Commit Graph

52002 Commits

Author SHA1 Message Date
Campbell Barton ec986b2c34 rna wrap WM_cursor_warp 2013-09-06 23:17:29 +00:00
Campbell Barton 2c688788e6 wrap cursor setting so python can make use of it, eg:
- win.cursor_set('WAIT')
- win.cursor_modal_set('TEXT')
- win.cursor_modal_restore()
2013-09-06 22:54:22 +00:00
Campbell Barton 35cd649c66 rename cursor setting functions to make modal set/restore more clearly related functions. 2013-09-06 22:34:29 +00:00
Brecht Van Lommel f9c901e84d 3D View: add shift+Z shortcut key to switch to Rendered draw mode. 2013-09-06 13:25:54 +00:00
Brecht Van Lommel 0fd100edd4 Fix #36672: outliner allowed to toggle linked group visibility, which should not
be allowed because this is linked data, so any changes would not be saved.
2013-09-06 12:11:15 +00:00
Sergey Sharybin 7d416b8d79 Woops, minr style changes are needed. 2013-09-06 10:23:21 +00:00
Sergey Sharybin 1718c002d6 Avoid tracks reallocation and planes traversal in tracks_map_merge
Would save us a bit of time when doing 2D tracking.
2013-09-06 10:21:56 +00:00
Sergey Sharybin 567e3b47cc On the second thought, no need to go between straight and premul when doing AA for plane warp node 2013-09-06 09:56:04 +00:00
Campbell Barton 63ade11564 grid-fill support for customdata, so filled areas have UV's, vertex colors etc interpolated from the boundary.
also support cases where only some of the boundary edges have faces to interpolate from.
2013-09-06 06:48:17 +00:00
Campbell Barton 6fdb2ed861 bmesh utility functions BM_face_as_array_loop_tri, BM_face_as_array_loop_quad
also set attributes for the header and remove debug print in mask.c
2013-09-06 06:27:22 +00:00
Campbell Barton 6439ae9d51 fix for barycentric_weights_v2_quad() divide by zero when the location we're checking the weight of touches one of the weighting coords exactly. 2013-09-06 05:44:18 +00:00
Campbell Barton e045e324a4 error in recent gridfill commit, calculating span last failed. 2013-09-06 02:59:25 +00:00
Campbell Barton ac60079ef2 grid-fill now detects non-square grids (this is what users would expect)
http://www.graphicall.org/ftp/ideasman42/gridfill_detect_nonsquare.png
2013-09-05 22:58:35 +00:00
Campbell Barton 7a38fe97fd sorting utility functions for simple cases - sorting pointers by float for example. 2013-09-05 22:24:12 +00:00
Daniel Stokes 6cc3aec8bc Fixing a problem with variance shadow maps blurring out on transparent receivers in the Game Engine reported by Sam Cameron on the IRC.
Also correcting some slight blurring over time by making sure the color buffer is cleared for shadows.
2013-09-05 22:05:52 +00:00
Campbell Barton 677b6972b5 align BevelSort strict to save some bytes. use camel case. 2013-09-05 21:45:05 +00:00
Justin Dailey 89a02fc4ef fix [#36656] text editor undo error when undoing paste command
When tabs to spaces is enabled and a paste command is undone, the improper number of characters could get removed. Also fixed issue with shift + left/right only selecting a max of 1 character.
2013-09-05 21:36:19 +00:00
Campbell Barton 3b72f1824c rename positive_mod to mod_i, make it work with nagative numbers (matching pythons modulo), and use in a few more places.
allow mesh-checker-deselect to have a negative offset.
2013-09-05 20:54:32 +00:00
Campbell Barton f6b37f34ec code cleanup:
- add missing headers from cmake (own omission)
- quiet rna_test.c unused define warnings.
- minor style edits
- spelling corrections and ignore all uppercase words with spell checking script.
2013-09-05 19:56:49 +00:00
Bastien Montagne 5036d6b1dd Cleanup (mostly #defines -> enums, and bitflags using bitshift operator!). 2013-09-05 18:12:37 +00:00
Sergey Sharybin d4b8a6cb85 Code cleanup: use boolean instead of int for colormanagement 2013-09-05 17:13:43 +00:00
Brecht Van Lommel 9c4eaa9b72 Fix metaball f-curves not showing up in graph editor. 2013-09-05 16:15:01 +00:00
Brecht Van Lommel 03bd670f82 Fix #36649 and #36650: animation of freestyle line thickness and linestyle did
not render correct in animations, due to missing updates.
2013-09-05 15:47:52 +00:00
Antonis Ryakiotakis 5805a8d36d Expose theme color of shadow UVs (These include UVs that are drawn in
texture paint modes and as modified mesh uvs overlay) and UVs of other
objects.
2013-09-05 15:09:10 +00:00
Antonis Ryakiotakis 4b1436b525 Ctr-Alt-F radial control operator for texture painting, controls the
rotation of the brush mask texture.

Unfortunately secondary path does not work here because we do not have a
permanent switch to choose between primary-secondary brush texture. Use
operator property instead.
2013-09-05 14:02:59 +00:00
Sergey Sharybin 4df6c73d25 Code cleanup: use boolean instead of int for space_clip 2013-09-05 13:37:53 +00:00
Sergey Sharybin 47457a693f Code cleanup: get rid of crappy height cast to double 2013-09-05 13:37:46 +00:00
Sergey Sharybin e23ff65643 Code cleanup: use boolean instead of int for tracking API 2013-09-05 13:37:36 +00:00
Lukas Toenne 028371c174 Compositor cleanup: Merge conversion operations into a single file (see also r59820).
Most convert operations can share a common base class with a single socket reader (except channel separate/combine nodes).
2013-09-05 13:32:14 +00:00
Ton Roosendaal dc8832ac92 Bugfix #35920
Adding a new node in Node Editor failed for "High DPI" (Only Mac retina now).

- Py script for adding nodes was doing dpi magic, which it shouldn't. It has 
  been replaced with a (temporary) API call to set the correct cursor location.
  (Thanks to Lukas T for helping here)

- The SpaceNode->cursor[2] property now is *only* storing the coordinate
  in "adding new node space". Use of this has been removed from the code where
  possible, with as only exception the code to draw noodles while adding them.

Special coder note: Nodes should respect the DPI value, and draw larger with
larger buttons if you increase this size. The hack here is that this can only
work nice if also the node positions are scaled accordingly.

A better fix could be to check on scaling the node view itself for it. That
then would also remove this Python API call that was added in this commit.
However, that again might fight with how buttons layout code works now...
needs some careful checking.
2013-09-05 13:03:03 +00:00
Lukas Toenne 69b68ed867 Removed unused variables used only in BLI_assert, this triggers compiler warning in release builds. 2013-09-05 12:10:49 +00:00
Campbell Barton 2e0422b17f add function for rotating linked list so at item is last. 2013-09-05 11:40:38 +00:00
Campbell Barton 8f49054b77 grid-fill can now fill a single, closed edge loop.
the active vertex is used when possible, else the corner vertex is detected.

this should replace the grid-fill-manager addon by Alexander Nedovizin.
2013-09-05 11:07:49 +00:00
Lukas Toenne 8d2e79aaab Fix #36113, Translate's wrapping has 1 pixel gap in X and Y after scale node.
The issue with wrapping is that it requires correct interpolation of the border pixels. Since interpolation is done at the far left end of the node tree in buffer/image/etc read operations, the wrapping
setting can not be used directly in those operations (otherwise in-line translate operations would cause conflicts). To make wrapping work correctly we need to add a buffer in front of the translate
operation, which can then be interpolated correctly based on wrapping. The WrapOperation becomes a variant of ReadBufferOperation, which uses its wrapping setting to determine the correct "extend" mode
for interpolation of the buffer.
2013-09-05 10:45:21 +00:00
Lukas Toenne 4a1ce71fd9 Extend mode option for MemoryBuffer reading in compositor. This will allow proper interpolation of pixel values when using wrapping in the Translate node. Implemented in inline functions, so won't cause
overhead if constant values are passed (as happens with most calls using the default argument).
2013-09-05 10:45:19 +00:00
Campbell Barton 96c668b1dd add positive_mod() utility function. 2013-09-05 10:12:00 +00:00
Sergey Sharybin c84b18790d Merge some operations into a single file
This merges all mix operations into a COM_MixBaseOperation
(naming could be better, but this way it corresponds to what's
going on with math operations.

Same was done with RenderLayers operations.

Overall this gives 20% of bf_compositor library compilation
time decrease. And it was rather annoying to have tens of
files with just a single-line constructors anyway.

TODO:
- All Convert operations could also be merged into a single file,
  but that would require adding some ConvertBaseOperation to
  reduce code duplication (ideally). Leaving it unchanged for now.

- Some operations' headers seems to be wrongly including MixOperation
  header, they need to include NodeOperation instead it seems.

  This is rather harmless, but would be nice to doublecheck on this
  eventually.
2013-09-05 09:39:38 +00:00
Campbell Barton 890cafface fix for error in bmesh api, selection setting needs to go via BM_elem_select_set else the total selected elements count isn't mantained. 2013-09-05 08:38:06 +00:00
Nathan Letwory 76aa5dfb70 Apply patch [#36601].
Submitted by Saurabh Wankhade (sauraedron).

This patch adds camera shift and dof export and import in a Blender profile.
2013-09-05 06:58:27 +00:00
Campbell Barton 6fce374637 simplify idprop reallocation with MEM_recallocN 2013-09-05 04:26:08 +00:00
Mitchell Stokes eea0b16888 BGE: Removing an unused rendertools argument from BL_ConvertActuators(). 2013-09-05 04:19:05 +00:00
Brecht Van Lommel d6b96563bc Fix broken GLSL shader after recent changes. 2013-09-05 00:37:10 +00:00
Brecht Van Lommel 49942133cc Find missing files now keeps relative paths relative instead of turning them
into absolute paths.
2013-09-05 00:37:06 +00:00
Mitchell Stokes b9b806e0a0 BGE: Removing the touch sensor and converting all touch sensors to collision sensors. 2013-09-04 22:14:14 +00:00
Campbell Barton cdabc891e2 remove error return value from BLI_bvhtree_insert, no callers were using.
in the case of an error - assert, rather then fail silently since it wont be working as expected anyway.
2013-09-04 20:33:50 +00:00
Campbell Barton 4d61e4a428 use strict flags for kdopbvh, also assert when invalid treetype is passed, rather then failing silently. 2013-09-04 20:03:33 +00:00
Campbell Barton 38075c7b3c fix for building on msvc 2013-09-04 06:50:15 +00:00
Campbell Barton 1dc470dc8d better fix for r59794, register a gesture when the mouse goes outside the actionzone. 2013-09-04 05:25:29 +00:00
Campbell Barton cd324bd43e fix for window join action being interpreted as a split.
The limit for dragging a gesture on an area corner was smaller then the area hot-spot,
so you could click on the right-most side of the bottom-left corner, drag left - pass the gesture threshold and still be in the same area. so a motion intended as a join would register as a split.
Happened more with high DPI values. fix by ensuring the drag limit is always higher then the hotspot.
2013-09-04 05:06:38 +00:00
Campbell Barton 064bf204f3 fix for glitch splitting horizontally with a high dpi, could make areas smaller then the header which pushed the original view out of the screen. 2013-09-04 03:52:25 +00:00