3e1a5ce7a2
PyAPI.
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moved bpy into bpy.data and bpy will be eventually replace the root level 'Blender' module.
currently we have bpy.library bpy.config and bpy.data
2007-04-18 14:40:01 +00:00
2b8bed8598
py api
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* stopped bpy from importing automaticaly as decieded in the meeting.
* removed Blender.Main, since we agree it will be called bpy, renamed files also.
* updated epydocs from this and last commit.
* updated scripts to use bpy.*, and bugfix's for widgetwizard
2007-03-26 19:44:44 +00:00
9759a373d7
Updating own scripts to use Blender.Main, remove Base files.
2007-02-22 15:48:26 +00:00
80315d0c9b
faces in face select mode can be selected and hidden, check that faces are not hidden as well as being selected.
2007-02-01 11:38:38 +00:00
7b93fff204
Added a function to BPyMesh - getFaceLoopEdges(faces, seams=[])
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returns all face loops as a list of their edge keys
Used this in uvcalc_follow_active_coords to speed it from 5.53sec to 0.098 on a 1000 face mesh.
2006-12-27 15:21:34 +00:00
7816c3ca07
adding this script that makes surrounding quads follow the mapping of the active face.
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Added a new mode that generaly gives better results. "Loop Average" -
It gives good results for mapping roads that are more then just 1 quad wide.
Thanks LucidMonkey for pointing this out.
See the bottom of these docs.
http://mediawiki.blender.org/index.php/Scripts/Manual/UV_Calculate/Follow_active_quads
2006-12-23 10:42:34 +00:00