This was left over from when these scripts were loaded as modules,
where their names needed to be compatible with Pythons module naming.
Version patch existing files so text with register enabled
without a `.py` extension wont start executing on startup.
Resolves T89532.
Add RNA_struct_type_find_property_no_base for use in the rare situations
when this isn't desired.
Resolves T90617, where sequence strip sub-types weren't detecting
properties that exist in the base "Sequence" types.
Blender forbids property changes in .draw() methods. But they weren't
caught after a call to .template_list() with a custom list type.
Support nested calls that disallow writes.
Fix poll_message_set API documentation to consistent with Python style
Reviewed By: Blendify
Differential Revision: https://developer.blender.org/D12150
Negative indices that remained negative after adding the sequence length
caused incorrect slicing.
With the default scene for example:
bpy.context.scene.objects[-4:2]
Gave a different result to:
tuple(bpy.context.scene.objects)[-4:2]
Clamp indices above zero so loops that step forward works as intended.
Registering a property could remove the existing property,
then fail to parse one of the arguments of the new property -
leaving the struct without a property.
Now freeing the existing property is deferred until immediately
before the new property is registered.
- Use `default` instead of `def` abbreviation.
- Rename `BPYPropArrayLength` to `BPyPropArrayLength`
in keeping with other local structs.
- Remove _PyArg_Parser.fname value accidentally left in
(harmless as it's not used).
Macros were used for expanding shared logic for some properties.
Replace this with Python converters & a funciton that handles
deferred registration.
Add generic converter functions for RNA enums:
- pyrna_enum_value_parse_string
- pyrna_enum_bitfield_parse_set
- Multi-dimensional boolean, int and float vector types are supported.
- A sequence of int's for the "size" is used to declare dimensions.
- Nested sequences are required for default arguments.
Now it's possible to define matrix properties, for e.g:
bpy.props.FloatVectorProperty(size=(4, 4), subtype='MATRIX')
Failure to return a list of the expected size & type wasn't
decrementing the value, leaking a reference.
Caused by 127b5423d6 a workaround for the
real error that was fixed f5e020a7a6.
On Windows, using `bpy.data.orphans_purge` with some arguments (eg: `do_recursive=True`) does not produce the expected results. This is due to arguments not being parsed correctly on this platform with the current code.
The proposed fix is based on how other functions with boolean attributes are exposed to the Python API.
Reviewed By: #python_api, mont29
Maniphest Tasks: T89733
Differential Revision: https://developer.blender.org/D11963
The `__enter__` function of the `bpy.data.libraries.load` context manager
was storing a pointer to a stack-allocated variable, which was subsequently
used in the `__exit__` function, causing a crash. This is now fixed.
Thanks @Severin for the patch.
This adds id_properties_clear() and id_properties_ensure() functions
to RNA structs. This is meant as an initial change based on discussion
in review of D9697. However, they may be useful in other situations.
The change requires refactoring the internal idproperties callback to
return a pointer to the IDProperty pointer, which actually turns out
to be quite a nice cleanup.
An id_properties attribute could be added in the future potentially.
Differential Revision: https://developer.blender.org/D11908
This reverts commit rB3a48147b8ab92, and fixes the issues with linking
etc.
Change compared to previous buggy commit (rBf8d219dfd4c31) is that
new `BlendFileReadReports` reports are now passed to the lowest level
function generating the `FileData` (`filedata_new()`), which ensures
(and asserts) that all code using it does have a valid non-NULL pointer
to a `BlendFileReadReport` data.
Sorry for the noise, it's always when you think a change is trivial and
do not test it well enough that you end up doing those kind of
mistakes...
This patch fixes many minor spelling mistakes, all in comments or
console output. Mostly contractions like can't, won't, don't, its/it's,
etc.
Differential Revision: https://developer.blender.org/D11663
Reviewed by Harley Acheson
Allows to define properties which will have proper units displayed
in the interface. The internal storage is expected to be seconds
(which matches how other times are stored in Blender).
Is not immediately used in Blender, but is required for the upcoming
feature in Cycles X (D11526)
The naming does not sound very exciting, but can't think of anything
better either.
For test it probably easiest to define FloatProperty with subdtype
of TIME_ABSOLUTE.
Differential Revision: https://developer.blender.org/D11532
No functional changes as logic elsewhere already ensured this.
This just makes it obvious to anyone reading over the code that
these arguments are keyword only.
Add a doc-string explaining the purpose of each call back and
how they should be used.
Also add a currently unused callback 'POST_FAIL' that is to be used in
cases the action fails - giving script authors, a guarantee that a
call to `pre` will always have a matching `post/post_fail` call.
- D11422: adds a callback that can use 'post_fail'.
- T88696: proposed these conventions.
Adds internal API for creating and managing OpenXR actions at the
GHOST and WM layers. Does not bring about any changes for users since
XR action functionality is not yet exposed in the Python API (will be
added in a subsequent patch).
OpenXR actions are a means to communicate with XR input devices and
can be used to retrieve button/pose states or apply haptic feedback.
Actions are bound to device inputs via a semantic path binding
(https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#semantic-path-interaction-profiles),
which serves as an XR version of keymaps.
Main features:
- Abstraction of OpenXR action management functions to GHOST-XR,
WM-XR APIs.
- New "xr_session_start_pre" callback for creating actions at
appropriate point in the XR session.
- Creation of name-identifiable action sets/actions.
- Binding of actions to controller inputs.
- Acquisition of controller button states.
- Acquisition of controller poses.
- Application of controller haptic feedback.
- Carefully designed error handling and useful error reporting
(e.g. action set/action name included in error message).
Reviewed By: Julian Eisel
Differential Revision: http://developer.blender.org/D10942