26786a2b87
WM: add support for temporary region data
2018-06-14 22:27:58 +02:00
1adfabc8c6
WM: revert part of Top-Bar inclusion
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This removes OperatorRepeatContextHandle, from 5f6c45498c
since we now only have redo in the area an operator is executed in.
These values could be invalid and crashed in some cases.
2018-06-14 21:58:11 +02:00
7afa59e37a
Edit Mesh: Fix blending function of edges
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This fix the ugly (usually) dark outline that was around selected edges.
2018-06-14 21:45:16 +02:00
dc25e69c2d
Fix motion paths not updating correctly for bones in some cases.
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Sometimes the evaluated pose channel pointers can change during depsgraph
evaluation, so we can't store them ahead of time. The object pointer
should be ok since evaluated ID memory is reused.
2018-06-14 20:58:14 +02:00
dc856be839
Preview: Add own opengl context to render preview images.
2018-06-14 18:17:28 +02:00
a8e8808d58
Give RigidBodyWorld collection a fake user
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This prevents it from disappearing when the blend file is saved.
2018-06-14 17:35:46 +02:00
8dc883052c
UI: redo panel would still start zoomed in at times
2018-06-14 16:48:31 +02:00
59bb5d3a89
Cleanup: some remaining G.main's in COllada in 2.8...
2018-06-14 16:43:11 +02:00
a03fb42841
Workbench: Code cleanup: Double assignment
2018-06-14 16:28:16 +02:00
b9c9b87fa6
Cleanup: remove BLI_frand ugly global random generator usage from compositor.
2018-06-14 16:25:39 +02:00
3a36cbdfde
Transform: Suppress assert w/ vertex paint
2018-06-14 16:14:51 +02:00
00eeb05f4c
Depsgraph: Make certain components NOT tag copy-on-write when they are tagged
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Currently done for mesh batch cache update, and for base flags sync.
Those components do not need anything from original object, and hence
can skip CoW tag and have faster update after them used.
2018-06-14 16:04:09 +02:00
42d8872014
Depsgraph: Use dedicated ocmponent for object's base flags flush
2018-06-14 16:04:09 +02:00
87b2444270
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/collada/AnimationExporter.cpp
source/blender/collada/AnimationExporter.h
source/blender/collada/ArmatureImporter.cpp
source/blender/collada/ArmatureImporter.h
source/blender/collada/ControllerExporter.cpp
source/blender/collada/ControllerExporter.h
source/blender/collada/DocumentExporter.cpp
source/blender/collada/DocumentImporter.cpp
source/blender/collada/GeometryExporter.cpp
source/blender/collada/GeometryExporter.h
source/blender/collada/MeshImporter.cpp
source/blender/collada/MeshImporter.h
source/blender/collada/SkinInfo.cpp
source/blender/collada/SkinInfo.h
source/blender/collada/collada_utils.cpp
source/blender/collada/collada_utils.h
2018-06-14 15:55:51 +02:00
0626de2033
GPU: consistenly use mipmap on/off in all draw modes.
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This is important for good texture paint performance.
2018-06-14 15:50:22 +02:00
14db989e73
Cleanup: remove legacy GPU pass binding code.
2018-06-14 15:46:43 +02:00
39142103d9
T55479: Tag for update when active texture changes
2018-06-14 15:30:06 +02:00
fd19069999
Cleanup: remove last G.main's from Collada code.
2018-06-14 15:15:51 +02:00
277d901274
T55456 EditMeshMode
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- see the face selection color when face is active
- test different masks for active face, finally chosen for no mask at
all.
2018-06-14 14:18:52 +02:00
158930228d
Improved two tooltips
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Tooltips shouldn't just repeat the information from the label.
2018-06-14 13:55:24 +02:00
f4dc4bd275
Fix crash on startup in after recent G.main changes.
2018-06-14 13:45:15 +02:00
3eba5c0079
Cleanup: remove last G.main's in WM code of 2.8.
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Again, just validating ther usage and using G_MAIN instead.
2018-06-14 12:42:30 +02:00
4bf751be70
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/modifiers/intern/MOD_normal_edit.c
source/blender/windowmanager/intern/wm_files.c
2018-06-14 12:39:52 +02:00
66407e15cb
Cleanup: Remove last G.main's from WM code.
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Was mostly validating valid usages of G.main -> G_MAIN actually.
2018-06-14 12:34:13 +02:00
a671aa922a
Workbench: Material colors + settings during sculpting
2018-06-14 12:12:27 +02:00
d64cd6f7ee
Move call to drw_state_ensure_not_reused() inside the region locked by DST.gl_context_mutex.
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Currently with a debug build there is a race condition where the mutex is released before the DST structure is reset to 0xFF, meaning when multiple threads are using the DRWManager it can get cleared when the main thread is using it, causing crashes.
Reviewers: fclem, brecht
Reviewed By: fclem
Tags: #bf_blender_2.8
Differential Revision: https://developer.blender.org/D3476
2018-06-14 12:03:40 +02:00
17b029d80e
T55406: Flip Matcap
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- Icon represent the flipped matcap in the shading menu
- Added template_icon to display any icon in scale.
2018-06-14 11:44:36 +02:00
0eb3246713
Fix T55470: Add option to not fix polygons' winding to Edit Normals modifier.
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this is actually adding option to add buggy behavior, but.. NPR often
expects buggy behaviors, and its one of the main targets for normal editing.
So think it's reasonable to add that option (disabled by default of
course).
Note that am not really happy with UI, but:
* Not sure where to put it, it's kind of own self-contained area option.
* Don't to make it too much visible, using this should be the exception!
2018-06-14 11:41:12 +02:00
fecec7dd68
3D View: Show view-aligned rotation manipulators
2018-06-14 11:37:47 +02:00
f35572ae9e
Cleanup: style
2018-06-14 11:37:47 +02:00
62f594ca7b
UI: Make spacers align blocks on area divisions
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This solves the problem of blocks jumping around when changing modes and
center them to the area (in case of only 2 spacers).
Which is (in my own opinion) more aestetically pleasing.
2018-06-14 11:29:44 +02:00
7449dc8d13
3D View: Tweak transform plane manipulator fading
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The threshold to fade out and hide was too small.
2018-06-14 10:39:36 +02:00
4ee97c9a1c
WM: increase hot-spot of 3D manipulators
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Larger hot-spot was disabled for performance,
however without this - clicking on them is too difficult.
2018-06-14 09:55:58 +02:00
ba2c10c1f7
3D View: increase size of view aligned rotation
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Minor changes based on user feedback.
- View aligned rotation manipulator overlapped too often
with axis aligned widgets. Increase size (matching 2.79)
- Offset arrow-heads when combining rotate & translate,
don't draw the stem since it overlaps with scale.
2018-06-14 09:46:11 +02:00
22ac20a705
WM: option not to draw arrow manipulator stem
2018-06-14 09:25:55 +02:00
eeca206e76
Cleanup: rename arrow manipulator 'draw_options'
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Rename to 'transform' since this controls interaction.
2018-06-14 09:17:03 +02:00
b839d67f3e
UI: correct HUD zoom resetting
2018-06-14 08:30:46 +02:00
2f3e890b94
DRW: Fix crash caused by hair transform feedback
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Seem to be cause by the lack of proper FBO bound.
2018-06-13 22:20:48 +02:00
8d2309f94f
3D View: make navigation buttons smaller
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Keep orbit large, other buttons are now closer to other icons buttons.
2018-06-13 21:00:05 +02:00
711a50c5ea
Merge branch 'master' into blender2.8
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This includes making Eevee match Cycles behavior of inserting an emission
node when linking colors to closures.
2018-06-13 19:26:52 +02:00
4d58fac1b4
Fix undo group to use human readable name, since this shows in the UI.
2018-06-13 18:39:30 +02:00
3102833962
Fix undo of transform after frame change undoing too much.
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For grouped undo we should not skip the undo push, rather replace the
previous undo push. This way undo goes back to the state after the last
operation in the group.
2018-06-13 18:39:30 +02:00
a3c630aebb
Merge branch 'master' into blender2.8
2018-06-13 18:25:23 +02:00
57cd52a4ab
WM: check release event for particle edit mode
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Caused by drag event.
2018-06-13 18:23:09 +02:00
2e23385c35
T55456: EditDrawMode
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reorganized shader compilation
2018-06-13 16:47:38 +02:00
645c918825
T55456: EditDrawMode
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use darker defaults for not active selection mode elements
2018-06-13 16:47:38 +02:00
4943739b89
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/blenloader/intern/readfile.c
source/blender/editors/mesh/editmesh_utils.c
source/blenderplayer/bad_level_call_stubs/stubs.c
2018-06-13 16:42:56 +02:00
b8015ece51
Revert "T55456: EditDrawMode"
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This reverts commit da6ed54569 .
2018-06-13 16:34:20 +02:00
f61c30f804
Cleanup: get rid of last G.main in BMesh code.
2018-06-13 16:29:12 +02:00
cd0a4836d4
Cleanup: unused var
2018-06-13 16:17:07 +02:00