Commit Graph

52002 Commits

Author SHA1 Message Date
Inês Almeida 5d28a6bb58 Minor code cleanup in 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp'.
Removed a function call with no effect and merged two other lines for legibility.
This commit was reviewed by Moguri.
2013-06-22 09:04:33 +00:00
Dalai Felinto c72653cca0 BGE bugfix/patch "[#26075] game anaglyph colors are inverted" by Juha Maki-Kanto (kanttori)
Later I will try to find when this bug was introduced. But it's definitively broken in trunk.
2013-06-22 08:04:02 +00:00
Mitchell Stokes 92aca19eda BGE: Fix for [#35815] "makeScreenshot() relative path not working in Blenderplayer" reported by HG1.
Someone forgot to add relative path expansion (BLI_path_abs) to the Blenderplayer...
2013-06-22 05:27:28 +00:00
Brecht Van Lommel 2df82a2a2b Code cleanup: fix some vs2012 compiler warnings 2013-06-21 12:33:19 +00:00
Sergey Sharybin 6b2bc4ed6f Merging r57605 through r57628 from trunk into soc-2013-depsgraph_mt 2013-06-21 10:12:10 +00:00
Daniel Stokes d6f38e4e01 BGE: fix [#32775] LibFree crashing
Used the engine's RemoveScene (which ultimately calls the converter's RemoveScene) instead of the converter's RemoveScene when the converter free a blend file. This handles the scene removal in a safer fashion and solves the crash described in part 2 of the bug report. Part 1 no longer appears to cause a crash.
2013-06-21 06:56:43 +00:00
Antonis Ryakiotakis e101b043e1 Default paint context will be image paint if object is not in a paint mode. It solves not being able to tweak textures in the new texture context button system if an image editor is set up for painting and active object is in object mode. 2013-06-20 23:20:33 +00:00
Mitchell Stokes d3fc2bd95b BGE: Fix for [#33163] "Text Font Bug" reported and fixed by HG1.
The embedded player was calling glPolygonMode(GL_FRONT_AND_BACK, GL_FILL) before rendering font objects, but someone forgot to add this to the Blenderplayer.
2013-06-20 22:37:55 +00:00
Campbell Barton 2efea8cf03 reduce sign comparisons for ghash and add more strict warnings for gcc. 2013-06-20 19:39:29 +00:00
Campbell Barton c721d82f25 move sort from vert/edge/face into mesh menu only (sorting isn't such a common operation).
correct own recently added assert.
2013-06-20 19:09:18 +00:00
Campbell Barton 2dc88ca338 support proportional editing with x-mirror enabled. 2013-06-20 18:19:42 +00:00
Bastien Montagne e85a39b747 Sequencer: fix names when adding several video (or audio) files at once (all strips were getting the same, annoying ;) ). 2013-06-20 13:52:58 +00:00
Sergey Sharybin f35264706a Construct orco UV layer for curve when applying constructive modifier
Also construct orco uv layer when converting curve to a mesh.

This makes it possible to preserve automatically generated coordinates
("use uv for mapping" option) when using constructive modifiers or
converting curve to the mesh.

With cycles nothing special is needed to preserve texture mapping
after such operations, in blender internal you'll need to change
texture mapping from Generated to UV.

This feature is useful on it's own and also would help in potential
switch 3d viewport to always use DM to draw objects, which would
help making drawing more thread-safe.
2013-06-20 13:27:48 +00:00
Campbell Barton 7021251043 transform: 2d option for proportional editmode,
Uses for view orientation for distance calculation, can give nicer results when you dont want twisting caused by changes in depth.
2013-06-20 13:24:07 +00:00
Brecht Van Lommel a92468c7d7 Fix #35807: blender internal motion blur render without antialiasing would
give black speckles (self intersection errors) in raytraced shadows.

Motion blur does some extra offsets for free antialiasing in the motion blur
samples, but did not take them into account everywhere.
2013-06-20 11:47:09 +00:00
Sergey Sharybin c5b3f37abc Merging r57602 through r57604 from trunk into soc-2013-depsgraph_mt 2013-06-20 11:34:43 +00:00
Sergey Sharybin a384612cce Fix #35439: Render Border have weird influence on compositing
Issue was caused by render result passing to a compositor
was having a resolution of border when using a camera border
in cases there's no Render Layer nodes.

Made it so resolution in which compositor works does not
depend on whether Render Layers present or not.
2013-06-20 11:32:08 +00:00
Campbell Barton aea5114633 editmesh draw optimizations: use customdata offsets rather then per-element lookups. 2013-06-20 11:18:19 +00:00
Sergey Sharybin d08b27ffdf Merging r57570 through r57601 from trunk into soc-2013-depsgraph_mt 2013-06-20 11:05:47 +00:00
Sergey Sharybin b843bebb15 Fix crash in when dding subsurf modifier to curves
Issue was caused by svn rev57566 which didn't take into
account the fact that curves could have dm of type CCGDM
and in this case CDDM_calc_normals_mapping_ex would fail
dramatically.

Added a check around normals update call bout whether
DM is CDDM or not. The same happens in mesh's modifier
stack.
2013-06-20 11:00:35 +00:00
Thomas Dinges 370ebad2f9 Cycles / Vector Transform Node:
* First step towards a new vector transform node, to convert Points/Vectors between World/Object/Camera space.
This only contains the Blender UI, RNA... code, no Cycles integration yet.
2013-06-20 08:20:30 +00:00
Campbell Barton 972c01ac0c remove NULL checks for return values from EDBM_***_at_index calls. 2013-06-20 07:00:57 +00:00
Daniel Stokes 62c6ee2c55 BGE: fix [#35447] LibLoad Meshes and Scenes causes crash of blender
KX_BlenderSceneConverter's destructor freed the contents of several std::vectors without removing those contents from the vectors. Later these vectors are iterated through. Making sure the vectors get cleared solves this problem.
2013-06-20 06:17:28 +00:00
Mitchell Stokes 1e64732d52 BGE: Fix for [#34781] "bge.texture.ImageRender does not show Font object" reported by Monster.
This fix is mostly based off of HG1's patch from the bug report, which had ImageRender::Render() call KX_KetsjiEngine::RenderFonts(). However, I have moved RenderFonts() from KX_KetsjiEngine to KX_Scene where all of the other font and rendering functions are. The real fix for this mess would be to not have ImageRender::Render() have so much duplicate code from KX_KetsjiEngine::Render(), but that's a code cleanup problem for another day.
2013-06-20 03:50:02 +00:00
Mitchell Stokes 4eded6dbdc BGE: Fix for [#35479] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3).
The OSKEY was never added to the game engine, so it didn't recognize it.
2013-06-20 03:22:55 +00:00
Campbell Barton c00b408052 Snap to Symmetry (editmesh tool)
Update from a script I had in 2.4x, useful if you have mesh data which is _almost_ symmetrical,
there was no good way to automatically make the minor adjustments to make the mesh fully symmetrical.

Options for...
- symmetry-axis.
- blending between the +/- side.
- center mid verts.

Access from Mesh menu.
2013-06-19 21:35:06 +00:00
Campbell Barton 1ed8343d6d add axis option to EDBM_verts_mirror_cache_begin 2013-06-19 21:23:00 +00:00
Campbell Barton c33093ac08 BKE_bmbvh_find_vert_closest: very stupid & old bug, it was comparing hit locations incorrectly so that only the first hit was valid.
This isn't noticeable for small distances, otherwise it gives bad results.
2013-06-19 20:43:38 +00:00
Thomas Dinges e6fc174152 Merged revision(s) 57499-57586 from trunk/blender into soc-2013-dingto 2013-06-19 20:40:54 +00:00
Campbell Barton 93af050824 correct editmesh BKE_bmbvh_find_vert_closest(), distances are expected to be squared. 2013-06-19 20:11:28 +00:00
Campbell Barton 998101763a correct for own regressions when refactoring select-path, was using heap popmin incorrectly. 2013-06-19 19:59:49 +00:00
Bastien Montagne 881dbac5d9 This commit tackles the "context" buttons in Properties header, which were still using "ugly" old UI code.
It removes buttons_header.c file, adds a (small) space_properties.py one, with a PROPERTIES_HT_header class, which simply uses the RNA enum to draw the context buttons.
It also fixes that enum, btw, it always featured all contexts, which means you could (try to!) set through RNA invalid contexts...

Thanks to brecht and dingto for the reviews.
2013-06-19 19:37:17 +00:00
Campbell Barton d54d00ef84 Remove paranoid null checks for editmesh EDBM_vert_at_index and friends (use asserts instead).
temp set BM_OMP_LIMIT to zero for better testing before release.
2013-06-19 18:59:54 +00:00
Campbell Barton 06e1bc6178 internal editmesh api: add an extended version of EDBM_verts_mirror_cache_begin which takes arguments to give some more control. 2013-06-19 18:22:00 +00:00
Ton Roosendaal 033089d286 Usability:
For users without middle-mouse buttons, they can now use Circle and Border
deselect by holding SHIFT. Middle mouse still works too.
2013-06-19 15:20:50 +00:00
Bastien Montagne 30a108ddad Fix for expanded enums with icon_only enabled, name of each item was still used to compute its button's size! 2013-06-19 15:08:07 +00:00
Campbell Barton 5a4e36c051 fix own regression with normal recalculation updates 2013-06-19 15:05:02 +00:00
Campbell Barton a8d5a22f7f ui precision drawing - avoid calling pow(10, -prec) since the range is small use a fixed array. 2013-06-19 14:08:27 +00:00
Gaia Clary 5e9e906bd3 Take precision into account for calculating display of small numbers 2013-06-19 12:16:50 +00:00
Campbell Barton 9d4cc7885d fix for filesel autocomplete, it had the annoying behavior if you entered in a non-existing name, of executing it and then asking to add the dir. 2013-06-19 11:53:48 +00:00
Sergey Sharybin 0701a509ab Merging r57546 through r57569 from trunk into soc-2013-depsgraph_mt 2013-06-19 08:57:02 +00:00
Sergey Sharybin c63c6e4452 Fix #35773: Drag-to-Open failed in Movie Clip Editor 2013-06-19 08:45:02 +00:00
Sergey Sharybin 26fe036b6e Followup to svn rev57551
Perhaps real fix would be to make all parts of blender
mandatory and not switchable off, so every area of code
would be compiled and verified after no-functional-changes
commits.
2013-06-19 08:40:18 +00:00
Campbell Barton fed8f76098 fix [#35795] Edge split modifier do not show result in viewport with curves.
caused by recent changes in normal calculation, however curves were not being very smart about calculating modifiers (calling unneeded re-tessellation for every modifier)
2013-06-19 08:19:36 +00:00
Campbell Barton d9ec2efe8f move modifier callback wrappers into modifier.c 2013-06-19 08:00:20 +00:00
Campbell Barton b375706935 fix [#35793] Crash When Painting Gradient Weight 2013-06-19 07:45:36 +00:00
Campbell Barton 3c54d1b87a alternate fix for r57562. check if the mouse is over the parent menu. 2013-06-19 06:31:37 +00:00
Campbell Barton 93134c26f9 fix [#35792] Submenus not opening properly on mouse move
caused by own fix for [#35346], now only apply wiggle room for toplevel menus.
2013-06-19 06:01:38 +00:00
Juergen Herrmann 3c722f037a Fix for own mistake in r57555 :-(
Add include to autoexec.c instead of BLI_path_util.h

Thanks Bastien Montagne for the hint.
2013-06-18 19:09:49 +00:00
Juergen Herrmann f2abb213d2 Compile fix for r57554 missing include "BLI_string.h" in BLI_path_util.h 2013-06-18 18:42:29 +00:00