Commit Graph

7087 Commits

Author SHA1 Message Date
0da13ad1eb World space switch for BI nodes.
At the moment light shading in Blender is produced in viewspace. Apparently, that's why
shader nodes work with normals in camera space. But it is not convenient for artists.
The more convenient approach is implemented in Cycles where normals are represented in world space.
Blend4Web Team designed the engine keeping in mind shader parameters readability,
so normals are interpreted in world space as well. And now our users have to use some tweaks, like
empty node group with the name "Replace", which is replacing one input by another on the engine side
(replacing working configuration in Blender Viewport by the configuration that has the same behavior in the engine).

This patch adds the ability to switch to world space for normals and lamp vector in BI and Viewport.
This patch is very important to us and we crave to see this patch in Blender 2.7 because
it will significantly simplify Blend4Web material creation workflow.

{F315547}

{F315548}

Reviewers: campbellbarton, brecht

Reviewed By: brecht

Subscribers: homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov

Differential Revision: https://developer.blender.org/D2046
2016-06-07 10:42:29 +03:00
ac7feaed3d EditNormal modifier: add some 'maximum angle' limit.
Allows to avoid generating flipped faces when using extreme normal modifications.

Related to T48576.
2016-06-06 21:42:47 +02:00
9d090ed1cd RNA: disable animating object dimensions 2016-06-06 12:57:17 +10:00
e370806b38 Cleanup & simplify snapping functions
- the name of the enumerator `SNAP_NOT_OBEDIT` was changed to `SNAP_NOT_ACTIVE`.
- the parameter `snap_to_flag` was moved to outside `SnapObjectParams`.
- the member `use_object_edit` was renamed to `use_object_edit_cage`.
- added the arg `params` in `ED_transform_snap_object_project_ray`.
- simplifications in the loop of the function `snapObjectsRay`.
2016-06-03 16:56:16 +10:00
24712b1c0b Usual UI/i18n message cleanup (get rid of last remaining 'addon' too). 2016-06-01 20:38:30 +02:00
Dalai Felinto
d85271572b Increase range of Font object textboxs
The current values were arbitrary. I'm keeping them as ui_range, but
internally there is no reason we can't use larger values.
2016-05-31 19:11:16 -03:00
Dalai Felinto
ad1c3bef8b Small API typo found while reading the API 2016-05-31 12:39:58 -03:00
ce13a7b609 Fix: Add a hard upper limit for fontsize of Text Strip's text
Although there is a "UI limit", it's necessary to have the hard limit on the
property too. I noticed this bug first hand just now, when, after accidentally
setting the size to 8188 (due to a combination of typos and sluggish UI refresh)
my machine locked up completely when trying to jump to that frame. It got so bad
that I had to do a hard reset to fix it - so, it's possible that even 1000 or 2000
as used now are actually way too large still.
2016-05-30 23:45:58 +12:00
a9f7bbc9f8 PyRNA: Fix repr used /w arrays
RNA arrays now display their index, with support for multi-dimensional arrays.
2016-05-28 22:30:25 +10:00
9d5aead88f Fix T48534: color picker hex #RRGGBB input allows typing one character too many.
Fix suggested by Daniel Rivera.
2016-05-28 12:38:21 +02:00
4ae507180e Fix T48498: stereo camera interocular distance should not have a hard max limit. 2016-05-28 12:22:34 +02:00
29aa13cfa2 fix: Import of meshes with holes is now reported as WARNING (unsupported)
improved: add support for bone tail export/import using Blender Collada profile

Differential Revision: https://developer.blender.org/D2031
2016-05-26 17:53:25 +02:00
2e190abf70 Fix T48496: Viewer function in NodeWrangler addon don't work in Material Shading mode 2016-05-24 14:39:28 +02:00
af4a04eae0 Fix T48487: Physics cache names allow (back)slashes, which breaks its handling.
For now, just validate new pointcache names as if they were filnames.

Ideal solution would be rather to validate names in `ptcache_filename()`, but it would
likely break some existing caches - and we'd also have to ensure we still have
uniqueness of name after it has been cleaned up, wich would not be trivial at this stage.

So let's go for simple solution for now, especially since this part of code is to be
fully rewritten in 2.8...
2016-05-23 17:45:44 +02:00
309f26014b Use previous shading mode for border render in viewport
This way we can have border rendered part in the viewport and have
everything else material/texture shaded.
2016-05-22 16:23:26 +02:00
75a31c3670 Add Peak Memory as render stamp option
This commit adds Peak Memory to the stamp options, the value is the same one that is already shown in the image viewer.

Requested by @nutel.

Reviewers: campbellbarton

Subscribers: campbellbarton, nutel

Differential Revision: https://developer.blender.org/D1989
2016-05-19 22:57:38 +02:00
e34e5ce332 Theme Color Sets - Dynamically generated icons
The theme color set selector (for Bone Groups) will now show previews of
what each color set looks like. It does so using a 3-color band icon.
2016-05-19 03:25:38 +12:00
cbe7f9dd03 Cycles: Pole merging for spherical stereo
The idea of pole merge is to fade interocular distance after a certain
altitude to zero when altitude goes closer to a pole. This should prevent
annoyances looking up in the sky or down to the bottom.

Works for both panorama and perspective cameras when Spherical Stereo
is enabled.

Reviewers: dfelinto, brecht

Reviewed By: brecht

Subscribers: sebastian_k

Differential Revision: https://developer.blender.org/D1998
2016-05-18 10:56:57 +02:00
49aeee5a3d Bendy Bones: Advanced B-Bones for Easier + Simple Rigging
This commit/patch/branch brings a bunch of powerful new options for B-Bones and
for working with B-Bones, making it easier for animators to create their own
rigs, using fewer bones (which also means hopefully lighter + faster rigs ;)
This functionality was first demoed by Daniel at BConf15

Some highlights from this patch include:
* You can now directly control the shape of B-Bones using a series of properties
  instead of being restricted to trying to indirectly control them through the
  neighbouring bones.  See the "Bendy Bones" panel...

* B-Bones can be shaped in EditMode to define a "curved rest pose" for the bone.
  This is useful for things like eyebrows and mouths/eyelids

* You can now make B-Bones use custom bones as their reference bone handles,
  instead of only using the parent/child bones. To do so, enable the
  "Use Custom Reference Handles" toggle. If none are specified, then the BBone will
  only use the Bendy Bone properties.

* Constraints Head/Tail option can now slide along the B-Bone shape, instead of
  just linearly interpolating between the endpoints of the bone.

For more details, see:
* http://aligorith.blogspot.co.nz/2016/05/bendy-bones-dev-update.html
* http://aligorith.blogspot.co.nz/2016/05/an-in-depth-look-at-how-b-bones-work.html



-- Credits --
Original Idea: Daniel M Lara (pepeland)
Original Patch/Research: Jose Molina
Additional Development + Polish: Joshua Leung (aligorith)
Testing/Feedback: Daniel M Lara (pepeland), Juan Pablo Bouza (jpbouza)
2016-05-18 03:19:06 +12:00
b90cc984f7 Usual i18n/UI messgaes fixes... 2016-05-16 21:46:55 +02:00
460d944493 Cleanup rna_Brush_direction_itemf()
Some variants of gcc compilation were reporting 'control reaching end of non-void function' error
in this switch/case maze. Either use break everywhere or not at all (which is simpler, since we
only always return anyway...).
2016-05-16 15:54:18 +02:00
f70b548630 Revert "Docs: smoke typo corrections"
This reverts commit b13bc48932.

Wasn't only typo fixes, broke compiling
2016-05-16 09:28:49 +10:00
b13bc48932 Docs: smoke typo corrections
patch by @Blendify
2016-05-16 07:52:56 +10:00
d57f416e47 Fix incorrect FLT_MIN use 2016-05-11 21:36:42 +10:00
ce65fae8f3 Fix T48369: Missing suport for main '+' key.
Many keyboard layouts (italian, spanish, german...) have direct access to '+' key on main
keyboard area (not the numpad one), ans x11 has own define for this key, so use it instead
of generating an unkown key event.

Note that we most likely have much more missing 'specific' keycodes for non-US keyboard layout,
but think since we already had a 'minus' keyevent, supporting 'plus' one is totally consistent.
And we had a spare space in our defined values just for it even!

This keyevent is only supported/generated by x11 and cocoa Ghost backends for now,
neither SDL nor win32 seem to have matching key events...
2016-05-10 08:29:03 +02:00
2d8db0de79 Docs: explain some details of RNA enums 2016-05-09 02:37:34 +10:00
6100c2d262 Cleanup: warnings 2016-05-09 01:16:58 +10:00
e2b79a0a24 GPencil Onion Skinning: Setting before/after to -1 will turn off onionskinning in that direction
This is an experimental option that I found would have been useful to have,
when making my earlier anim test. The only contentious point is whether it's
better to use a separate boolean flag (perhaps bound to the labels) instead
of overloading this setting (and describing the usage in the tooltip).
2016-05-09 03:03:40 +12:00
3f934b06a6 Tweaks for a tooltip I missed during earlier review for D1886 2016-05-09 02:00:23 +12:00
9dbe7bbe9a D1886: GPencil - Add smooth iterations parameter to get better quality
After some test, a new iteration parameter has been added in order to
apply repetitive smoothing to the stroke. By default 1 iteration is applied,
but can used any number between 1 and 3.

The repetition uses different levels of intensity from 100% of the defined smooth
factor for the first loop, 50% for the second and 25% for the third. We use in each
loop a smaller value in order to avoid deform too much the stroke.
2016-05-09 00:53:51 +12:00
f5ddcfeb03 Code Cleanups: A bunch of tweaks to tidy up things from the GPencil Fill patch 2016-05-09 00:53:48 +12:00
1d5c71bca7 D1705: Fix Grease Pencil Fill for Concave Shapes
Improve filling for concave shapes using a triangulation of the stroke.
The triangulation information is saved in an internal cache and only is
recalculated if the stroke changes.

The triangulation is not saved in .blend file.

Reviewers: aligorith

Maniphest Tasks: T47102

Differential Revision: https://developer.blender.org/D1705
2016-05-09 00:53:47 +12:00
8aa3bac7af Tweak precision for interocular distance and convergence plane
Previous number of digits after point was not really useful, especially
for the interocular distance where it's quite common to go sub-cm precision.
2016-05-06 12:32:23 +02:00
ae3f68109d Cloth: Invalidate cache when sewing springs are toggled on or off. 2016-05-06 11:40:19 +03:00
0b5a0d8412 Transform/Snap: EditMesh/BKE_bvhutils API improvements
Separate the creation of trees from EditMesh from the creation of trees from DerivedMesh.
This was meant to simplify the API, but didn't work out so well.

`bvhtree_from_mesh_*` actually is working as `bvhtree_from_derivedmesh_*`.
This is inconsistent with the trees created from EditMesh. Since for create them does not use the DerivedMesh.

In such cases the dm is being used only to cache the tree in the struct DerivedMesh. What is immediately released once
bvhtree is being used in functions that change(tag) the DM cleaning the cache.

- Use a filter function so users of SnapObjectContext can define how edit-mesh elements are handled.
- Remove em_evil.
- bvhtree of EditMesh is now really cached in the snap functions.
- Code becomes organized and easier to maintain.

This is an important patch for future improvements in snapping functions.
2016-05-06 05:01:51 +10:00
ddd6be1834 Compositor: negative color support for ASC-CDL offset
Since the color wheel can't handle negative colors usefully, use a basis value for the initial RGB.
2016-05-05 00:06:55 +10:00
6f2797b50b Curve Draw: option to apply absolute offset
Offset used curve radius, which isn't useful drawing without any bevel radius.
2016-05-04 15:45:55 +10:00
ac163447f8 Cleanup: warnings. spelling 2016-04-30 04:10:34 +10:00
6d0cae56e8 Fix T48290: Hook fails after deleting geometry
Now CD_SHAPEKEY_INDEX customdata is stored in edit-mode when hooks and vertex parents are used.

This also fixes a bug where undo would loose key-index data.

Move to structs for BM_mesh_bm_to/from_me to avoid passing many argument, which mostly aren't used.
2016-04-29 23:39:50 +10:00
0912bffb84 Sequencer text strip color options
D1930 by @NiKoZLaB
2016-04-27 15:49:13 +10:00
98babfa2b8 Fix T48211: Modifying an F-Curve modifier property is not updating the 3D window 2016-04-26 12:15:05 +02:00
0f8290ad0e Fix UI message typo. 2016-04-26 10:13:02 +02:00
beaa57d269 Refactor BKE_blender into separate headers
- BKE_blender_version.h (only version defines & versionstr).
- BKE_blender_copybuffer.h (currently only used for view3d copy/paste).
- BKE_blender_undo.h (global undo functions).
- BKE_blendfile.h (high level blend file read/write API).
2016-04-25 19:27:45 +10:00
c41b2bd7c6 Fix T48223: 3D View not refresh after changing Blending mode in NLA.
This fixes a lot of things in NLA RNA update handling (which basically did not update anything previously).

There are more update issues with this editor though...
2016-04-22 16:48:57 +02:00
19e5540ff7 Transform Snap: initial snap context refactor
This introduces a snap-context that can be re-used for casting rays into the scene
(by operators such as walk-mode, ruler and transform code).

This can be used to cache data between calls too.
2016-04-22 16:36:53 +10:00
5d6b695f00 Assorted enum tweaks
* Knock out "Python" FModifier entry - It really hasn't been coded yet!
* Add icon for "Match Indices" driver eyedropper mode. It should help provide
  a bit more of a hint of what it does, but it also doesn't look quite as nice now.
2016-04-17 03:29:29 +12:00
b49fd60060 Experimental Drivers UI Tweak: Use icons for variable types
This commit aims to streamline the driver variables layout a bit
* Each variable type now has an icon. (The loc diff and rot diff ones are placeholders,
  which could deserve something better/dedicated if we continue to use this)
* Instead of taking up an entire row, the variable type dropdown now only shows
  an icon, and is located before the variable name field.

Feedback wanted: Is this more/less confusing than it was?
2016-04-17 03:29:28 +12:00
10320891f0 Fix T48151: Brush texture overlay won't refresh automatically in UV editor when changed in buttons window.
Simple solution is to get rid of this stupid `rna_TextureSlot_brush_update` func, and do what it was doing directly
in BR case of `rna_TextureSlot_update`. That way, all updates to brush texture will invalidate correctly the overlay.

Note that this double definition of texture pointer for brushes looks rather fishy, am really not convinced this helps
keeping things simple and clear at all (what happened here is that texture selector in image paint editor was using
'texture' member of brush itself, which was performing correct RNA update, while context-based brush texture selector
from buttons space was using 'texture' member of the TextureSlot struct, which had default texture update callback
which was not invalidating overlay).
2016-04-15 13:19:41 +02:00
8ac662c77a New freehand curve drawing tool
- Access with Shift-LMB or from the 'Create' toolbar tab.
- Uses curve fitting for bezier curves, with error and corner angle options.
- Optional tablet pressure to curve radius mapping.
- Depth can use the cursor or optionally draw onto the surface,
  for the entire stroke or using the stroke start.
- Stroke plane can optionally be perpendicular to, or aligned to the surface normal.
- Optional radius tapering and for start/end points.
- Supports operator redo and calling from Python.
2016-04-15 20:36:38 +10:00
f951cc36e2 Cycles: Support heat volume attribute
Similar to velocity, it was kind of supported by the mesh manager but
was missing a code in BlenderSession to get actual values.

In Cycles Heat is an attribute which goes from -1 to 1, where -1 is
the coldest ever temperature, 1 is the hottest ever one.
2016-04-15 12:02:31 +02:00