- sample weight didnt work when the object was transformed.
- sample weight didnt work when vertex selection was enabled.
- 'All faces' option is used by weight paint mode, but there was no UI access.
add ED_mesh_pick_face_vert(). which uses the face selection buffer but returns the closest vertex.
like driving integrator seed with #frame.
The scene drivers are evaluated continuously, which would be nice to fix but
complicated, now it compares the RNA value to see if it actually changed, and
avoids the update in that case, which is a useful optimization by itself.
(merged from tomato branch)
This replaces per-image editor curve mapping which didn't behave properly
(it was possible to open the same image in two image editors and setup
different curves in this editors, but only last changed curve was applied
on image)
After discussion with Brecht decided to have something which works reliable
and predictable and ended up with adding RGB curves as a part of display
transform, which is applied before OCIO processor (to match old behavior).
Setting white/black values from image editor (Ctrl/Shift + LMB) would
affect on scene settings.
This could break compatibility, but there's no reliable way to convert
old semi-working settings into new one.
Mainly behaves in the same way as legacy color transformation, but it'll
give different result on over and under exposured areas.
Not sure if it's indeed issue -- seems this behaves crappy in both of
current stable release and OCIO branch.
This gives some percentage of speedup, which compensates slowdown
caused by converting image buffer into display space.
Used OpenMP for this. Still feel skeptic about this, discussed with
Brecht and we decided this approach actually could be used since
seems all the platforms has got OpenMP issues solved.
Waveform and vector scopes are still single-threaded since they're
a bit tricker to be done multi-threaded and probably not so commonly
used.
This avoids calculation of scopes on every redraw, so such tools as panning
and zoom wouldn't imply re-calculating scopes.
Implemented as a structure inside of SpaceSeq, juts like it's done for clip
and image spaces.
Also fixed zebra display to work in display space.
Added utility function to apply display transformation on image buffer's
float array which is currently only used by sequencer's scopes.
This function is multithreaded, but scopes should be improved further
since currently they're being recalculated from scratch on every draw.