Commit Graph

52002 Commits

Author SHA1 Message Date
Brecht Van Lommel b76d465e3c Fix related to #33480: for blender internal volume rendering, the camera inside
volume wasn't accurate, it still isn't quite but hopefully a bit better by
taking clip start into account.

With clip start it's actually impossible to do a single 'inside' test, since
there will not be a single point where all camera rays start from, though for
small clip start they will be close together.
2012-12-12 14:43:11 +00:00
Campbell Barton 96cad133f7 fix [#33489] Scaling normals with Alt (maintains shell thickness) producing wrong result.
not exactly a bug - zero area faces from a cancelled extrude gave issues - but this is a common use case, so make it work by only using selected faces when calculating the vertex shell thickness.
2012-12-12 14:34:21 +00:00
Campbell Barton bee7c20a97 move edge split into its own function which can be called by the modifier without having to call a bmesh operator (gives some speedup). 2012-12-12 12:57:27 +00:00
Lukas Toenne 0ca46e3524 Fix for menu context. The menu draw function context did not inherit the custom context storage from the original uiLayout yet. Fix by Campbell Barton (ideasman_42). 2012-12-12 12:50:49 +00:00
Lukas Toenne ee62b20158 Fix for misleading doc string of panel header options. 2012-12-12 12:50:45 +00:00
Lukas Toenne 7ab67541d3 Toolbar region for the node editor. This region is, for now, empty and hidden by default. Later on we might add standard panels here, but at least it will give addons a place to register tool shelf panels. 2012-12-12 12:50:39 +00:00
Sergey Sharybin dd0e554d9e Sequencer: add textured solid option for opengl preview 2012-12-12 12:42:12 +00:00
Campbell Barton b93f02042e use header only tags for edge split (to prepare to move this into tools/) 2012-12-12 12:29:37 +00:00
Sergey Sharybin 743ecc7bd0 Revert recent workaround for sequencer, it'll only work in cases
scene strip is added at frame 1, which is very limited usecase.

Proper solution is not possible yet..
2012-12-12 12:23:30 +00:00
Ton Roosendaal 868cb64d6c Bug fix [#33492] Right click on 'confirm reload' crashes
Context check could result in NULL - added provision for it and made
sure the check is local only (for 1 new option)
2012-12-12 12:18:29 +00:00
Sergey Sharybin 0ec099f282 Sequencer old todo: inserting keyframes with preview opened didn't work
Solved in more like a workaround way by not calling BKE_scene_update_for_newframe
if scene's frame didn't change.
2012-12-12 11:12:37 +00:00
Sv. Lockal dd2d54bae9 Use own list of actions for Vertex Group Lock operator instead of reusing Select All actions.
Previous actions and descriptions were confusing, e. g. UnLock All used the description of Deselect All.
2012-12-12 10:21:24 +00:00
Gaia Clary 2713d4d5bd revert recent code cleanup which introduced const parameters 2012-12-12 09:49:05 +00:00
Campbell Barton f06370dd44 fix for EDBM_index_arrays_ensure not working as intended. 2012-12-12 07:31:22 +00:00
Campbell Barton 2ee180eab6 add threshold for bmesh & openmp so its not used with low poly meshes, BM_OMP_LIMIT may need tweaking. 2012-12-12 07:20:34 +00:00
Campbell Barton 3e8b56b321 add destructive argument to bmesh.update_edit_mesh() 2012-12-12 06:57:41 +00:00
Campbell Barton 44b634bcb1 make EDBM_index_arrays's stay in memory, blender was allocating an array and filling it for verts/edges/faces on every redraw.
this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use.

in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
2012-12-12 06:53:39 +00:00
Campbell Barton cf723e5e7c use htype flags as arguments to EDBM_index_arrays_init(), no functional changes. 2012-12-12 05:27:52 +00:00
Campbell Barton 3d69dbd44a use openmp to thread some common bmesh operations
- BM_mesh_elem_toolflags_ensure / bmo_flag_layer_alloc / bmo_flag_layer_free / bmo_flag_layer_clear
- BM_mesh_select_flush
- EDBM_index_arrays_init

notes:
- mostly use openmp `sections` to split operations on vert/edge/face since this is a fairly minor change.
- split tool flag pool in 3, this means we can allocate exact sizes needed and iterate on them in threads without alloc'ing.
2012-12-12 05:04:01 +00:00
Campbell Barton c40030a36c replace BLI_array_declare with BLI_array_staticdeclare() and BLI_array_alloca() for smaller arrays. 2012-12-12 02:48:03 +00:00
Tamito Kajiyama 6569902081 Fix for svn:executable.
Reported by Bastien Montagne, thanks!
2012-12-11 23:01:21 +00:00
Tamito Kajiyama 53d845ba69 A big cleaning patch by Bastien Montagne (thanks a lot!)
* Split and moved Cycles’ render layers panels into the render_layer
context as well (would be nice to hide this context when not needed,
e.g. with the BGE, but this is not so easy to do nicely...).

* Fixed some inconsistencies with trunk (probably due to svn merge
glitches) using r52858 as reference.  Also recovered the missing
release/bin/blender-softwaregl file.

* A bunch of style code fixes in Blender's own code (not Freestyle
itself yet): line lengths, spaces around operators, block formatting,
headers, etc.  In rna_linestyle.c, color_blend_items was replaced by
ramp_blend_items (exported from rna_material.c).
2012-12-11 22:00:22 +00:00
Daniel Genrich b5ce1b1a23 Fix for cloth/smoke: Collision and flow objects always had to be on the same layer.
Reported and patch by MiikaH
2012-12-11 20:39:54 +00:00
Campbell Barton 92ae023a90 change to r52888, since we dont always want ED_view3d_offset_distance() to give a corrected value, instead pass a fallback so callers don't allow zero by accident. 2012-12-11 15:56:11 +00:00
Campbell Barton 1eadcf743d fix for building with msvc 2012-12-11 15:29:08 +00:00
Campbell Barton 570cdb3b6e image stamp data's strings could be short enough not to fit the entire ID name length. 2012-12-11 15:14:35 +00:00
Campbell Barton 71730f26d7 replace BLI_array_fixedstack_declare with() new macro BLI_array_alloca() which uses stack memory always and doesn't need to be freed explicitly. 2012-12-11 15:10:19 +00:00
Campbell Barton 3520dd56e3 fix for warnings/errors in recent commits 2012-12-11 15:06:51 +00:00
Ton Roosendaal cb116b42f4 Bug fix, irc report:
When camera is the pivot of 3d window, and you go to camera view, moving out of
view with MMB drag causes zooming to stop working. Zooms depend on view3d "dist"
value, which then became zero.

This fix just makes dist "1.0" then, arbitrary but keeps things at least work.
(Tried restoring to previous 'dist', but this fails in cases too)
2012-12-11 14:45:38 +00:00
Brecht Van Lommel 43c04eefe3 Cycles: RGB and Vector Curves nodes now supported, with the limitation that the
range must be left to the default (0..1 and -1..1).
2012-12-11 14:39:37 +00:00
Brecht Van Lommel 1e5cc7c51b RNA: add Window x/y position and size access. 2012-12-11 14:39:30 +00:00
Campbell Barton f6c14d430f minor speedup - replace use of smallhash with api_flags for BM_edge_split() 2012-12-11 14:30:12 +00:00
Campbell Barton 7c699a217a define the size of matrix args for both rows/cols. 2012-12-11 14:29:01 +00:00
Campbell Barton e2f0a1e4db own cleanup commit in bmesh branch - removed last letters from ends of some comments. 2012-12-11 14:24:27 +00:00
Campbell Barton 06d5747ff3 was using max short on a float in EDBM_face_find_nearest() 2012-12-11 14:21:52 +00:00
Campbell Barton dfa662f53a use const char for display device 2012-12-11 14:20:29 +00:00
Campbell Barton 5943c81a93 code cleanup: neareast -> nearest 2012-12-11 14:19:41 +00:00
Campbell Barton 634b22fc46 code cleanup: spelling labda -> lambda 2012-12-11 14:18:37 +00:00
Bastien Montagne 01ab26770f Fix some RNA subtypes for collections' active/active_index props (some PROP_POINTER had PROP_UNSIGNED!). Harmless, but stupid ;) 2012-12-11 14:11:46 +00:00
Campbell Barton 361eb23a42 switch BLI_ghashutil_strhash() to "djb" hash (as used by glib),
Gives approx 10% speedup in my own micro-benchmark looking up operators.
2012-12-11 13:57:58 +00:00
Campbell Barton 3261338aef unfreeze blender, back to bcon1 2012-12-11 13:56:01 +00:00
Brecht Van Lommel d321ee3fda Fix #33476: cycles environment texture not showing image sequence options properly. 2012-12-11 11:22:51 +00:00
Brecht Van Lommel c6961305df Fix game player still not using fast GPU mipmap generation, user preferencs
are not actually used here.
2012-12-11 08:01:16 +00:00
Tamito Kajiyama c9dc80111b Merged changes in the trunk up to revision 52858.
Congratulations to all trunk devs on the Blender 2.65 release!
2012-12-10 23:34:41 +00:00
Sergey Sharybin 5137b5a146 Camera tracking: libmv distortion API now also uses camera intrinsics structure
instead of passing all the parameters to every function.

Makes it much easier to tweak distortion model.
2012-12-10 16:38:28 +00:00
Sergey Sharybin ec870eb214 code cleanup: camera tracking
- Moved keyframes and refirement flags into reconstruction options structure
- Moved distortion coefficients and other camera intrinsics into own structure
- Cleaned up reconstruction functions in libmv c-api
2012-12-10 16:38:13 +00:00
Sergey Sharybin b1afaa8312 Merging r51923 through r52851 from trunk into soc-2011-tomato 2012-12-10 15:18:00 +00:00
Sergey Sharybin d576f10f5b 2.65 commit: version bump 2012-12-10 11:01:13 +00:00
Brecht Van Lommel d5e6882360 Fix shader nodes Normal node not showing right direction choosing widget. 2012-12-10 10:44:08 +00:00
Campbell Barton 1b19b790dd fix for knife when clipping was enabled, The knife would not snap to edges/verts outside the clip area but the geometry would still get cut 2012-12-10 08:15:14 +00:00