Commit Graph

26964 Commits

Author SHA1 Message Date
Joshua Leung e73cf35f4a Graph Editor "Active Keyframe" settings
This commit makes some tweaks to the way that the "active keyframe"
settings in the Properties region in the Graph Editor work (for the
better, hopefully).

Basically, the problem was that previously, these were clunky and non-
intuitive to use, since they were just directly displaying the RNA
properties for those keyframes for editing purposes. But due to
limitations of RNA (i.e. from a RNA pointer to a keyframe, you
couldn't see which F-Curve you came from), several things were
impossible, notably:
1) Doing proper updates, including validating that the handles are in
a valid state - that requires access to the F-Curve to provide to the
F-Curve-based curve validity checking functions
2) Having the values of the keyframes display in whatever unit that
the property the F-Curve affects displays as - for this, you once
again need to know the F-Curve in order to resolve the property that
it affects; also the fact that only a single unit could be set for RNA
properties further limited things

This commit basically gets around these problems by moving away from a
layout-engine based approach to one where we attach custom update
callbacks and also override the units of the y-co widgets when
creating the widgets for these, thus allowing the buttons to work in
the ways that animators expect.
2011-08-06 07:01:07 +00:00
Campbell Barton dc4dede802 for UI text drawing use BLF_ascender(fs->uifont_id) rather then BLF_height(fs->uifont_id, "2"), while profiling draw noticed that the hash lookup on the character and utf8 next were being called on every text draw, use BLF_ascender since it doesn't do any lookups. 2011-08-06 06:38:18 +00:00
Sukhitha Jayathilake d096f27151 Material ray trace transparency animation COLLADA export. 2011-08-06 06:11:31 +00:00
Campbell Barton d78be1f762 remove copy modifiers function, now handled in link data operator. 2011-08-06 04:19:30 +00:00
Mitchell Stokes 7e0049d27a BGE Animations: Making the ping pong mode for action actuators behave more like trunk. The behavior is a lot closer, but there are still differences when interrupting a ping pong action. I'm still trying to decide if these are acceptable differences as they don't look all that simple to fix. 2011-08-06 00:35:16 +00:00
Brecht Van Lommel e6e4c7ef8b KEYMAP REFACTORING
Diff Keymaps

User edited keymaps now no longer override the builtin keymaps entirely, but
rather save only the difference and reapply those changes. This means they can
stay better in sync when the builtin keymaps change. The diff/patch algorithm
is not perfect, but better for the common case where only a few items are changed
rather than entire keymaps The main weakness is that if a builtin keymap item
changes, user modification of that item may need to be redone in some cases.

Keymap Editor

The most noticeable change here is that there is no longer an "Edit" button for
keymaps, all are editable immediately, but a "Restore" buttons shows for keymaps
and items that have been edited. Shortcuts for addons can also be edited in the
keymap editor. 

Addons

Addons now should only modify the new addon keyconfiguration, the keymap items
there will be added to the builtin ones for handling events, and not get lost
when starting new files. Example code of register/unregister:

km = wm.keyconfigs.addon.keymaps.new("3D View", space_type="VIEW_3D")
km.keymap_items.new('my.operator', 'ESC', 'PRESS')

km = wm.keyconfigs.addon.keymaps["3D View"]
km.keymap_items.remove(km.keymap_items["my.operator"])

Compatibility

The changes made are not forward compatible, i.e. if you save user preferences
with newer versions, older versions will not have key configuration changes that
were made.
2011-08-05 20:45:26 +00:00
Sukhitha Jayathilake 6829b93c11 create_4x4_source function 2011-08-05 18:32:39 +00:00
Sukhitha Jayathilake 9747e5f2a0 2011-08-05 17:19:31 +00:00
Campbell Barton 3a82a690ab ifdef out support for for python owning and freeing BPy_StructRNA because this is only used for doc generation and it makes _every_ blender/python instance 4 bytes bigger - vertex/bezier point/object/scene/group etc. 2011-08-05 16:29:38 +00:00
Campbell Barton 85fe36ab61 pyrna - add own callable function type rather then using a standard python method, gives small speedup drawing buttons since every layout.prop/col/operator/menu etc creates and throws away one of these. 2011-08-05 16:21:37 +00:00
Campbell Barton db319f8544 move the ndof menu into the userpref's since it adjusts preferences, also renamed VIEW3D_MT_ndof_settings -> USERPREF_MT_ndof_settings since it has no view3d specific settings. 2011-08-05 14:53:13 +00:00
Joshua Leung d368716aed Timeline UI Nitpicks:
* "Only Selected channels" -> "Only Selected Channels"
* Use Keying Set icon for "only keying set" toggle for autokeying
2011-08-05 12:17:49 +00:00
Joshua Leung 861d157388 Bugfix [#28106] Missing 3D view update after copy of constraints 2011-08-05 11:31:41 +00:00
Joshua Leung dca090abc8 Assorted loose ends for auto-clamped handles work
* Tweaked order of handle types to make it easier to find Auto/Auto-
clamped in the list
* Fixed a number of places which were still just checking for auto-
handles when they should have included auto-clamped too, including
handle rotation
2011-08-05 11:23:28 +00:00
Campbell Barton a157112ac5 fix for icon scaling with the DPI setting
- icons were scaling by the sqrt(dpi)/8.48528, but infact they only need to be scaled by (dpi/72).
- UI_icon_get_width value was being used without multiplying by dpi scale.
2011-08-05 10:45:32 +00:00
Campbell Barton ad7ea2f892 get a tad more vertical space in the toolbar. 2011-08-05 09:04:11 +00:00
Campbell Barton f48631e9a4 fix [#28160] Pressing Y on an image sequence to seperate the images takes them out of their meta strips
dont show a popup anymore, was silly because you had to change the value for before anything was done, can use f6 redo popup instead, sequencer should eventually have a view3d operator redo panel.
2011-08-05 06:26:54 +00:00
Campbell Barton c946969bb9 fix for possible uninitialized RNA strings, when RNA_string_get property is not found, initialize the string to "". 2011-08-05 06:09:30 +00:00
Campbell Barton 82e863bdae fix [#28102] Typing 'C:' into the file selector's directory asks to make a new directory. 2011-08-05 06:06:15 +00:00
Campbell Barton f77af0a8ce change BLO_library_append_begin to take a main argument rather then a context, means the BGE doesnt need to make a new empty context just to pass as an arg.
added doxygen description too.

this quiets the print when the BGE does linking.
2011-08-05 05:26:19 +00:00
Mitchell Stokes 74b94dcdf6 BGE Animations: Moving the do_versions code for the actuators back into the "put compatibility code here until next subversion bump" block. It got sucked into the 2.58.1 block during a merge sometime. 2011-08-05 01:21:08 +00:00
Jason Hays 0e9e74ec8a Fixed a small problem with the Fix Deforms op involving the case where a weight was zero.
Adjusted the distance limitations on the UI to be more reasonable.
2011-08-04 16:07:24 +00:00
Joshua Leung e9bd246e3b Clarifying tooltips on userpref keyframing options
These probably still need a good review (based on discussions I've had
with animators), but this should be a good stop-gap measure in the
mean time
2011-08-04 14:19:35 +00:00
Joshua Leung 900928f8bf Bassam Feature Request: "Auto Clamped" handles can now be set per
handle/key

This used to be a weird per-curve setting which would happen to get
applied/work correctly if handles were set to "auto", and was a source
of constant confusion for both old and new animators. The main effect
of this handle-type/option was really to just ensure that auto-handles
stayed horizontal, instead of tilting as the keys were moved.

This commit simply changes this from a per-curve to per
keyframe/handle setting.
2011-08-04 14:13:05 +00:00
Joshua Leung 2ed11158db Bugfix: Setting of new default settings for new Graph Editors was done
in wrong place, leading to loss of settings everytime the view changed
(i.e. after open/saving)
2011-08-04 14:06:30 +00:00
Campbell Barton 36bf4385c2 fix for building with clang. makesrna wasnt linking with sqrt 2011-08-04 13:22:38 +00:00
Jeroen Bakker 26fe903502 Typo when reading line curving. The subversion is 1, so smaller than 1 should be converted 2011-08-04 12:19:50 +00:00
Campbell Barton cdea64e32c remove append to cursor code, wasnt used and made some naive assumptions about object locations. 2011-08-04 11:27:13 +00:00
Jeroen Bakker 9da70f74d3 UserPref/Node editor feature: Change the level of noodle curving.
Some people like curved lines, other hate them. This commit will let the user change the level of curving.

In UserPreferences=>Themes=>Node editor=>Noodle curving the level can be modified. Allowed range is 0-10 with the default on 5

The patch will default everything to the way blender works ATM.
File subversion has been increased otherwise older 258 files got straight lines.

The data is stored in the ThemeSpace.noodle_curving
the bezierdrawing is done in the drawnode. Also tested the Line cut tool
2011-08-04 10:05:14 +00:00
Campbell Barton 0578d55f1e when appending with a NULL context dont print warnigns about scene not being set - was annoying for BGE LibLoad. 2011-08-04 09:47:09 +00:00
Joerg Mueller c284725a1a 3D Audio GSoC:
* versioning stuff for btheme->tv3d.speaker
* separating object.c speaker functions in own source file

Thanks Brecht for the suggestions.
2011-08-04 07:12:03 +00:00
Campbell Barton e5e6f91856 fix [#28114] Render Crash
existing check for driver to use GIL was not thread safe and could cause, details in the report.

This bug was caused by a check to avoid hanging, a fix for [#27683] that worked in 2.4x because the UI didn't use python to draw while rendering.

Apply a different fix for [#27683], when calling an operator, call PyEval_SaveThread(), then PyEval_RestoreThread() so the GIL can be aquired by threads started by the operator - in this case bake starting a thread that evaluates drivers.
2011-08-04 01:56:36 +00:00
Sukhitha Jayathilake cbdc67e2e8 Find all key frames for baked animation export. 2011-08-03 19:12:18 +00:00
Jason Hays 5b64ea472c Fix deform op tweaks:
The distance to/from the plane was added to the UI
The change that makes the vertex closest to the desired point is used instead of the most significant change.
2011-08-03 17:45:09 +00:00
Ton Roosendaal 9eef0646d4 Crash in MMB moves (etc): commit of today was reading NULL pointer. 2011-08-03 14:21:49 +00:00
Joerg Mueller fde1dc0fb2 Speaker Object icons, thanks Phil Gosch. 2011-08-03 13:34:49 +00:00
Joerg Mueller eb9d591898 * Merging trunk up to r38981.
* Fixing a minor issue in a previous commit.
2011-08-03 12:44:52 +00:00
Campbell Barton 461bb17d31 fix [#27965] VSE: no visual feedback on locked strips
added xpm -> opengl stipple conversion script.
2011-08-03 09:28:16 +00:00
Joerg Mueller 6d7490632f 3D Audio GSoC:
* Minor audaspace library improvements.
* Considering location, velocity and orientation in AUD_SequencerReader and AUD_SequencerHandle.
* Bugfix: Maximum and Minimum volume weren't used before in the software device.
* Bugfix: Adding speaker objects via info space crashed.
* Listener settings now get updated in the audio system.
2011-08-03 09:25:40 +00:00
Campbell Barton e320db1066 fix [#28135] Edge slide changes UV 2011-08-03 08:02:32 +00:00
Campbell Barton 9cf3bcd414 add note in scene.frame_current that frace_set() updates animation data. 2011-08-03 06:30:19 +00:00
Campbell Barton a10245a1fa fix [#28151] export OBJ don't save the extension
also correct some typos
2011-08-03 05:32:07 +00:00
Joshua Leung 2b446aa280 Animation channels can now be renamed by Ctrl-Clicking on them, as in
the Outliner

Channels which can be renamed include:
- Scenes, Objects, World, Material, Texture, etc. (i.e. "ID-blocks",
or the dark and light blue channels)
- Action Groups (green channels)
- Action expanders (i.e. "CubeAction", "WorldAction", etc.)
- Grease Pencil stuff

Channels which CANNOT be renamed, as they mostly use hardcoded values
or otherwise include:
- Drivers expander
- FCurves (they don't technically have a "name"; what is shown is just
a user-friendly representation of their rna_paths)
2011-08-03 01:22:31 +00:00
Nathan Letwory dc4b104e60 typo fix. 2011-08-02 23:52:07 +00:00
Nathan Letwory 17133e1a1d Compile fix. 2011-08-02 23:49:07 +00:00
Mike Erwin 3af9651b90 ndof changes: turned off 3D mouse during transform, removed timing bug in image/uv, added option for zoom axis (up/down vs. forward/backward) 2011-08-02 22:50:06 +00:00
Xiao Xiangquan 79656a65e0 finish handle for properties_XXX scripts 2011-08-02 16:51:50 +00:00
Joerg Mueller 4e8e502c02 Merging trunk up to r38932. 2011-08-02 12:16:06 +00:00
Campbell Barton de0db6c8da unit arg for FloatVectorProeprty 2011-08-02 10:56:09 +00:00
Nathan Letwory 73fc78c5d8 Debug print removed. 2011-08-02 09:18:21 +00:00