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2367220108
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Changed creation of original location targets to be created only if needed for IK (i.e. user's decision)
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2011-07-06 14:19:54 +00:00 |
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120e5a3417
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Cosmetic changes to UI. Also, added option to mark which bones should be planted when calculation new root translation (i.e. which bones are feet)
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2011-07-06 13:31:13 +00:00 |
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04c03db6af
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Added One-Sided distance constraint. Also fixed some bugs and syntax in constraint and retarget scripts
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2011-07-05 10:56:34 +00:00 |
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a552d8e610
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Finished Freeze constraint, and target space option for Freeze and Point constraints.
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2011-07-04 11:35:29 +00:00 |
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775ab37ad5
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Fixed some issues with stride bone and original empty creation and parenting. Now there is no longer a constraint cycle issue when using IK constraints
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2011-07-03 21:23:41 +00:00 |
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8c3f2923fd
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Early commit of mocap constraint work. Still very much a WIP, but Point constraints should work - but buggy.
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2011-07-02 18:24:05 +00:00 |
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ff5dbbe1b8
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Some bugfixing and tweaking for retargeting. Script works now regardless of world transform on performer and end user rigs. This breaks stride bone functionality, will be addressed in next commit
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2011-06-27 12:48:30 +00:00 |
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17da597cc8
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Added IK functionality to retargeting. If rig contains an IK constraint, in addition to FK retarget it will place and keyframe the IK targets correctly
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2011-06-26 19:54:29 +00:00 |
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5663d85e56
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Some bugfixing and coding styles changes suggested by ideasman_42.
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2011-06-25 23:50:50 +00:00 |
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6c33d3f00d
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Bugfixing and modification to ensure functionality when called from UI. Related to previous commit, 37796.
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2011-06-24 17:11:54 +00:00 |
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c9360a4c1e
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Added calculation to determine change in root translation when retargeting - needs cleanup/optimization
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2011-06-17 11:47:45 +00:00 |
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e4500096a5
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retarget.py updated with function to complete the retarget to the end user, with inheritance and bone roll taken under account
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2011-06-09 12:30:24 +00:00 |
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fbff066a70
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2nd commit of mine. Contains retarget.py, which has functions for retargeting an animated armature to a second one, given a user mapping of the hiearchy. Currently creates an intermediate skeleton that solves some of the major issues. WIP
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2011-06-02 17:19:07 +00:00 |
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