Commit Graph

142 Commits

Author SHA1 Message Date
22efaa2e7b Fix T101201: Missing filter from outliner header
This was missing in Blender File & Orphan Data view.

Typo in rBb5fc8f611e39.

Maniphest Tasks: T101201

Differential Revision: https://developer.blender.org/D16016
2022-09-20 12:20:14 +02:00
eae081f8fd Cleanup: format, spelling 2022-09-10 14:17:32 +10:00
e254d8867d Outliner: Hide library overrdies context menu when no IDs are selected
The library overrides context menu operators only make sense when at
least one ID is selected in the Outliner. So don't show them unless
that's the case. This also means the menu items don't show up anymore
for things like RNA properties, or the overridden properties in the
Library Overrides Properties view.

Also see 7eda9d8dda and the previous commit.
2022-09-09 14:04:27 +02:00
860c3dce1b Outliner: Don't show asset context menu when no IDs are selected
The asset context menu operators only make sense when at least one ID is
selected in the Outliner. So don't show them unless that's the case.
This also means the menu items don't show up anymore for things like RNA
properties, or the overridden properties in the Library Overrides
Properties view.

Also see 7eda9d8dda.
2022-09-09 14:04:27 +02:00
b5fc8f611e Outliner: Hide ID type filter for library overrides
a) There were two filter icons next to each other in the header which
isn't exactly professional, b) the filter was redundant since IDs are
now grouped under an ID type element ("Objects", "Collection", ...)
anyway.
In the hierarchies view it was already hidden (because the whole point
of it is to show relationships between IDs, you wouldn't want to have
any parts of the hierarchy hidden).
2022-09-08 14:19:59 +02:00
2a769e76a0 Outliner: Hide search options for library overrides hierarchies view
Searching isn't possible in the hierarchies view anymore, so the options
for it shouldn't be displayed either.
Followup to 21b92a5f31, forgot to remove these.
2022-09-08 14:10:58 +02:00
21b92a5f31 Outliner: Hide search button for library overrides hierarchies view
c9a9967903 added a workaround for performance issues in heavy
production scenes in the library overrides hierarchies view, reducing
the amounts of elements to be built. Searching for elements would still
have to build the entire tree, so Blender would essentially freeze when
searching in mentioned heavy scenes. Removing the search functionality
works around this issue for now.
2022-09-08 12:54:49 +02:00
ffb6cc263f Cleanup: format 2022-08-23 22:55:48 +10:00
Damien Picard
ee985fa925 I18n: disambiguate a few translations
- Keying (keyframe insertion)
- Roughness (particle children)
- New image, collection, text (in menus)
- Parents (particles)
- Wrap (text)
- Light (add menu)
- Empty (volume add menu)
- Empty (empty add menu)
- Cycles (f-curve modifier)
- Drag (workspace tool type)
- Power (light intensity)
- Power (math nodes)

This last change also moves all math operations in nodes to the
ID_nodetree context. It's needed only for some operations, but we
can't be more granular here.

Also...

- Fix context extraction for interpolation mode headers in F-Curves
  and GPencil interpolation operator
- Enable new translation: "Slot %d" in image editor
- Fix an English message in the node editor:
  "Replace the input image's alpha channels by..." -> channel

Ref. T43295

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15694
2022-08-22 14:33:07 +02:00
a93f6a5429 LibOverride: Tweaks to new menus in Outliner.
Also add new outliner liboverride operators mapping to the manual,
though this is useless currently as this feature is not working in many
part of the UI, including the Outliner contextual menu.
2022-08-16 14:20:29 +02:00
8c77fa558a Cleanup: make format 2022-08-15 13:47:14 +02:00
c73cc15e07 LibOverride: Rework Outliner contextual menu.
Follow-up to design discussions here at the studio, add liboverride
operations into their own sub-menu, with three main entries:
- Create: Create, or enable for user editing, override hierarchies.
- Reset: Keep overrides data, but reset all local changes to the
  reference linked data values.
- Clear: like reset, but also turn editable overrides back to system
  overrides (aka non user editable).

Those three options can all operate either on the selected items, their
content only, or both.

Advanced operations are moved into a "Troubleshoot Hierarchy" sub-menu,
where one can resync, resync enforced, and fully delete library
overrides. Those operations always affect a whole override hierarchy,
regardless of which items are selected or not.
2022-08-12 15:11:59 +02:00
9ef3736959 Cleanup: format 2022-07-08 09:10:24 +10:00
a27024e36d ID Management: Purge: Make outliner button use recursive purge.
This change the 'Purge' button of the Outliner 'Orphaned' view to use
recursive purge, i.e. it wil not only delete immediately unused IDs (as
listed in the view) anymore, but also all their unused dependencies.
2022-07-07 13:01:02 +02:00
3ca76ae0e8 Cleanup: remove "<pep8 compliant>" from headers
It can be assumed that all scripts comply with basic pep8 formatting
regarding white-space, indentation etc.

Also remove note in best practices page & update `tests/python/pep8.py`.

If we want to exclude some scripts from make format,
this can be done by adding them to `ignore_files` in:
source/tools/utils_maintenance/autopep8_format_paths.py

Or using `# nopep8` for to ignore for individual lines.

Ref T98554
2022-06-02 20:16:20 +10:00
11b0824d89 Cleanup: line wrapping, remove unused args, variables in UI scripts 2022-04-06 09:40:14 +10:00
0c6dc7c59e Outliner: New "Hierarchies" view mode for Library Overrides
Adds a dropdown for the Library Overrides display mode that lets users
choose between a "Properties" and a "Hierachies" view mode. The former
is what was previously there (a mode that displays all overridden
properties with buttons to edit the values), the latter is new. It
displays the hierarchical relationships between library overridden
data-blocks. E.g. to override the mesh of an object inside a linked
collection, the entire collection > object > mesh hierarchy needs to be
overridden (whereby the former two will be automatically overridden
using system overrides).
The Hierarchies mode will also show the override hierarchies of
data-blocks that were linked and are overridden in the source file. This
information is useful to have, especially for debugging scenes.

Part of T95802.

Differential Revision: https://developer.blender.org/D14440

Reviewed by: Bastien Montagne
2022-03-31 12:21:14 +02:00
be8270bc76 Cleanup: use equality instead of contains for single-item sets 2022-03-30 11:27:54 +11:00
dcb520a7af Outliner: Remove list of library overrides from general display modes
There is a dedicated Library Override display mode now, and showing
these elsewhere just adds noise and makes the code problematic to
maintain (since the same element hierarchy will be used in two entirely
different contexts). The corresponding filter settings are removed too.

Part of T95802.

Reviewed by: Bastien Montagne

Differential Revision: https://developer.blender.org/D14411
2022-03-24 17:25:24 +01:00
0a4fdcbb5f Cleanup: unused Python variables & imports 2022-03-04 11:07:37 +11:00
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
fe1816f67f Curves: Rename "Hair" types, variables, and functions to "Curves"
Based on discussions from T95355 and T94193, the plan is to use
the name "Curves" to describe the data-block container for multiple
curves. Eventually this will replace the existing "Curve" data-block.
However, it will be a while before the curve data-block can be replaced
so in order to distinguish the two curve types in the UI, "Hair Curves"
will be used, but eventually changed back to "Curves".

This patch renames "hair-related" files, functions, types, and variable
names to this convention. A deep rename is preferred to keep code
consistent and to avoid any "hair" terminology from leaking, since the
new data-block is meant for all curve types, not just hair use cases.

The downside of this naming is that the difference between "Curve"
and "Curves" has become important. That was considered during
design discussons and deemed acceptable, especially given the
non-permanent nature of the somewhat common conflict.

Some points of interest:
- All DNA compatibility is lost, just like rBf59767ff9729.
- I renamed `ID_HA` to `ID_CV` so there is no complete mismatch.
- `hair_curves` is used where necessary to distinguish from the
  existing "curves" plural.
- I didn't rename any of the cycles/rendering code function names,
  since that is also used by the old hair particle system.

Differential Revision: https://developer.blender.org/D14007
2022-02-07 11:56:48 -06:00
e1bd4bbb66 UI: Introduce View pie in more editors
#### Motivation

The View pie menu is a convenient way to access operators such as `Frame Selected` and `Frame All` which are usually mapped to `PERIOD` or `HOME` keys on the right side of most keyboard, making it hard hard to reach with the left hand.

The motivation for this patch comes from working with a 75% keyboard (no numpad). Most laptops face a similar problem.

#### Implementation

The View pie menu has been added to the following editors and sub-modes where applicable:

* Node Editor
* Video Sequencer
* Dopesheet
* Graph
* NLA
* Image
* Clip
* Outliner

More options could definitely be added to this menu for convenience, as long as it maintains the common options in the same place (Frame Selected on the left, Frame All on the right).

For positioning I went with the following layout:
{F11791186, size=full}

I've added `Zoom 1:1`to the Image Editor and the VSE Preview since there is no way to reset the zoom on keyboards without numpad (unless Emulate Numpad is turned on).

The Outliner uses `Show Active` and `Show Hierarchy` which are the closest ones to the equivalent in other editors. Should `Show Active` be renamed to `Frame Selected`?

The shortcut assigned is the same as the 3D Viewport (`ACCENT_GRAVE`).

#### Screenshots

Node Editor
{F11778387, size=full}

Dopesheet
{F11778400, size=full}

Graph
{F11778403, size=full}

Image Editor (Paint and View)
{F11791113, size=full}

Image Editor (Mask)
{F11791114, size=full}

UV Editor
{F11791119, size=full}

Clip Editor (Tracking)
{F11791137, size=full}

Clip Editor (Mask)
{F11791140, size=full}

Clip Editor (Graph)
{F11791151, size=full}
View operators are not yet implemented in Clip Editor Dopesheet mode (left a note about this in the menu poll).

Reviewed By: #user_interface, campbellbarton

Differential Revision: https://developer.blender.org/D13169
2021-11-11 01:18:50 +01:00
a286148799 Assets: Allow specific data-block types to be enabled by default
Updates UI code so that we can enable the asset UI for specific data-block
types by default, i.e. irrespective of the "Extended Asset Browser"
experimental feature.
"Mark as Asset" and "Clear Asset" are always visible in the Outliner context
menu now, but are grayed out if not applicable and show a disabled hint in the
tooltip.

A known side-effect of this: The "Mark as Asset" and "Clear Asset" operators
are enabled for action data-blocks now, even though only pose actions created
through the Pose Libraries add-on are supported. If this is something worth
addressing is being discussed still.

Differential Revision: https://developer.blender.org/D12955

Reviewed by: Sybren Stüvel
2021-10-21 22:18:59 +02:00
3674347849 Assets: Clear Asset operator variants for clearing/setting Fake User
The Clear Asset operator (`ASSET_OT_clear`) now clears the Fake User.
This makes it symmetrical with the Mark Asset (`ASSET_OT_mark`)
operator, which sets Fake User to ensure assets are always saved to
disk.

Clear Asset now also has a `set_fake_user` boolean option, which allows
users to Clear Asset and set Fake User in one go.

The asset browser now shows these options in the context menu:
- Clear Asset: also clears Fake User. This makes it possible to actually
  remove assets from the blend file without leaving the Asset Browser.
- Clear Asset (Set Fake User): keeps the Fake User bit set. This makes
  it possible to "hide" the asset from the asset browser, without
  loosing the actual data.

Internally, the `ED_asset_clear_id(id)` function now always clears the
Fake User bit. If it was intended that this bit was kept set, it's up to
the caller to explicitly call `id_fake_user_set(id)` afterwards.

Manifest Task: T90844

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D12663
2021-09-28 15:04:55 +02:00
62cb5c5c4a Enable Asset Browser by default for poses, rest stays experimental
Idea for 3.0 is to disable all functionality that isn't well polished
and focus on those parts first. Starting with poses.

* Adds a new experimental option "Extended Asset Browser", replacing
  "Asset Browser".
* Unlike the previous option, this isn't enabled by default anymore.
  This didn't work well in practice and caused plenty of confusion.
* "Mark as Asset" and "Clear Asset" are hidden if the option is
  disabled.
* Same for the category selection in the Asset Browser.
* Always show display the "Only Assets" option in the File Browser while
  browing inside .blend files. That way you can hide data-blocks that
  are not pose assets.
* The Asset Library setup UI in the Preferences is always visible now,
  it's needed for pose library access.

Addresses T90181, T90180 and T90300.

Differential Revision: https://developer.blender.org/D12120
2021-08-11 14:32:07 +02:00
96fb21f3af UI: Move Mark/Clear asset out of ID Data in Outliner context menu
They are now always shown in the top-level of the Outliner context menu.
Having them in the ID Data submenu was just a hassle to work with, and
often confusing to users - even if technically correct (the asset status
is part of the ID data).

Part of T82680.
2021-07-30 19:41:19 +02:00
432bfbf7a3 Cleanup: pep8 2021-07-06 12:05:27 +10:00
bb2648ebf0 Outliner: View Layers filter for View Layer Mode
This option allow users to see the view layer in context to the
others. It is particularly useful to see which view layers have which
collections enabled, and their render settings (holdout, ...).

This option is off by default.

Differential Revision: https://developer.blender.org/D11708
2021-06-28 09:34:44 +02:00
baf7f78f9f Fix T87715: Eevee: Holdout options not available in Outliner Collection context menu
Collection holdouts are now supported by eevee.

Maniphest Tasks: T87715

Differential Revision: https://developer.blender.org/D11233
2021-05-15 01:55:30 +02:00
e1ae5bd45f LibOverride: Add a dedicated view in the Outliner.
This is a minimal, information-only view currently, listing by default
all the override data-blocks, with their user-edited override
properties.

System-generated overrides (like the overrides of pointers to other
override data-blocks) can be shown through a filter option.

Finally, potential info or warning messages from (auto-)resync propcess
are also shown, as an icon + tooltip next to the affected items.

Part of D10855.
2021-04-08 11:45:28 +02:00
37793b90be Cleanup: unused imports 2021-03-06 19:26:18 +11:00
9dc0c44aa1 Cleanup: unused arguments 2021-03-06 19:26:18 +11:00
bd79691599 Cleanup: unused variables 2021-03-06 19:00:18 +11:00
Yevgeny Makarov
8cc4366a98 UI: Remove colons from some labels
The colons are not necessary in these situations because it's clear
that the label applies to the next group of buttons anyway, and they
add unecessary visual complexity. Committing as part of D9924.
2021-02-24 13:15:48 -06:00
7fb540b4cf Fix T85357: Setting collection color restricted to View Layer mode
Allow setting collection color in Scenes and Blender File outliner
display modes in addition to View Layer mode.
2021-02-04 10:38:44 -07:00
97a6b3ceee Cleanup: use single quotes for enum literals 2021-01-13 16:41:12 +11:00
aa64fd69e7 UI: List library overrides in the Outliner
Having a centeral place to find a list of all library overrides should be
useful for managing production scenes where library overrides are used a lot.
This change adds the individually overridden properties of a data-block under
the data-block itself. Just how we show modifiers, constraints or pose channels
there. This way we can also expose library override operations/options better
in future.

There's also a filter option for the library overrides now, so they can be
hidden. It is only available in the View Layer display mode though, like the
other filter options.

One internal change this has to do is adding more informative return values to
undo pushes and the library override functions called by it. That way we can
send a notifier when library overrides change for the Outliner to know when to
rebuild the tree.

Differential Revision: https://developer.blender.org/D7631

Reviewed by: Andy Goralczyk, Bastien Montagne, William Reynish
2020-12-27 22:45:41 +01:00
05ef031f37 UI: Remove excess row spacing in outliner popover
Some checkboxes had nonessential spacing between rows which made the
popover taller than needed.
2020-11-20 08:55:27 -07:00
2afdb4ba87 Outliner: Object state filter invert toggle
This adds an invert toggle for the outliner object state filters.
There are some cases where we want a filter for invertable states (Selected,
Unselected) and having a single toggle to invert the filter reduces the
number of separate filter types needed. This removes the "Hidden" filter
which can now be replicated with an inverted "Visible" filter.

Differential Revision: https://developer.blender.org/D9598
2020-11-20 08:47:51 -07:00
906ff7b8fe Fix wrong collection icon in outliner popover
This icon was missed in rB0633a89e1827
2020-11-16 14:13:23 -07:00
33d7b36cec Outliner: Set collection color tag operator
This adds a new operator to the outliner context menu. The collections
context menu now shows inline icons to set the color tag for all
selected collections.

Manifest Task: https://developer.blender.org/T77777

Differential Revision: https://developer.blender.org/D8622
2020-09-15 12:47:09 -06:00
095a53bd88 Cleanup: Remove outliner edit mode context menu entries
The outliner context menu has options to enter and exit edit mode, but
they only show in edit mode, and they don't work. This removes the
broken entries and related code.

Part of T77408

Differential Revision: https://developer.blender.org/D8641
2020-09-10 09:01:37 -06:00
2110af20f5 Outliner: Move mode toggling to left column
Add a column of icons in the left gutter of the outliner for controlling
the interaction modes of objects. When an object is in a mode other than
object mode, the mode icon will draw to the left of that object. Any
other objects that are valid to be added or swapped into the mode are
drawn with a dot to the left of the object.

Clicking the dot to the left of an object will swap that object with the
current active object in the interaction mode. For edit and pose modes,
ctrl clicking the dot will add that object to the current mode.

Clicking the mode icon next to the active object removes it and all
other objects from the current mode.

The behavior is nearly identical to the previous edit/pose mode toggling
by selecting the mesh and armature datablocks, with additional support
for all interaction modes.

Currently two undo steps are pushed to prevent an assert.

Part of T77408

Manifest Task: https://developer.blender.org/T68498

Differential Revision: https://developer.blender.org/D8641
2020-09-10 09:01:27 -06:00
ed19781a2a Fix T77951: Remove duplicate outliner menu entries
Move the common entries (View and Area) into a static method to be
called from other menus to avoid duplicating the New Collection and ID
Paste operators.
2020-07-27 21:08:28 -06:00
26c0ca3aa7 Outliner: Unified delete hierarchy operator
This resolves T73673 by allowing delete hierarchy in all outliner view
modes. It also unifies the collection and object hierarchy delete into a
single operator like in rBae98a033c856. This makes it easier to delete
all selected collection and object hierarchies at once.

This also removes the old object delete hierarchy code in favor of the
batch delete code which has been default for over a year.

Maniphest Tasks: T73673

Differential Revision: https://developer.blender.org/D7675
2020-06-17 09:00:04 -06:00
ae98a033c8 Outliner: Add new delete operator
In the industry standard keymap, both deleting objects and collections
were mapped to the same keys causing confusion when only collections
could be deleted through the keymap.

This adds a new delete operator to delete all selected objects and
collections, accessible from both the keymap and context menu. Now any
selected objects and collections are deleted when Delete is chosen from
the keymap. This also updates the tooltip description which was
previously undocumented.

Resolves T67462
2020-04-30 19:53:36 +10:00
92113e2da7 Fix menu search omitting the outliner context menu
Use a regular context menu as a fallback for the outliner.

If there are no specific actions for the item under the cursor,
fall through to opening a regular menu.

This lets menu search find the context menu items which were previously
unavailable as menu search wont run operators.
2020-04-15 13:04:13 +10:00
af91bbc221 UI: expand names of collection menu 2020-04-15 13:04:13 +10:00
b0a1cf2c9a Objects: add Volume object type, and prototypes for Hair and PointCloud
Only the volume object is exposed in the user interface. It is based on OpenVDB
internally. Drawing and rendering code will follow in another commit.
https://wiki.blender.org/wiki/Source/Objects/Volume
https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes

Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES
build option. These are unfinished, and included only to make it easier to
cooperate on development in the future and avoid tricky merges.
https://wiki.blender.org/wiki/Source/Objects/New_Object_Types

Ref T73201, T68981

Differential Revision: https://developer.blender.org/D6945
2020-03-18 11:23:05 +01:00