I don't fully grasp the implication shere)

* This works in perspective mode and in panorama mode. However, for fully benefit from this effect in perspective mode you need to render a cube map. (there is an addon for this, developed separately, perhaps we could include it in master).

* We have no support for "neck distance" at the moment. This is supposed to help with objects at short distances.

* We have no support to rotate the "Up Axis" of the stereo plane. Meaning, we hardcode 0,0,1 as UP, and create the stereo pair related to that. (although we could take the camera local UP when rendering panoramas, this wouldn't work for perspective cameras.

* We have no support for interocular distance attenuation based on the proximity of the poles  (which helps to reduce the pole rotation effect/artifact).

THIS NEEDS DOCS - both in 2.78 release log and the Blender manual.
Meanwhile you can read about it here: http://code.blender.org/2015/03/1451

This patch specifically dates from March 2015, as you can see in the code.blender.org post. Many thanks to all the reviewers, testers and minor sponsors who helped me maintain spherical-stereo for 1 year.

All that said, have fun with this. This feature was what got me started with Multi-View development (at the time what I was looking for was Fulldome stereo support, but the implementation is the same). In order to make this into Blender I had to make it aiming at a less-specic user-case	 Thus Multi-View started. (this was December 2012, during Siggraph Asia and a chat I had with Paul Bourke during the conference). I don't have the original patch anymore, but you can find a re-based version of it from March 2013, right before I start with the Multi-View project https://developer.blender.org/P332

Reviewers: sergey, dingto

Subscribers: #cycles

Differential Revision: https://developer.blender.org/D1223
2016-03-10 09:28:29 -03:00
3d3d491d40 Cycles: Fix wrong default value for volume samples 2016-03-02 14:53:36 +05:00
ab5417870d Cleanup: Typo. 2016-02-16 13:00:44 +01:00
c5e1781944 Cycles: Fix crash when trying to render after re-enabling the addon 2016-02-16 12:47:31 +01:00
c8d2bc7890 Cycles: Always use guarded allocator of vectors
We don't have vectors re-allocation happening multiple times from inside
a loop anymore, so we can safely switch to a memory guarded allocator for
vectors and keep track on the memory usage at various stages of rendering.

Additionally, when building from inside Blender repository, Cycles will
use Blender's guarded allocator, so actual memory usage will be displayed
in the Space Info header.

There are couple of tricky aspects of the patch:

- TaskScheduler::exit() now explicitly frees memory used by `threads`.
  This is needed because `threads` is a static member which destructor
  isn't getting called on Blender's exit which caused memory leak print
  to happen.

  This shouldn't give any measurable speed issues, reallocation of that
  vector is only one of fewzillion other allocations happening during
  synchronization.

- Use regular guarded malloc (not aligned one). No idea why it was
  made to be aligned in the first place. Perhaps some corner case tests
  or so. Vector was never expected to be aligned anyway. Let's see if
  we'll have actual bugs with this.

Reviewers: dingto, lukasstockner97, juicyfruit, brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D1774
2016-02-12 15:43:26 +01:00
5237937a08 Cycles: Fix an AttributeErro exceptionr on missing object context
This happens when the properties panel is pinned to the material tab.

Patch by Ralf Hölzemer (aka cheleb), thanks!

Differential Revision: https://developer.blender.org/D1776
2016-02-10 10:35:39 +01:00
15f76ca072 Update link to avoid redirect 2016-02-10 01:05:10 +01:00
5a45ccaf3e Fix T47377: Newer file crashes at render on official 2.76b version
Really annoying bug, the code was not forward compatible at all and
resulted in crash. And it is really good to keep at least one release
forward compatibility so possible regressions could be verified easily.

The idea now is to use new property name for the pixel filter type,
but keep old property around for a couple of releases, so we have at
least some forward compatibility.

Don't like this situation at all, but seems it's least of the evil
we can choose.

Thanks Brecht for the review!
2016-02-10 04:10:52 +05:00
e927f8b424 Fix T47370: untranslateable bake panel strings.
Reorder buttons a bit so that these strings are not even needed, makes more
sense to have this grouped anyway.
2016-02-09 19:47:49 +01:00
66a9698978 Cycles: Change several default values (second batch).
This change the following values:
- World settings:
	- Use MIS: On
	- MIS Samples: 1
	- MIS Resolution: 1024

Enabling World MIS per default won't make simple backgrounds (flat background color) slower,
see previous commit. This gets disabled internally if World MIS is not actually needed.
2016-02-05 22:45:36 +01:00
24ae7b9035 Cycles: Don't gray out integrator settings when userprefs are set to OpenCL but scene is set to CPU 2016-02-05 13:40:51 +01:00
d924998d3e Cleanup: pep8 2016-02-01 00:47:10 +11:00
780e900a0d Cycles: Tweak Cycles samples again.
Now we use 128 for final, and 32 for preview. These values should be a bit
better (power of two, also faster with CMJ).
2016-01-24 13:32:20 +01:00
456e7be9d2 Cycles: Change several default values (first batch).
This changes the following defaults:

- Render settings:

  * Samples: 100
  * Preview Samples: 50
  * Filter: Blackmann-Harris
  * Tile Order: Hilbert Spiral

- Lamp settings:

  * Use MIS: On

- Material settings:

  * Volume Sampling: Multiple Importance

Old files are not affected, I tested the versioning code back and forth.
More changes are to come (World, BVH...) but that needs a bit more work.
2016-01-22 23:19:23 +01:00
adcef2bd36 Cycles: Improve UI feedback for light samples.
Fix T47213.
There was actually no real bug here, just clarify now in the UI that Mesh, World and Lamp samples only have an effect if we sample all lights (direct or indirect).
2016-01-21 09:02:49 +01:00
e5904f3eea Cycles: Add a debug flag to disable QBVH 2016-01-19 18:38:41 +01:00
Dalai Felinto
9a76354585 Cycles-Bake: Custom Baking passes
The combined pass is built with the contributions the user finds fit.

It is useful for lightmap baking, as well as non-view dependent effects
baking.

The manual will be updated once we get closer to the 2.77 release.
Meanwhile the new page can be found here:

http://dalaifelinto.com/blender-manual/render/cycles/baking.html

Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D1674
2016-01-15 13:00:56 -02:00
2fb3fa1bf1 Usual fixes and tweaks for UI messages. 2016-01-14 17:00:16 +01:00
3ba9742be2 Cycles: Remove the experimental CUDA kernel.
This commit removes the experimental CUDA kernel, making SSS and CMJ
regular features.

Several improvements have been made in the past few
weeks (thanks Sergey!) which make SSS render several times faster (2-3x
compared to 2.76b) on the GPU, and the increased VRAM usage has also been
fixed. Therefore the experimental kernel is no longer needed.

Differential Revision: https://developer.blender.org/D1726

Manual has been updated: too:
https://www.blender.org/manual/render/cycles/features.html
2016-01-14 12:56:08 +01:00
ac7aefd7c2 Cycles: Use special debug panel to fine-tune debug flags
This panel is only visible when debug_value is set to 256 and has no
affect in other cases. However, if debug value is not set to this
value, environment variables will be used to control which features
are enabled, so there's no visible changes to anyone in fact.

There are some changes needed to prevent devices re-enumeration on
every Cycles session create.

Reviewers: juicyfruit, lukasstockner97, dingto, brecht

Reviewed By: lukasstockner97, dingto

Differential Revision: https://developer.blender.org/D1720
2016-01-12 16:21:30 +05:00
d23f478863 Cycles: Add utility funcs to UI code, to check GPU usage.
Can be useful sometimes, and we already have this for CPU. Required for
some further work here.
2016-01-10 21:52:39 +01:00
6995b4d8d9 Cycles: Adding Hilbert Spiral as a tile order for rendering
This patch adds the "Hilbert Spiral", a custom-designed continuous space-filling curve, as a tile order for rendering in Cycles.
It essentially works by dividing the tiles into tile blocks which are processed in a spiral outwards from the center. Inside each
block, the tiles are processed in a regular Hilbert curve pattern. By rotating that pattern according to the spiral direction,
a continuous curve is obtained, which helps with cache coherency and therefore rendering speed.

The curve is a compromise between the faster-rendering Bottom-to-Top etc. orders and the Center order, which is a bit slower,
but starts with the more important areas. The Hilbert Spiral also starts in the center (unless huge tiles are used) and is still
marginally slower than Bottom-to-Top, but noticeably faster than Center.

Reviewers: sergey, #cycles, dingto

Reviewed By: #cycles, dingto

Subscribers: iscream, gregzaal, sergey, mib2berlin

Differential Revision: https://developer.blender.org/D1166
2016-01-10 00:13:53 +01:00
ade35bac93 Cycles: Implement rolling shutter effect
This is an attempt to emulate real CMOS cameras which reads sensor by scanlines
and hence different scanlines are sampled at a different moment in time, which
causes so called rolling shutter effect. This effect will, for example, make
vertical straight lines being curved when doing horizontal camera pan.

This is controlled by the Shutter Type option in the Motion Blur panel.

Additionally, since scanline sampling is not instantaneous it's possible to have
motion blur on top of rolling shutter.

This is controlled by the Rolling Shutter Time slider which controls balance
between pure rolling shutter effect and pure motion blur effect.

Reviewers: brecht, juicyfruit, dingto, keir

Differential Revision: https://developer.blender.org/D1624
2015-12-31 20:44:27 +05:00
c81e6ffdf9 Fix T46915: Non-intuitive behavior of Vector Curve Mapping node
Vector mapping node was doing some weird mapping of both original and mapped
coordinates. Mapping of original coordinates was caused by the clamping nature
of the LUT generated from the node. Mapping of the mapped value again was quite
totally obscure -- one needed to constantly keep in mind that actual value will
be scaled up and moved down.

This commit makes it so values in the vector curve mapping are always absolute.
In fact, it is now behaving quite the same as RGB curve mapping node and the
code could be de-duplicated. Keeping the code duplicated for a bit so it's more
clear what exact parts of the node changed.

Reviewers: brecht

Subscribers: bassamk

Differential Revision: https://developer.blender.org/D1672
2015-12-31 20:40:22 +05:00
fa6bdfd622 Cycles: Support per-render layer world AO settings
This is sort of extension of existing Use Environment option which now allows to
disable AO on the render layer basis.

Useful in cases like disabling AO for the background because it might make it
too flat and so.

Reviewers: juicyfruit, dingto, brecht

Reviewed By: brecht

Subscribers: eyecandy, venomgfx

Differential Revision: https://developer.blender.org/D1633
2015-11-24 13:21:40 +05:00
8dea06565f Cycles: Add Blackman-Harris filter, fix Gaussian filter
This commit adds the Blackman-Harris windows function as a pixel filter to Cycles. On some cases, such as wireframes or high-frequency textures,
Blackman-Harris can give subtle but noticable improvements over the Gaussian window.
Also, the gaussian window was truncated too early, which degraded quality a bit, therefore the evaluation region is now three times as wide.
To avoid artifacts caused by the wider curve, the filter table size is increased to 1024.

Reviewers: #cycles

Differential Revision: https://developer.blender.org/D1453
2015-11-18 20:50:06 +01:00
b909dfdae1 Cycles: Expose user-defined shutter curve to the interface
Shutter curve now can be controlled using curve mapping widget in the motion
blur panel in Render buttons. Only mapping from 0..1 by x axis are allowed,
Y values will be normalized to fill in 0..1 space as well automatically.

Y values of 0 means fully closed shutter, Y values of 1 means fully opened
shutter.

Default mapping is set to old behavior when shutter opens and closes instantly.

This shutter mapping curve could easily be used by any other render engine by
accessing scene.render.motion_blur_shutter_curve.

Reviewers: #cycles, brecht, juicyfruit, campbellbarton

Differential Revision: https://developer.blender.org/D1585
2015-10-28 02:43:06 +05:00
6bc0076102 Usual i18n tweaks & fixes... 2015-10-20 20:08:37 +02:00
5d3e07862c Cycles: Add support for motion blur position
This adds an option to control at what time relative to the current frame
the shutter is fully opened. Supported options are:

- Shutter is starting to open at the current frame
- Shutter is fully opened at the current frame
- Shutter is fully closed  at the current frame

Custom shutter time offset is possible, same as custom curve for shutter
openness but those are considered nice things to have rather than something
crucial.

Reviewers: juicyfruit, dingto

Subscribers: venomgfx, hjalti

Differential Revision: https://developer.blender.org/D1380
2015-10-13 21:05:27 +05:00
3e59691df5 Cycles: Remove the BVH cache feature
This removes the BVH cache feature from the UI, underlying code will be removed in a separate commit.

The BVH cache was added before we had a multi-threaded BVH build, and a lot of other optimizations were done since then, which makes this not useful anymore.

Fix T46162.
2015-09-24 15:30:15 +02:00
09e40a4956 Cleanup: spelling 2015-09-14 02:22:22 +10:00
922d72355d Cleanup: pep8 2015-09-01 13:03:38 +10:00
879c5d4568 Cycles: Make the max value for World MIS Map Resolution a power of two.
Old value likely was a copy / paste error.
2015-08-31 18:17:16 +02:00
ad0c2d6cbb Fix T45789: Materials with transparency not properly rendered in viewport in Material Render mode
This is a bit tricky one -- ideally viewport should detect whether alpha is used
in the shader tree and if so do separate viewport pass for that objects. But in
practice it's really tricky to detect whether alpha is affected by shader or not
without evaluating the tree for all possible input values. We also can't assume
that alpha might always be affected because it'll slow viewport drawing down.

For until some smart solution is found simply expose alpha blending mode used
by the viewport. It could be found below the Viewport Color settings.
2015-08-25 18:12:35 +02:00
Dalai Felinto
63265fd0c3 Cycles: Follow up on cc0bbc28 (Collapse multiview panel) 2015-08-09 00:25:34 -03:00
1788293a01 Fix T45381: Crash Blender 2.75 in Win7 x64 AMD card
Previous fix didn't work well enough because on Windows Python has different
environment than Blender ans setting variables in there made no effect from
Blender point of view.
2015-07-23 12:10:38 +02:00
6190d75b5a Usual UI messages fixes. 2015-07-20 22:22:31 +02:00
87328bde47 Fix T45218: Crash when trying to open System in the User preferences
Fix T45381: Crash Blender 2.75 in Win7 x64 AMD card

The issue is basically caused by graphics card driver which crashes when
querying OpenCL platforms. This isn't something we can really solve from
the CLEW side, because opencl.dll does exist in old driver and even has
all the needed symbols, but first ever call to clGetPlatformIDs crashes.

While rest of the blender works fine with those older ATI/AMD cards it's
really needed to solve crashes of OpenCL device enumeration.

Solution here is to force disable OpenCL platforms if we've detected that
display card is using old ATI/AMD driver. It's not really proper solution
so it's done in the python side where it's easy to do tweaks. Reasoning
behind this change is:

- If one uses really old driver it's likely because it's the latest one
  he/she can ever to install (because of discontinued support from AMD).

- If old card is used it's likely to not have dedicated GPUs for rendering.

- Even if there's a dedicated GPU device enumeration is likely to crash
  because of attempt to query OpenCL from the old card.

There are still some tweaks needed likely, but this commit should make
some of the configurations to work.
2015-07-20 12:46:56 +02:00