92379ec21f
contribution from RCRuiz:
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drawing of rigidbody constraint pivots, and allow passing of full constraint frame.
2006-12-16 05:50:38 +00:00
28bbf2d616
- added support for generic 6DOF constraint
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- only 6DOF constraint shows buttons for limits
- added python support for rigidbody constraint (untested, but required for COLLADA Physics support)
2006-12-02 03:48:36 +00:00
8ad6d7f401
more Bullet 2.x upgrading. fair amount of functionality is now restored, not all yet.
2006-11-21 12:26:05 +00:00
46234f90ce
Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
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All platforms/build systems: either upgrade to use extern/bullet2, or disable the game engine until the build is fixed.
2006-11-21 00:53:40 +00:00
6ce5d97c56
upgraded Bullet rigidbody physics to latest version 1.9
2006-08-28 06:44:29 +00:00
3b1a592fb7
debug lines / register the applied impulse for constraint (for breaking)
2006-07-03 05:58:23 +00:00
ab71e2a9b5
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
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-near sensor support
- python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance)
2006-05-22 21:03:43 +00:00
f51d1ef7d6
- fixed Bullet noResponse/ghost mode
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- added ccd option (future use, very basic and inefficient)
- some internal Bullet refactoring/improvements
2006-04-28 00:08:18 +00:00
971ee74c84
added support for 'Ghost' object and collision sensor (preliminary)
2006-04-17 01:33:10 +00:00
13e0d22d89
a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
2006-04-13 05:11:34 +00:00
84d27d74cb
added hinge constraint support to Bullet physics
2006-04-06 20:37:38 +00:00
5913414bf4
enabled vehicle/updated scons file (Makefile/projectfiles needs updating)
2006-02-21 06:08:18 +00:00
90e5a9aa14
Reorganized Bullet physics files, added preliminary vehicle simulation files (disabled).
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Requires some changes to projectfiles/makefiles/scons, for the added and removed files!
2006-02-21 05:36:56 +00:00
f55e45f855
more vehicle preparation and some bullet collision detection bugfixes (related to collision margin)
2006-02-13 06:28:35 +00:00
18857a6225
prepared physics/game engine infrastructure for vehicle support.
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fixed a python related bug with physics contraints
fixed some line-ending problem with blenderbuttons.c
makefile/scons/projectfiles need to add source/gameengine/Ketsji/KX_VehicleWrapper.cpp
2006-01-30 20:33:59 +00:00
6f3e593105
more graphics patches from Snailrose,
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remove constraint fixed,
Bullet timestep now subdivides Blender game engine timestep, so it runs 60 hertz,
SphereShape reverted to old style, so no support for non-uniform scaled spheres for now,
2006-01-15 11:34:55 +00:00
71991cf41e
Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simulation to work.
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See http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=happy_2006_blend.zip
For the baked dominos. Thanks to Tom M (LetterRip) for the blend.
2006-01-01 00:20:50 +00:00
e1c66eb145
applied the 64-bit pointer patch submitted by Ken Hughes
2005-11-28 06:51:54 +00:00
210ab537ce
improved deactivation, exposed more tweakable parameters to python,
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fixed some copy/paste bug in inertia/inverse inertia.
colors in deactivation debug
2005-08-04 19:07:39 +00:00
2cc6d565cb
moved some hardcoded constants into tweaking tresholds
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exposed those tresholds to python (more 'expert' settings)
2005-08-03 18:22:30 +00:00
dad6ef9045
added physics-debugging
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didn't check every single file, so might have broken some gameengine stuff, will fix it this weekend!
2005-07-29 18:14:41 +00:00
502c34ee49
added Bullet physics binding files
2005-07-16 10:15:31 +00:00