Instead of allocating a vector of the basis weights cache for
each evaluated point, allocate a single vector for all of the
weights. This should reduce memory usage by avoiding the
overhead of storing many vectors. I noticed a small performance
improvement to evaluated position calculation with an order of 5,
which is larger than `Vector`'s default inline buffer capacity.
This change is possible because of previous commits that
made the basis cache for each evaluated point always have
the same "order" size.
Currently a single buffer is used as working space for all evaluated
points. In order to make evaluations more independent, opening
options like multi-threading in the future, instead use a separate
array for each call. Using an inline buffer capacity higher than
the default allows a few percent performance improvement, and removes
allocations for every evaluated point.
The step after calculating the NURBS basis for a single evaluated
point trimmed extra zeroes from the weights. However, in practice
this rarely did anything, only for the first and last evaluated point
of certain knot configurations. Remove it in order to simplify code.
Also use a separate span for the result, to clarify its length.
Label alignment in top bar by using `ui_text_icon_width_ex` instead of `w_hint`
Old:
{F12733743}
New:
{F12733742}
Fixes T61558
Reviewed By: Severin
Maniphest Tasks: T61558
Differential Revision: https://developer.blender.org/D13552
This commit fixes T96229.
The maximum possible radius was being used for 3 point
splines, regardless of the current radius.
Reviewed By: HooglyBoogly
Maniphest Tasks: T96229
Differential Revision: https://developer.blender.org/D14311
When OneDrive files are offline, show preexisting thumbnails.
See D13930 for details.
Differential Revision: https://developer.blender.org/D13930
Reviewed by Julian Eisel
Add the ability to move `CurvesGeometry` without copying its attributes
and data. The benefit is more intuitive management of the data-block
copying, and less overhead for copying in some cases. The "moved-from"
source is left in an empty but valid state. A test file is added to test
the move constructor.
By not resetting the line width, other scopes were using the
wrong line thickness.
Contributed by RedMser.
Differential Revision: https://developer.blender.org/D12030
My own error when committing 0602852860. It appears that
the "Endpoint" knots modes should be handled together, otherwise
out of bounds array access is possible.
Win32: Replace SHGetFileInfoW as means to get friendly display names
for volumes because it causes long pauses for disconnected remote
drives.
See D14305 for more details.
Differential Revision: https://developer.blender.org/D14305
Reviewed by Brecht Van Lommel
There was an error with the attribute API implementation for vertex
groups. If the vertex group layer referenced an original mesh, it wasn't
properly duplicated for writing.
When rendering using the command line the curvature wasn't rendered. The reason
was that the ui_scale wasn't initialized and therefore the same pixels where
sampled to detect the curvature. This is fixed by setting the ui_scale to 1 for any
image render.
Change early drag evaluation added in
1f1dcf41d5 to only apply to drag events
from mouse buttons. Otherwise pressing two keyboard keys at one would
create a drag event for the first pressed key. While this didn't cause
any bugs as far as I know, this behavior makes most sense for drags
that come from cursor input.
Only set press events in the windows eventstate, not the current event
since it's not useful for these to be set current events press values.
This makes it possible for a press event to access values for the
previous press.
Activating a gizmo used the windows eventstate which may have values
newer than the event used to activate the gizmo.
This meant transforms check for the key that activated transform
could be incorrect.
Support passing an event when calling operators to avoid this problem.
It was possible that a render thread will be freeing cache while the
interface is iterating over cache items to build cache line.
Found while looking into T94738. It might be a fix, but I am unable
to reproduce the original issue, so can not know for sure whether
there is something else going or or not.
This function was copied from txt_sel_to_buf, including unnecessary
complexity to support selection as well as checks for the cursor
which don't make sense when copying the whole buffer.
Use a simple loop to copy all text into the destination buffer.
This patch enables all 8 combinations of Nurbs modes: Cyclic,
Bezier and Endpoint. Also removes restriction on Bezier Nurbs order.
The most significant changes are mode combinations bringing new
meaning. In D13891 is a scheme showing NURBS with same control
points in a modes, and also further description of each possible case.
Differential Revision: https://developer.blender.org/D13891
Regression in 265d97556a.
Where iterating directly on a property group failed, e.g.:
`iter(group)`, tests missed this since only `group.keys()`
was checked.
`3DView`'s `use_snap` option has little or nothing to do with using
snapping in `UV`, `Nodes` or `Sequencer`.
So there are no real advantages to keeping these options in sync.
Therefore, individualize the option to use snap for each "spacetype".
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D13310
The result handle attributes for non-bezier types are zeroed.
By mistake though, the entire array was zeroed, not just the
area corresponding to that curves source.
When viewing meta strip, it had orange color. This was caused by
overflow because of hard-coded offset. Theme got darker, and background
was also set again further in code, but redundant drawing was removed in
f4492629ea.
Realizing and copying attributes of meshes, curves, and points are very
similar processes, but currently the logic is duplicated three times in
the realize instances code. This commit combines the implementation
for copying generic attributes and creating the result id attribute.
The functions for threaded copying and filling should ideally be in
some file elsewhere, since they're not just useful here. But it's not
clear where they would go yet.
Differential Revision: https://developer.blender.org/D14294
Mark the chain length of regular and spline IK constraints
non-animatable. Changing the IK chain length requires a rebuild of
depsgraph relations. This makes it unsuitable for animation. It's better
to simply avoid having this property animatable than to allow animation
but produce unstable results.
Ref: T96203