The outliner already uses the alternating row theme color as an
overlay for every other row. This uses the same color for the file
browser, instead of a hardcoded shading.
The file browser background color is slightly tweaked to match the
outliner, and the Blender Light theme is updated to use a lighter
background color like the outliner.
Reviewed by: Hans Goudey, Julian Eisel
Differential Revision: https://developer.blender.org/D8717
`TH_UV_OTHERS` is a theme option that isn't hooked to anything since
blender 2.80. This patch will remove the option and related code.
Reviewed By: Campbell Barton
Differential Revision: https://developer.blender.org/D8669
If the File Browser was used in regular editor mode (e.g. not through an
operation like File > Open), the operator that usually opens files and
directories wouldn't execute. We need to keep two operators for
double-click in the keymap so selecting and opening works in all cases.
Caused by c606044157.
Previously the way to use this operations was using the shortcut Ctrl +
W and Ctrl + Alt + W, which was not very discoverable and it was
limiting the amount of options that can be added to the operator.Now the
same functionality of the operator is available as a tool, which will
make easier to add other editing operations and options without adding
more entries to the keymap.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8545
Now the operators are split to define different default values. This is also required for the future Bezier primitive tools.
This allows to show in the Topbar the number of subdivisions. Before this value was totally hidden and it was number of Edges. The wheelmouse can be used to override the value while running, but does not change the default value.
{F8766270}
All operators share same code.
Also, fixed some bad practices done with Toolbar in python.
Reviewed By: mendio, pepeland
Differential Revision: https://developer.blender.org/D8506
The file.execute() operator is the one that actually opened directories
and files, not file.select() with the "open" option, as it was assumed
when changing the keymap to double-click for opening. It only acts on
the current selection though, so we have to ensure the selection is set
on the first click.
Now, some touch-pads have a delay until they register a click event, so
the double-click would be registered instead, before the selection is
set. Always select on mouse-down now and remove the unnecessary select
operator call on double-click.
Box mask is not a selection, so it should not be part of the select
operator. This allows to add more sculpt mode specific functionality and
properties and to share more code with the lasso mask operator in a
later refactor.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8456
This matches the change that was done to the bevel modifier so that the
interface for the modifier, the active tool, and the operator are consistent.
This commit extends the refactor to the bmesh implementation too, so
that the parameters in the implementation don't stray too far from what
is exposed.
Tests are adjusted and still pass.
Only the delete shortcut applies here, although the move up and down
operators can optionally be assigned in the keymap.
See rB1fa40c9f8a81 for more details and rB5d2005cbb54b for the
grease pencil modifier panel implementation, which is the same.
Some refactoring of the constraint delete operator was necessary,
including adding an invoke function.
Differential Revision: https://developer.blender.org/D8238
This adds support for path selection for vertex edge & face selection
modes, matching mesh editing behavior, useful with the UV rip tool.
Region select & edge tagging are currently not supported,
although they could be added eventually.
Only the delete shortcut applies here, although the move up and down
operators can optionally be assigned in the keymap.
See rB1fa40c9f8a81 for more details and rB5d2005cbb54b for the
grease pencil modifier panel implementation, which is the same.
New rip tool matching edit-mesh rip functionality.
Useful as disconnecting UV's, especially for loops is inconvenient
without this.
This uses 'V' to rip, changing stitch to 'Alt-V'.
This tool generates masks based on the sculpt vertex colors by clicking
on the model, similar to automatic selection tools in image editing
software.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8157
See rB1fa40c9f8a81 for more details. The implementation is the same.
The only difference to the mesh modifier commit is a slight rework of
edit_modifier_invoke_properties in order to pass through to check for
other keymap items with the same shortcut.
The shortcuts act on the modifier with its panel under the mouse.
The following shortcuts are enabled by default:
- Remove modifier: X, Delete
- Apply modifier: Ctrl A
- Duplicate modifier: Shift D
More shortcuts can be added in the keymap.
Each panel can now store a custom data RNA pointer, and a new
function is added to get the custom data for the panel under the
cursor. This custom data could be used to refactor the "List Panel
System" to generalize it and integrate it further with RNA.
The same functionality will be added in further commits where it
applies to constraints, grease pencil modifiers, and effects.
Differential Revision: https://developer.blender.org/D8031
Sculpt Vertex Colors is a painting system that runs inside sculpt mode, reusing all its tools and optimizations. This provides much better performance, easier to maintain code and more advanced features (new brush engine, filters, symmetry options, masks and face sets compatibility...). This is also the initial step for future features like vertex painting in Multires and brushes that can sculpt and paint at the same time.
This commit includes:
- SCULPT_UNDO_COLOR for undo support in sculpt mode
- SCULPT_UPDATE_COLOR and PBVH flags and rendering
- Sculpt Color API functions
- Sculpt capability for sculpt tools (only enabled in the Paint Brush for now)
- Rendering support in workbench (default to Sculpt Vertex Colors except in Vertex Paint)
- Conversion operator between MPropCol (Sculpt Vertex Colors) and MLoopCol (Vertex Paint)
- Remesher reprojection in the Voxel Remehser
- Paint Brush and Smear Brush with color smoothing in alt-smooth mode
- Parameters for the new brush engine (density, opacity, flow, wet paint mixing, tip scale) implemented in Sculpt Vertex Colors
- Color Filter
- Color picker (uses S shortcut, replaces smooth)
- Color selector in the top bar
Reviewed By: brecht
Maniphest Tasks: T72866
Differential Revision: https://developer.blender.org/D5975
This will allow the easier addition of a constant radius mode in the
future and some changes in the UI to mirror the recent similar change
from "Only Vertices" to the "Affect" enum.
These changes aren't aligned with other timeline selection keymaps
(graph & action for e.g.).
Revert these changes, shortcuts to time-line editors
should take other similar spaces into account.
This allows the operator's shortcut to appear in the context menu.
Except for the shortcut display, there is no functional change from the
user's point of view.
This fix T77839
- Remove the operator, use a generic operator instead.
- Switch between PREVIEW/SEQUENCER as the mixed state isn't as useful.
- Add menu item to make the shortcut discoverable.
- Remove unused & broken "View Type" menu.
This operator performs an edit operation in the active face set defined
by the cursor position and updates the visibility. For now, it has a
Grow and Shrink operations, similar to Select More/Less in edit mode or
to the mask filter Grow/Shrink modes. More operations can be added in
the future.
In multires, this updates the visibility of an entire face from the base
mesh at once, which makes it very convenient to edit the visible area
without manipulating the face set directly.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D7367
The select operator was getting overloaded with functionality
unrelated to selecting the strip at the mouse position.
- Don't save settings, allowing the keymap only to include
non-default options.
- Fix selecting strips overlapping the current frame
overwrite all flags.
This is a temporary solution for T77173 for the 2.83 release. D7203
provides a more long term solution for future releases.
This adds theme colors for the three report backgrounds, setting them
to the color used in 2.82. A separate commit in the addons repository
will follow for changes to the bundled themes.
Differential Revision: https://developer.blender.org/D7908
This tool is similar to the cloth brush, but it applies the cloth
simulation deformation to the whole mesh in an uniform way. The
simulation can be controlled using the mask to pin vertices and the face
sets to define force action areas.
It uses the same solver as the cloth brush which now no longer depends
on StrokeCache.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D7857
Make this consistent with meshes select side of active,
also rename "Under" to "Overlap" as this is confusing since
strips can be considered above/under each other
relative to their channels.
Add `UNDER` option for `left_right` property of `sequencer.select` operator.
Add Equal as shortcut for select under playhead, and move Insert Gaps to backspace + ctrl.
Add extend shortcut for left, right under options.
The function is added to Select > Playhead menu.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D7679
- Interactively adding primitives with two clicks.
- Scene orientation used for new objects.
- Depth [view-plane, axis-plane, surface]
- Origin [base, center]
- Primitive types [cube, cylinder, cone, uv-sphere, ico-sphere ]
- Settings for object types in the top-bar.
Shortcuts:
- Snapping (Ctrl).
- Constrain 1:1 aspect (Shift).
- Toggle center (Alt).
Part of T57210 design task.
Do not execute the operator to change the Graph Editor cursor when changing the
active frame through the scrubbing region. This is not what users expect, see
T76599.
Removes an explicit exception to not let the regular frame change operator
execute in the Graph Editor. It was needed to let the cursor operator run
instead, but the interplay between the two operators is now handled at keymap
level.
Fixes T76599.
This patch adds the stabilizer feature of GP to the annotations.
It has a toggle to activate it "Use Stabilizer", and two properties to control the behaviour of the smooth effect (factor and radius).
You can also use shift at start or in the air to temporaly use this feature.
{F8518283}
Differential Revision: https://developer.blender.org/D7648