finally last transform tool relying on alt has an alternative.
Sequencer slide which makes room for the placed strip by moving others - Pressing G a second time toggles this behavior.
ShrinkFatten operator now uses scale key to toggle 'Even thickness' option.
With the default keymap this is Alt+S,S.
Added functionality so the header print can get the key used for the modal keymap, some other operators should make use of this too.
Limit Constraints (i.e. Limit Location/Rotation/Scale/Distance) with 'For
Transform' option enabled would still be applied when transforming objects even
when they were turned off using the eye icon in the constraint panel headers.
The "off" flag was never added to the checks for muted or disabled constraints
to be skipped here.
- no 2-step select edge, then slide. Instead you can slide and select the edge at the same time.
- ability to slide multiple verts at one.
supports proportional option for vertex slide and flipping, both matching edge slide functionality.
projecting it. The original paper suggests to simply interpolate between
the two points of an edge if the distance of the point to that edge is
smaller than a threshold.
* Fixed both 3D and 2D code to utilize this. Possibly other places in
blender where this scaling is done will have to be adjusted.
* Changed vertex interpolation to use 2D interpolation, since it already
did projection on plane and 2d calculations are faster.
* Also added notifier on hard recalc when uvcalc_transfor_correction is
used. Results in instant feedback on UV editor when edge sliding.
There's many hardcoded scrollwheel events in Blender for this, and with new proper
analog trackpad handling I'll try to find good remapping for most cases.
Editmode "Shear" didn't communicate well.
- Added X and Y shortcut to set shear axis
- Added print in header to denote that.
It will still switch with MMB press too.
caused by not projecting points behind the perspective view,
even though this worked in 2.64 the values were flipped (rotating direction was reversed and the center point was flipped).
added V3D_PROJ_TEST_CLIP_NEAR, when omitted ED_view3d_project_*** will project points from behind a perspective view plane.
ED_region_visible_rect(ar, rect)
Returns the visible rect inside a region, subtracting the overlapping UI regions.
Added with minimal overhead, only called once per region draw.
Also fixes the 'Auto Key' warning print in 3d window (was behind properties)