Commit Graph

52002 Commits

Author SHA1 Message Date
c1290e441e Fix T45469: Vertex Group weight = 0.0 in scene 2. 2015-07-17 18:49:58 +02:00
20de6f01ed Fix T45464: Blender Sequencer "Select Strips to the Left" produces opposite behavior to what is intended.
Logic was just broken for the LEFT case here.

Also cleaned up and made behavior more consistant between strips and markers.
2015-07-17 18:32:59 +02:00
3a15ec337e Fix issue reported by scorpion81 on irc: material mode + flat shading
artifacts in cycles textured mode.
2015-07-17 18:30:40 +02:00
85809e836e Avoid double index lookup mesh/selection drawing 2015-07-18 00:01:44 +10:00
d4c0617496 Avoid accessing MTFace drawing subsurf 2015-07-17 23:52:41 +10:00
955c13d614 Fix another index error, made multimaterial mapped meshes draw
incorrectly.
2015-07-17 15:15:53 +02:00
7c06167982 Change winding of looptris in subsurf so they point to the same
direction as the surface.
2015-07-17 14:56:10 +02:00
5f09348fe8 Fix crash texpainting on subsurfed meshes.
Unfortunately, loops and polys are generated, therefore we need to keep
copies. Still not painting after this commit but at least no crash now.
2015-07-17 14:46:05 +02:00
82e27f5093 Cleanup: ws & correct comment 2015-07-17 22:09:30 +10:00
416d164fec Projection Paint: move to looptri data 2015-07-17 21:59:07 +10:00
e1606e8c87 Don't create MFace's when calculating normals
Instead only create MFace layer when its requested
2015-07-17 21:59:07 +10:00
19614f4395 Add macro BKE_MESH_TESSTRI_VINDEX_ORDER
gives the index of a vertex in a looptri
2015-07-17 21:59:07 +10:00
c23d29c58e Fix T45465
Easy one, we don't draw quads anymore. Also normal
didn't use polygon index
2015-07-17 13:27:46 +02:00
1b8e0d03d4 Fix no longer being possible to display a suzanne with 8 levels of
subdivision.

Classic integet overflow/size_t substitution case. Machines are getting
powerful enough to easily expose these kinds of error now.
2015-07-17 12:25:44 +02:00
0b121d6a5d Cleanup image's poll funcs.
Checking space returned from CTX_wm_space_image() is SPACE_IMAGE type... tssst. :)
2015-07-17 12:19:57 +02:00
1255ac12a6 Fix T45462: Do not enale 'replace image' op with packed images. 2015-07-17 12:19:57 +02:00
37017d149e Let's use proper helpers for debug-only vars... 2015-07-17 12:19:57 +02:00
4052384be3 Make strict flags happy in release builds 2015-07-17 09:54:21 +02:00
40936307dd Remove MTFace DM_paint_uvlayer_active_get func 2015-07-17 04:26:17 +10:00
67acde92bb Fix for error in looptri commit
Sculpting w/ subsurf crashed
2015-07-17 04:22:24 +10:00
9d090c4717 Split ray_face_intersection into quad/tri versions
Since many callers only need a single triangle
2015-07-17 04:15:24 +10:00
595a491e63 Add tessellation data to DerivedMesh (LoopTri)
This stores loop indices into the loop array giving easier acess
to data such as vertex-colors and UV's,
removing the need to store an MFace duplicate of custom-data.

This doesn't yet move all internal code from MFace to LoopTri just yet.

Only applies to:
- opengl drawing
- sculpting (pbvh)
- vertex/weight paint

Thanks to @psy-fi for review, fixes and improvements to drawing!
2015-07-17 03:55:14 +10:00
Dalai Felinto
c8f6313487 Fix T45428: Sometimes in a dupligroup linked actuators are not triggered
Revert "BGE: Cleanup : merge 3 loop in 1 in function DupliGroupRecurse."

This reverts commit 371e5f25a0.

The fix is basically to revert the cleanup commit 371e5f25 (and 3d658bf7)
Also 5dc22fbbf had to be adapted to the reverted code.

Conflicts:
	source/gameengine/Ketsji/KX_Scene.cpp
2015-07-16 12:53:20 -03:00
2fe9224375 Fix T45459: Edge Length with Separate Units Displayed As 1m 100cm.
Our 'unit epsilon' was too small, given the fact we only display up to four digits usually...
2015-07-16 17:45:51 +02:00
f2087b4830 Fix T45451: File Browser crash on 16bits PNG image previews.
Issue was that with those files, Blender generate a float image by default, not a byte one...

Now, we ensure in two places we only get a byte imbuf for our thumbnails!
2015-07-16 17:28:25 +02:00
4feef7d4f8 Fix for the previous commit: overallocation of an array 2015-07-16 17:26:20 +02:00
247d922ce5 Fix T45446: Crash when baking a certain object
Issue was caused by deform vert layer existing in the mesh.
Solved in quite simple way, but it still might be missing
some other layers.

Any custom data experts around to check if it's correct?
2015-07-16 17:25:13 +02:00
3e3e7ee41c Sculpt draw code:
Remove legacy code completely, now dyntopo, multires et al even work on
GL 1.1 for really hardcore users :p

Real purpose here though is to be able to have fast multires drawing
even with VBO off, since it requires using indices for vertex buffers.

Also made own code elf puke an eaten normal update function which
made multires not update normals in solid mode...sorry.
2015-07-16 17:12:03 +02:00
6568b6d1cd Fix T45456: Error's in splash don't restore cursor 2015-07-16 17:28:20 +10:00
01a8216a4b Disable check for recent-files.txt existing
slows startup on remote, network fs... etc.
2015-07-16 17:15:00 +10:00
b00c49838a Optimize Vertex Color update
Avoid recalculating the material color when its the same as the last.
2015-07-16 15:49:15 +10:00
e6364c64f2 Icons: Add new 'library_data_broken' one. 2015-07-15 20:28:09 +02:00
13c39e90b3 VBO offscreen selection drawing, cdderivedmesh
Get rid of legacy drawing, it's only used for selection,
    in which case we can prepare a temporary color buffer and draw
    at once. Code is not complete here because we still redundantly
    set the draw color in the draw function and don't ommit hidden
    faces automatically. Still it works 100% without immediate mode
    now.
2015-07-15 18:50:02 +02:00
2daa4db8a0 Fix own stupid error in yesterday's refactor of recursive dir creation.
Missed adding return value in one place.

Thanks a lot to Thomas Szepe for reporting the issue and finding the solution!

Question remains: how could MSVC allow such a code to compile in some cases
(own win64 + scons buildbot win32 were OK with that it seems!).
Crappy compiler, not comming to the rescue of stupid dev...
2015-07-15 17:43:04 +02:00
32c6d92cb0 Fix T45439 crash with subsurf when many materials present.
Silly oversight on the viewport patch
2015-07-15 14:58:10 +02:00
4143b8a6c7 Fix autosmooth with recent DM optimizations
Also avoid multiple float->short conversions for the same normal.
2015-07-15 14:34:56 +10:00
72c7e12a5d DerivedMesh: minor changes to callback use
- use void instead of float for array arg (cast in the switch statement)
- remove unused args
- use const for poly-mapping and user_data args
2015-07-15 12:42:41 +10:00
7407ed7637 Cleanup: ws 2015-07-15 12:08:32 +10:00
52fa5b12e1 Cleanup: ws 2015-07-15 11:43:23 +10:00
Nikolaus Leopold
f2620c9df1 Minor English grammar typo fixes.
This fixes T45433.

Reviewers: Severin, kevindietrich

Reviewed By: kevindietrich

Projects: #bf_blender, #user_interface

Differential Revision: https://developer.blender.org/D1408
2015-07-15 03:33:10 +02:00
dfd383ca00 Fix overdrawing and errors with textured and mapped drawing 2015-07-14 23:49:03 +02:00
9cc1953210 Usual i18n messages fixes... 2015-07-14 21:41:24 +02:00
8a17918555 Fix T45424: Blender able to create folders with invalid characters at the end of the name.
In fact, filebrowser was not making any checks for invalid file/dir names here!

Added checks in the three places that should be protected:
* Renaming.
* Creating dirs.
* Typing in filename field.
2015-07-14 18:57:38 +02:00
d7b9202567 BLI_path_utils: fix/enhance BLI_filename_make_safe(), add BLI_path_make_safe().
BLI_filename_make_safe had several issues:
* Would replace all dots ('.'), not a great idea since it would break extensions.
* Was not checking for 'control' ASCII chars (though unlikely, better to be safe here).
* Win32 only: was not checking for forbidden names (con, aux, ltp0, com0, etc.).

New BLI_path_make_safe() simply checks each path's item with BLI_filename_make_safe().
2015-07-14 18:57:38 +02:00
d0c5eac4b7 BLI_fileops: Make BLI_dir_create_recursive() return success/error status.
Handy to know directly whether a file creation succeeded or not.

Also, made a few more changes in this func, and harmonized a bit win32/*nix versions.
2015-07-14 18:57:38 +02:00
38940662e5 Particle Info node support for GLSL mode and the internal render.
With this patch "Particle Info" node from Cycles works in GLSL and BI

Alexander (Blend4Web Team)

Reviewers: psy-fi
Note: moved particle info to object render instance instead of
shadeinput during review - Antony.

Differential Revision: https://developer.blender.org/D1313
2015-07-14 18:52:29 +02:00
107e34407d Display optimizations part 1.
This patch changes the way we draw meshes by introducing
indexed drawing. This makes it possible to easily
upload and rearrange faces ad lib according to any criteria.

Currently we use material sorting but textured sorting and
hiding will be added to optimize textured drawing and skip
per face testing.

It also adds support for vertex buffers for subsurf
modifiers (Except from GLSL drawing), making drawing of
subsurf much faster without need for bogus modifiers.

Tests show that we gain approximately 20-25% performance
by that for solid mode drawing with up to 50% gains for
material drawing. Textured drawing should also have a
small performance gain, but more substantial optimizations
are possible there.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D1406
2015-07-14 16:48:23 +02:00
1b8b9063f8 Correct last commit 2015-07-14 23:37:11 +10:00
0918461d61 Move from MTFace to MTexPoly w/ texture checks
Part of moving away from MFace.
2015-07-14 22:36:00 +10:00
2cffd6649b Match face tessellation order in edimode
add a negated version of axis_dominant_v3_to_m3
2015-07-14 22:29:31 +10:00