Commit Graph

13 Commits

Author SHA1 Message Date
2367220108 Changed creation of original location targets to be created only if needed for IK (i.e. user's decision) 2011-07-06 14:19:54 +00:00
120e5a3417 Cosmetic changes to UI. Also, added option to mark which bones should be planted when calculation new root translation (i.e. which bones are feet) 2011-07-06 13:31:13 +00:00
04c03db6af Added One-Sided distance constraint. Also fixed some bugs and syntax in constraint and retarget scripts 2011-07-05 10:56:34 +00:00
a552d8e610 Finished Freeze constraint, and target space option for Freeze and Point constraints. 2011-07-04 11:35:29 +00:00
775ab37ad5 Fixed some issues with stride bone and original empty creation and parenting. Now there is no longer a constraint cycle issue when using IK constraints 2011-07-03 21:23:41 +00:00
8c3f2923fd Early commit of mocap constraint work. Still very much a WIP, but Point constraints should work - but buggy. 2011-07-02 18:24:05 +00:00
ff5dbbe1b8 Some bugfixing and tweaking for retargeting. Script works now regardless of world transform on performer and end user rigs. This breaks stride bone functionality, will be addressed in next commit 2011-06-27 12:48:30 +00:00
17da597cc8 Added IK functionality to retargeting. If rig contains an IK constraint, in addition to FK retarget it will place and keyframe the IK targets correctly 2011-06-26 19:54:29 +00:00
5663d85e56 Some bugfixing and coding styles changes suggested by ideasman_42. 2011-06-25 23:50:50 +00:00
6c33d3f00d Bugfixing and modification to ensure functionality when called from UI. Related to previous commit, 37796. 2011-06-24 17:11:54 +00:00
c9360a4c1e Added calculation to determine change in root translation when retargeting - needs cleanup/optimization 2011-06-17 11:47:45 +00:00
e4500096a5 retarget.py updated with function to complete the retarget to the end user, with inheritance and bone roll taken under account 2011-06-09 12:30:24 +00:00
fbff066a70 2nd commit of mine. Contains retarget.py, which has functions for retargeting an animated armature to a second one, given a user mapping of the hiearchy. Currently creates an intermediate skeleton that solves some of the major issues. WIP 2011-06-02 17:19:07 +00:00