There were some missing UBO bindings, what asserted in debug mode.
This patch fixes this by binding the missing UBO's
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D8742
In recent refactoring {a9f2ebb21508} an issue was introduced that the
opengl rasterizer would be disabled when only writing to a stencil
buffer.
This fix adds stencil writing to the write mask and set it. This makes
the write map not evaluate to GPU_WRITE_NONE and the rasterizer will be
enabled in `GLStateManager::set_write_mask`.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D8743
The CPP Shader class does not initialize the interface attribute.
What will crash when deleting the shader.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D8740
Caused by rB49f59092e7c8: Curves: Implement Handles for selected points
only
Changes from deselecting all were not considered as changes anymore.
Maniphest Tasks: T80182
Differential Revision: https://developer.blender.org/D8744
This is part of T76372.
It adds the `blend_write`, `blend_read_data`, `blend_read_lib`
and `blend_read_expand` which correspond to the various
steps when reading and writing .blend files.
Having these callbacks allows us to decentralize the blenloader
code a lot more. This has the affect that code related to any
specific ID type is less scattered.
Reviewers: mont29
Differential Revision: https://developer.blender.org/D8670
More localized variables, avoid ugly 'offset by one' index usage in
favor of explicit `INDEX_UNSET` define, etc.
No behavior change expected from this commit.
Checks to preserve the active spline on duplication
required an active vertex too.
Now having no active vertex doesn't prevent duplicate
from keeping the spline active.
Reviewed by: @mano-wii
Ref D8729
Left walk navigation while the scene collection is active would collapse
the subtree which shouldn't be allowed. This adds another check to
`outliner_item_openclose` to prevent collapsing the scene collection.
Introduced in rBb077de086e14.
Because the subtrees in Data API mode are empty for performance reasons,
it was impossible to move through the tree with walk navigation. This
adds an exception to allow walk navigation to expand subtrees in that
mode.
custom split normals data
Clearing custom split normals would get rid of the CD_CUSTOMLOOPNORMAL
layer - but editing data `lnor_spacearr` would be kept.
Adding a CD_CUSTOMLOOPNORMAL layer (if none exists yet) should be done
in `edbm_average_normals_exec` / `BKE_editmesh_lnorspace_update` /
`BM_lnorspace_update` / `BM_lnorspacearr_store`. The thing is that if
the editing data `lnor_spacearr` would still be valid after `Clear
Custom Split Normals Data`, blender would happily call
`BM_lnorspace_rebuild` instead. Doing that without a CD_CUSTOMLOOPNORMAL
layer is asking for trouble.
Now clear lnor_spacearr on `Clear Custom Split Normals Data` as well.
Thx @mont29 for feedback here.
Maniphest Tasks: T80159
Differential Revision: https://developer.blender.org/D8730
Currently the panel handler loops through every block and every button
for every single panel. This commit moves that check to happen a single
time at the beginning.
We need to only collapse or expand the first panel under the cursor
rather than all of them. Note that whether the parent panel or
the subpanel is first depends on the order of the uiBlocks in the
region's list.
The code for handling panel events was much more complicated than it
needed to be. This commit removes some unecessary function calls and
variables, reduces indentation levels by returning early, and does
some other general cleanup.
Somehow the panel category drawing functions ended up in the middle
of the region event handling code. This commit moves them to their
own section next to the rest of the drawing code.
If a different object was active, clicking on a linked armature's pose
in the Outliner would enter Pose Mode for it.
This would actually cause a failed assert, but in release builds the
armature would just enter pose mode.
Steps to reproduce were:
* Link in armature object
* Activate a different object
* In the Outliner, un-collapse the armature object
* Activate Pose Mode by clicking on its pose there
Need to make sure node factories are initialized prior to the dependency
graph allocation.
The regression was initially introduced in 5b021dff41
Thanks Brecht for testing!
The changes in rB70151e41dc02 broke subtree expansion in the Data API
display mode because the closed subtrees are empty lists. Move the empty
subtree check from `outliner_item_openclose` to the walk navigation
code to prevent the issue.
`IDTypeForeachCacheFunctionCallback` lists the `flags` parameter
as `uint`, having these functions use `eIDTypeInfoCacheCallbackFlags`
results in the following warning when building with MSVC:
warning C4028: formal parameter 4 different from declaration
This change resolves this warning by changing the parameter to
the appropriate type.
The outliner already uses the alternating row theme color as an
overlay for every other row. This uses the same color for the file
browser, instead of a hardcoded shading.
The file browser background color is slightly tweaked to match the
outliner, and the Blender Light theme is updated to use a lighter
background color like the outliner.
Reviewed by: Hans Goudey, Julian Eisel
Differential Revision: https://developer.blender.org/D8717
when you call the BLI_array_free macro with a const pointer you get a
warning when the macro calls `MEM_freeN` (warning C4090: 'function':
different 'const' qualifiers)
This was warning originating from
`smart_uv_project_calculate_project_normals` in `uvedit_unwrap_ops.c`
Normally we resolve these with a non const cast at the callsite
but given BLI_array_free is a macro not a function this is not
an option here and it has to be resolved in the macro.
Since the switch to TBB, the threads value specificies the maximum number of
CPU cores used while rendering, it is not longer possible to use more threads
than cores. Change the tooltip to make this more clear.
The `ctrl` key was mapped to recursive bone selectable and visibility
toggling. This changes the key to `shift` to be consistent with objects
and collections. Also adds an explanation to the tooltip.
Part of T77408
Differential Revision: https://developer.blender.org/D8650
Previously the left and right arrow keys would close and open the active
tree element, but a subsequent key press would not select up or
down the tree as is common in tree-based interfaces.
Walking left and right now does a selection action after opening or closing
the active tree item. For example, a right key press on a closed element
will open it's subtree, and an additional right key press will select
the first child element.
A left key press anywhere in a subtree will first close the active
element if it's subtree is expanded. Walking left again will select the
parent element.
Part of T77408
Differential Revision: https://developer.blender.org/D8650
This refactors Box Mask and Lasso mask making both functions share the
same code. After this change it should be easier to add new
functionality, new gesture tools or implement new gesture modes.
No functional changes.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8707
Use BKE_mesh_wrapper API access to access mesh coordinates
for modifier evaluation.
Call BKE_mesh_wrapper_ensure_mdata when binding
since it's a one off operation.
Regression from deaff945d0.
Reviewed by: @brecht
Ref D8709
This was an oversight in rB83e3d25bcae3.
Basically we still have the "hair" and "point_cloud" entries for the
context. However they were ifdef'ed.
Note this would mostly happen in 2.90 since we always build without hair
and particles there.
Differential Revision: https://developer.blender.org/D8712
- Cycling between part of the boundary & the entire UV boundary.
- Include pole vertices in the selection.
Edge loop selection was rewritten to use BMesh connectivity data.