Commit Graph

15 Commits

Author SHA1 Message Date
d3f2037966 Fix T80149: Cycles OpenCL baking broken after changes to uses tiles for baking
We forgot to update this code as part of D3108. I'd like to include this in 2.90,
it's entirely broken now so can't really get any worse.

Differential Revision: https://developer.blender.org/D8738
2020-08-28 12:53:50 +02:00
93791381fe Cleanup: reduce hardcoded numbers in denoising neighbor tiles code 2020-07-10 17:10:05 +02:00
2d8c59ccb9 Fix T77095: fix Cycles performance regression with AMD RX cards
Apply the workaround only for known problematic drivers. The latest pro driver
appears to work correctly, hopefully the regular driver will as well once it
is updated to the same OpenCL driver version (3075.13).
2020-06-30 12:01:40 +02:00
fb68a30af6 Fix crash compiling Cycles OpenCL, after recent TBB changes 2020-06-26 17:44:24 +02:00
54e3487c9e Cleanup: remove task pool stop() and finished() 2020-06-22 13:06:47 +02:00
ace3268482 Cleanup: minor refactoring around DeviceTask 2020-06-22 13:06:47 +02:00
6899cb3c07 Fix for T77095: work around render artifacts with AMD Radeon RX 4xx and 5xx 2020-06-18 14:41:51 +02:00
d9773edaa3 Cycles: code refactor to bake using regular render session and tiles
There should be no user visible change from this, except that tile size
now affects performance. The goal here is to simplify bake denoising in
D3099, letting it reuse more denoising tiles and pass code.

A lot of code is now shared with regular rendering, with the two main
differences being that we read some render result passes from the bake API
when starting to render a tile, and call the bake kernel instead of the
path trace kernel.

With this kind of design where Cycles asks for tiles from the bake API,
it should eventually be easier to reduce memory usage, show tiles as
they are baked, or bake multiple passes at once, though there's still
quite some work needed for that.

Reviewers: #cycles

Subscribers: monio, wmatyjewicz, lukasstockner97, michaelknubben

Differential Revision: https://developer.blender.org/D3108
2020-05-15 20:25:24 +02:00
f48d15a861 Cycles: limit number of processes compiling OpenCL kernel based on memory
The numbers here can probably be tweaked to be better, but it's hard to
predict and this should at least avoid excessive memory swapping.

Fixes T57064.
2020-03-25 16:39:37 +01:00
394a1373a0 Cycles: use OpenCL C 2.0 if available, to improve performance for AMD
Tested with AMD Radeon Pro WX 9100, where it brings performance back to 2.80
level, and combined with recent changes is about 2-15% faster than 2.80 in
our benchmark scenes.

This somehow appears to specifically address the issue where adding more shader
nodes leads to slower runtime. I found no additional speedup by applying this
to change to 2.80 or removing the new shader node code.

Ref T71479

Patch by Jeroen Bakker.

Differential Revision: https://developer.blender.org/D6252
2020-03-24 20:09:36 +01:00
26bea849cf Cleanup: add device_texture for images, distinct from other global memory
There was too much image texture specific stuff in device_memory, and too
much code duplication between devices.
2020-03-12 17:28:55 +01:00
f01bc597a8 Cleanup: stop encoding image data type in slot index
This is legacy code from when we had a fixed number of textures.
2020-03-11 17:07:17 +01:00
Stefan Werner
51e898324d Adaptive Sampling for Cycles.
This feature takes some inspiration from
"RenderMan: An Advanced Path Tracing Architecture for Movie Rendering" and
"A Hierarchical Automatic Stopping Condition for Monte Carlo Global Illumination"

The basic principle is as follows:
While samples are being added to a pixel, the adaptive sampler writes half
of the samples to a separate buffer. This gives it two separate estimates
of the same pixel, and by comparing their difference it estimates convergence.
Once convergence drops below a given threshold, the pixel is considered done.

When a pixel has not converged yet and needs more samples than the minimum,
its immediate neighbors are also set to take more samples. This is done in order
to more reliably detect sharp features such as caustics. A 3x3 box filter that
is run periodically over the tile buffer is used for that purpose.

After a tile has finished rendering, the values of all passes are scaled as if
they were rendered with the full number of samples. This way, any code operating
on these buffers, for example the denoiser, does not need to be changed for
per-pixel sample counts.

Reviewed By: brecht, #cycles

Differential Revision: https://developer.blender.org/D4686
2020-03-05 12:21:38 +01:00
af54bbd61c Cycles: Rework tile scheduling for denoising
This fixes denoising being delayed until after all rendering has finished. Instead, tile-based
denoising is now part of the "RENDER" task again, so that it is all in one task and does not
cause issues with dedicated task pools where tasks are serialized.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6940
2020-02-28 16:12:29 +01:00
153e001c74 Cleanup: Move common CUDA/OptiX Cycles device code into separate file
This reduces code duplication between the CUDA and OptiX device implementations: The CUDA device
class is now split into declaration and definition (similar to the OpenCL device) and the OptiX device
class implements that and only overrides the functions it actually has to change, while using the CUDA
implementation for everything else.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6814
2020-02-12 13:11:32 +01:00