Commit Graph

63 Commits

Author SHA1 Message Date
6673c76e78 Muting node patch: second part. Also fix [#27636] Muting shading nodes is ignored
Now, compositing, shading and texture nodes have a consistent muting system, with default behaving as previous (for compo), and which can be optionaly customized by each node.
Shader nodes are also GLSL muted.

However, Cycles is currently unaware of muted nodes, will try to address this…
2011-11-20 16:38:23 +00:00
bc5ec4e69c Fixed/restored translation of node classes (in foreach_nodeclass funcs) 2011-11-09 15:00:11 +00:00
db75cc4cde Nodes: add cycles shader nodes, these will only be available to render engines
that use the new shading nodes system. Documentation:

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes
2011-11-08 11:38:16 +00:00
be23090aae Nodes: add foreach_nodeclass iterator over node classes, use for node add menu. 2011-11-07 22:14:48 +00:00
30f1f28a8a Nodes: add support for shader nodes on world and lamps, in addition to materials.
The internal render engine does not support them, and they are not accesible in
the UI yet, but cycles will use them.
2011-11-02 18:55:32 +00:00
4e0d8ccf96 Fix #29084: material/texture nodes crash introduced in 2.60, execdata is being
lazely created but this wasn't done in a thread safe way.
2011-10-31 17:00:59 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Lukas Toenne
0d7bd0f9b6 Adds an update flag to the bNode struct (similar to bNodeTree->update).
This prevents access to non-existent typeinfo during type initialization,
when node types have been removed and such nodes are deleted from older files.
All blenkernel functions now only set the node->update flag instead of directly
calling the update function.  All operators, etc. calling blenkernel functions
to modify nodes should make a ntreeUpdate call afterward (they already did that
anyway).

Editor/RNA/renderer/etc. high-level functions still can do immediate updates by
using nodeUpdate and nodeUpdateID (replacing NodeTagChanged/NodeTagIDChanged
respectively). These old functions were previously used only for setting
compositor node needexec flags and clearing cached data, but have become generic
update functions that require type-specific functionality (i.e. a valid typeinfo
struct).
2011-10-19 17:08:35 +00:00
2827ee26e5 fix for ntreeGPUMaterialNodes(), using uninitialized exec pointer.
also commented some set-but-unused variables.
2011-09-12 00:00:21 +00:00
Lukas Toenne
939a733659 Shader node tree exec data cannot use the exec->nodetree before it is initialized. 2011-09-08 06:14:03 +00:00
Lukas Toenne
884fc84793 Fix for multiple parallel group node executions.
This would previously break because begin/end functions for each tree type still have some checks of the ntree->execdata pointer in them, despite the intended use of execdata instances instead of trees themselves for execution data storage. This is an artifact of the old execution system that required these checks to be made in the functions to avoid multiple execution of top-level trees. Now these functions take an additional argument, so group nodes can prevent them from setting and checking the nodetree->execdata pointers.
2011-09-06 16:32:51 +00:00
271f069b85 SVN maintenance. 2011-09-05 22:04:30 +00:00
Lukas Toenne
8e0fe8bff7 Merged the particles-2010 branch with node improvements into trunk.
This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too.
Detailed information can be found on the wiki page:

http://wiki.blender.org/index.php/User:Phonybone/Particles2010
2011-09-05 21:01:50 +00:00