a7f3e347b7
SVN maintenance.
2011-09-09 22:02:12 +00:00
Nick Samarin
a918040902
synched with trunk at revision 36569
2011-05-16 20:30:59 +00:00
Nick Samarin
dbc8d4274f
- moved navmesh conversion code to ED_Editors project (ED_navmesh_conversion.h and navmesh_conversion.cpp files)
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- added new custom data layer CD_Recast
2010-07-30 13:02:32 +00:00
Nick Samarin
14171324b7
- reworked conversion to dtStatNavMesh in KX_NavMeshObject to support navigation mesh editing
2010-07-28 19:43:05 +00:00
Nick Samarin
af1ca0cfc1
- added operators for manual assigning navigation polygon idx to mesh faces in edit mode
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- modified conversion process to take into account changes caused by mesh editing
Note: conversion to dtStatNavMesh in KX_NavMeshObject hasn't worked correctly yet
2010-07-27 21:01:00 +00:00
Nick Samarin
e8d129cc76
- added custom get function for navmesh property of steering actuator to accept only objects with NavMesh physics type
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- fixed the access to KX_SteeringActuator attributes from scripts
- added enum members for KX_SteeringActuator and KX_NavMeshObject to GameLogic dictionary
2010-07-21 09:16:27 +00:00
Nick Samarin
b4b9e01f8d
- set defaults to steering actuator parameters
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- fixed order of triangle indexes for navigation mesh representation
2010-07-20 14:09:05 +00:00
Nick Samarin
0fbca1dc19
- added options to enable visualization for obstacle simulation and steering actuator
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- added python attributes for parameters of steering actuator
2010-07-15 18:41:29 +00:00
Nick Samarin
219e9022b9
- set default value for level height params
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- added flag OPTYPE_UNDO for navmesh operator to enable undo operation
2010-07-14 20:09:04 +00:00
Nick Samarin
b17f90b22c
- fixed bugs with unique vertices of detailed mesh in generation and conversion of navigation mesh
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- set default physic type and name for navigation mesh object
2010-07-14 13:20:13 +00:00
Nick Samarin
852b84745c
Work on conversion of the navigation mesh: we build navmesh directly from blender mesh using custom face data, when no custom data provided we use RAS_MeshObject interface
2010-07-09 22:22:51 +00:00
Nick Samarin
4fb80f36e2
added actual creation of navigation mesh for navmesh modifier
2010-06-25 21:08:23 +00:00
Nick Samarin
c92d0dfdf6
Added:
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- obstacle culling for correct simulation in 3d
- flag for steering actuator termination on reaching target
- path recalculation period
- advance by waypoints (for path following)
2010-06-18 23:48:52 +00:00
Nick Samarin
700c32e738
- registration obstacle in game object
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- creation obstacle on object replication (including navmesh object)
- creation object transform for navigation mesh directly from blender object instead of using SGNode world transform (because SGNode doesn't exists yet when building navmesh on ProcessReplica)
2010-06-16 00:23:24 +00:00
Nick Samarin
9d1b8bf0f8
Added segment obstacles, creation obstacles for walls of navigation mesh
2010-06-07 23:09:50 +00:00
Nick Samarin
05b92f0fc9
Added new actuator type for following steering behaviors: seek, flee, path following; renamed KX_Pathfinder to KX_NavMeshObject
2010-05-31 22:35:22 +00:00