The menu is not redundant, it is just another way to reach the tool and also give more discoverability of the operator shortcut (Many tools in Blender are also on menus, toolbar or header, just think of Move, Rotate, Scale).
There is also no reason to force the user/artist to change to edit mode for interpolate strokes, when the tool works perfectly in drawing mode too. It would only slow down the 2D animation workflow.
Reviewers: @mendio
The most common use of the text editor seems to be for scripting. Having
line numbers and syntax highlighting enabled by default seems sensible.
Syntax highlighting is now enabled by default, but is automatically
disabled when the datablock has a non-highlighted extension.
Highlighting is enabled for filenames like:
- Text
- Text.001
- somefile.py
and is automatically disabled when the datablock has an extension for
which Blender has no syntax highlighter registered.
Reviewers: billreynish, campbellbarton
Subscribers: brecht, billreynish
Differential Revision: https://developer.blender.org/D5472
To fully support storing colors as a custom property, it is necessary
to allow switching the property UI to the standard color picker button.
That means in effect supporting custom property subtype values.
Change RNA_property_subtype to look for a 'subtype' string field
in _RNA_UI and parse it as an enum value. To minimize performance
impact, only do it if the property is an array; also, don't use
the custom subtype during RNA path parsing.
On the python side, allow setting some most useful seeming values
from the custom property settings editor.
Also, since some color picker code seems to run into a risk of
buffer overruns if the array size is wrong, check the size in
the UI layout code to be safe.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D5475
This patch adds a new node that clamps a value between a maximum and
a minimum values.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5476
This patch adds a new Map Range node that linearly remaps an input
value from a range to another. This node is similar to the compositor's
Map Range node.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5471
In some rare cases it is convenient to store a short array value
as a custom property, e.g. a vector or color. For example, it may
be helpful when importing/exporting certain formats that support
custom or nonstandard attributes on objects.
The custom property storage already can handle arrays in order to
support properties defined via python. The only thing missing is
UI support (and some bugs), and this patch fixes that:
- Allow editing short array properties via Custom Properties panel.
- Fix a UI layout sizing bug triggered by the previous item.
- Fix a dependency graph bug with drivers using such properties.
- Make RNA_*_get_default_array code robust in case of size mismatch.
- Support custom default values for array properties, allowing
both an array and a scalar value.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D5457
Make the transforms section of the properties panel consistent with
the transforms section of the side-bar, and to expose some currently
hidden BBone properties in the Bendy Bone section.
- Object transformations were not consistent with Pose Bone
transformations in that they did not use single-column layout.
- Even in Pose Bone transformations,
the rotation mode option was after Scale.
- Edit Bone Transforms panel included "Tail Radius" and
"Envelope Deform Distance", neither of which belong there. See T65670.
- Expose bbone_x and bbone_z.
D5454 by @Mets
In Grease Pencil Edit Mode the Select menu should always be visible. Right now the menu visibility is controlled by the Selection Mask button next interpolate popover
Differential Revision: https://developer.blender.org/D5466
- Grey out the option when factory settings have been loaded.
- Note it it's tool-top that it's ignored when factory settings
have been loaded.
Suggestions by @JulienKaspar
The selection tool must be hidden if the sculpt mask is not enabled because these options are not usable in this mode.
Also, the Select tools have been moved to the bottom of the toolbar.
Now, the logic is similar to Meshes.
Differential Revision: http://developer.blender.org/D5452
Before, the length variable was reused for Sample and Merge Simplify. Now, the Merge has its own distance property and variable in the modifier struct.
The Grease Pencil Stroke Menu in Edit mode is cluttered with operators that act over stroke, points or the entire object.
To keep the consistency of the edit menu with other Blender Objects, we should separate the menu in: Grease Pencil - Stroke - Point.
Also we should add some missing operators and other menus like Show/hide or Weights among others
Differential Revision: http://developer.blender.org/D5449
The Sequencer/Preview Menu is a mixture of both the Sequencer and the Preview menu functions, but they are currently not presented in an organized way.
Moved the Preview Zoom functions up next to the Sequencer Zoom functions with a separator in between.
Moved the Preview Show functions up next to the Sequencer Show functions with a separator in between.
Uncommented Show Framenumber Indicator, since it does not work or have a function after scrubbing in the timebar was implemented.
Renamed Show Metadata to Show Image Metadata, since it does only show metadata for images.
Added Show Annotations to View Menu for consistency.
Added Frame Overlay to View Menu for consistency.
Added Fractional Zoom to a sub-menu, since Sequencer/Preview View menu became too long. This sub-menu is in consistency with the Fractional Zoom menu in the Image Editor.
In Sequencer/Preview mode the Fractional Zoom will be named Fractional Preview Zoom, to specify that this function is only for the Preview.
Patch by Peter Fog (tintwotin)
Differential Revision: https://developer.blender.org/D5339
The functions are now divided into two nested sub panels, since it makes it easier to navigate through the options.
The Location values are moved above the Alignment values, to avoid the confusion that the alignment values could be presets for the location.
In the menu and context menu the Text Effect strip was among the functions which had the Input sub menu visible. Text strips do not take strip inputs, so this is a bug, which is solved with this diff.
Patch by Peter Fog (tintwotin)
Differential Revision: https://developer.blender.org/D5142
This removes the Brush pulldown menu from Sculpt and Paint modes. This menu only contained a random duplicated subset of brush options. Now everything is accessible centrally in the Brush Tool Settings.
The Sculpt menu likewise contained various random brush options. These are removed and replaced by a list of commands, just like the other paint modes.
Also removes the Show Mask option from the mode options panel since this is also in Overlays.
Reviewers: Campbell Barton
Differential Revision: https://developer.blender.org/D5420
This option uses the same logic of the merge by distance but as an option of modifier to allow dynamic merge.
This option will be very useful for LANPR generated strokes.
This mode simplify the stroke doing a resampling of the points and generate new geometry at the distance defined.
Sample function developed by @NicksBest
New Resample Stroke operator
This operator recreates the stroke geometry with a predefined length between points.
The operator uses the same code used in Simplify modifier.
Reviewers: @mendio
Merge points when the distance is less than a predefined value.
The method to interpolate the position created a wrong merge. Now, always the secondary point is merged with the first one (merge at first), except the last point.
- Add "Live Edit" to Text menu.
- "Top/Bottom of File" renamed to "Top/Bottom" and placed in Navigation sub-menu.
- Added navigation functions to Navigation menu,
since they were not exposed in the menus.
- Added selection functions to Select menu,
since they were not exposed in the menus.
- Moved the Select menu to the Header in consistency with the 3D View.
- Inserted comment in context menu.
D5434 with edits.
The 'Seed' setting is not part of the pinned data-block. When pinning,
the local variable `psys` is `None`, and this wasn't properly checked for
when drawing the 'Seed' setting.
- Expose the operator in the panel,
(wasn't available in the UI at all).
- Offset frame was hard coded to a color matching the background.
Use the current frame color with dashes instead.
- Overlay toggle had wrong name.
It is now possible to translate this panel. Due to the previous
structure the translation tools were not able to pick the strings up as
translatable strings.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5279
This should have been removed in 2.80 as the functionality was removed.
This feature now does not do anything and can be removed.
Differential Revision: https://developer.blender.org/D5411