Commit Graph

82239 Commits

Author SHA1 Message Date
276790cbfa LibOverride: Also override owner collection in Outliner hierarchy override.
This change will ensure at least one 'local' collection can host the new
'local' override of all objects (indirectly) overridden by this
operation, such that no new override of object ends up in master
collection (which can become extremely messy in production files).

In practice, it means often at least one of the linked collection owning
those objects also has to be overridden.

NOTE: This only affect cases where root overridden linked object has
some dependencies outside of its own root linked collection. While this
situation should be avoided, it cannot always be, so we try to support
it as best as we can.
2021-06-23 17:07:35 +02:00
7dd7849ddd Memfile Undo: aslo tag embedded IDs for update.
This is again in the fuzzy area of how embedded IDs are handled
respectively by partial undo code and depsgraph... Should not be
necessary currently, but better be safe and explicit, and also tag
those embeded IDs from re-used owner ID.
2021-06-23 17:00:17 +02:00
354ecc2f1e Fix T89269: Memory corruption during extrusions of overlapping edges
The "extrude" operator with the "use_dissolve_ortho_edges" option assumed
the edges were connected.
2021-06-23 11:37:35 -03:00
157081069d Fix (studio reported) crash on Undo in some cases.
Would crash when adding or removing a collection directly to the master
collection of a scene.

Consequence of change to handle depsgraph-controlled evaluation of some
IDs (like excluded collections which do not get evaluated and do not get
a COW anymore). See rBcf4258673755 and D10907.

Note that this mostly demonstrates once again how weak and flacky our
handling of embedded IDs still remains, with some part of the code
handling them as independent IDs, some as fully local/private data, some
as a mix of both... and lots and lots of custom handling code and corner
cases that are a bottomless pit of issues.

Also quiet incredible that this was not reported already, luckily this
original change did not make it to 2.93 release.
2021-06-23 16:16:29 +02:00
b964f73e7d Readfile: use CLOG instead of printf's.
Note that this commit uses a second LogRef (`blo.readfile.undo`) for undo
specific meassages. Allows to use `--log "*undo*"` cli option to match
all undo reporting.

Also did some minor tweaks to some reports on the way.
2021-06-23 14:23:54 +02:00
eed9ac5b6e Fix Scene/MasterCollection handling in BKE_main_collection_sync_remap().
Those were missing proper (explicit) object cache clear, and DEG
tagging.

Note that this was most likely not an common issue in practice (Collection
object cache clearing recursively goes into all parents, so master
collection would only miss it in case they had no child collections at
all, and tagging of those happens almost always at other steps on
remapping). But better to be explicit and consistent here in any case.
2021-06-23 12:15:09 +02:00
e291432f5f Fix T89342: Select mirror with a zero length central edge asserts 2021-06-23 20:07:19 +10:00
635b4db162 Fix T89367: Crash running edit-mesh select_linked_pick from Python 2021-06-23 19:45:48 +10:00
82c17082ba Revert "Revert "Enhanced stats/reports for blendfile reading.""
This reverts commit rB3a48147b8ab92, and fixes the issues with linking
etc.

Change compared to previous buggy commit (rBf8d219dfd4c31) is that
new `BlendFileReadReports` reports are now passed to the lowest level
function generating the `FileData` (`filedata_new()`), which ensures
(and asserts) that all code using it does have a valid non-NULL pointer
to a `BlendFileReadReport` data.

Sorry for the noise, it's always when you think a change is trivial and
do not test it well enough that you end up doing those kind of
mistakes...
2021-06-23 10:37:00 +02:00
071799d4fc Fix T89265: Crash when tabbing through num inputs
Fix by reverting the part of ec30cf0b74
that assigned `but->editval` in `ui_numedit_begin_set_values`.

Causing access freed memory when using tab to switch
to a numeric input and then leaving the textbox by clicking outside.
This was because `ui_numedit_begin_set_values` shouldn't need to set
`but->editval` and overwrite the pointer.
This would set a pointer that had previously been freed,
causing a `NULL` check to fail later on.

Ref D11679
2021-06-23 14:56:36 +10:00
61b22d27c8 Fix T89249: incorrect mesh validate error with zeroed vertex normals
It's not an error for centered vertices to have a zero normal.
2021-06-23 13:57:23 +10:00
5cc8e7ab53 Cleanup: reformat trailing comments that caused line wrapping 2021-06-23 13:54:12 +10:00
2c916c97ac Cleanup: clang-tidy quiet equals-default, nullptr warnings 2021-06-23 12:04:19 +10:00
0f427f4eb1 Cleanup: suppress clang-tidy warnings 2021-06-23 11:48:08 +10:00
58e58310b7 Cleanup: compiler warning for invalid argument type 2021-06-23 11:44:02 +10:00
dbc054bb88 Fix T89374: Erasing/cutting in Grease Pencil makes Blender shut down
When cut a stroke of 1 point, the clean up done to avoid keep 1 point strokes removes the memory, but the pointer to the first stroke was not set to NULL. As this pointer is invalid now, any use of this produces a segment fault because the pointer is corrupted..
2021-06-22 23:12:04 +02:00
Leon Leno
187e217b5a UI: Fix widget emboss: Also fade on the right side
Currently the emboss is only fading on left side of the widget,
resulting in the emboss extending vertically on the right side
and ending abruptly. This patch fixes this by also fading the
emboss on the right side and making it symmetric.

Differential Revision: https://developer.blender.org/D10810
2021-06-22 15:21:53 -05:00
fa1868ae97 Transform: display units for proportional edit value
This fixes T88346.

The code is also more readable by making a better distinction between
the texts used for Distances, "Proportional Size" and "AutoIK-Len".

And the text used to translate the "Proportional Size" is reused.
2021-06-22 17:17:44 -03:00
c3b641613c Cleanup: deduplicate code and rename variables
This makes it clearer that variables are strings and how they are used
in the Move header code.
2021-06-22 16:51:34 -03:00
ee8b284d11 Fix T89327: Cube and ico sphere nodes do not create UVs
It turns out you have to add the UV custom data layer manually before
calling the BMesh primitive operators, even if you pass `calc_uvs=true`.
2021-06-22 13:22:40 -05:00
Leon Zandman
c317f111c1 Cleanup: Spelling Mistakes
This patch fixes many minor spelling mistakes, all in comments or
console output. Mostly contractions like can't, won't, don't, its/it's,
etc.

Differential Revision: https://developer.blender.org/D11663

Reviewed by Harley Acheson
2021-06-22 10:54:50 -07:00
2fcd3f0296 Cleanup: Remove extra blank line 2021-06-22 19:52:16 +02:00
1917d0345e Fix T89366: GPencil hide layers above parented layer
The problem was the flag was not reset by layer in the loop.
2021-06-22 19:49:03 +02:00
ebfad93039 Fix T89343: Point cloud instances not transformed when realized
This problem has surprisingly been there for quite a few months.
For point clouds all attributes were handled the same, even "position",
which should be transformed when combining source points into the
destination.
2021-06-22 12:19:34 -05:00
3a48147b8a Revert "Enhanced stats/reports for blendfile reading."
This change crashes library linking operators, related tests and probably more.

This reverts commit f8d219dfd4.

Ref D11583
2021-06-22 19:13:50 +02:00
0b15353baa Geometry Nodes: Join curve attributes when realizing instances
Previously the code assumed that curve instances had no attributes.
This is true when the data came from curve objects, which don't support
attributes currently, but it isn't necessarily true when retrieving curves
from evaluated geometry sets.
2021-06-22 11:35:00 -05:00
f3eecfe386 Cleanup: Refactor spline copying functions
Make the virtual functions protected and simpler, so that the logic is
better contained in the base class's implementation. Also introduce a
`copy_without_attributes` method to be used for realizing instances.
2021-06-22 11:32:50 -05:00
026de343e3 Fix deadlock with shrinkwrap and other modifiers
More code that needs task isolation. Encountered in sprite fright production
file.

Ref D11603
2021-06-22 18:26:58 +02:00
f8d219dfd4 Enhanced stats/reports for blendfile reading.
Add direct user feedback (as a warning report) to user when recursive
resync of overrides was needed.

And some timing (as CLOG logs) about main readfile process steps.

This is essentially adding a new BlendFileReadReport structure that wraps
BKE_reports list, and adds some extra info (some timing, some info about
overrides and (recursive) resync, etc.).
2021-06-22 17:28:19 +02:00
6ff0d59967 Minor cleanup to previous commit introducing BLI_math_time.
Forgot to address latest review comments, sorry for the noise.`:wq
2021-06-22 17:02:45 +02:00
feaf309de7 Add initial BLI_math_time with a 'seconds decompose' function.
Allows to decompose a given amount of seconds into a random set of
days/hours/minutes/seconds/milliseconds values.

Also add matching test.

Differential Revision: https://developer.blender.org/D11581
2021-06-22 17:00:18 +02:00
f4e3b1e573 Fix T89360: Eevee transforms geometry when using "High Quality Normals"
Offset missed in rB44d2479dc36f
2021-06-22 10:14:13 -03:00
e3bdb189a7 Cleanup: split BKE_object_batch_cache_dirty_tag
Create a more specialized function `BKE_object_data_batch_cache_dirty_tag`
2021-06-22 09:06:33 -03:00
ab063db34d Cleanup: deduplicate free code
It is more appropriate that `depths` is freed in `ED_view3d_depths_free`.
2021-06-22 08:25:32 -03:00
3f1111b2a8 Draw: Added testcases for hair refine shaders. 2021-06-22 11:11:31 +02:00
ad9fd47d7b Fix T89347: Edit-mesh make planar faces doesn't update face normals
Invalid face normals were used for tessellation.
2021-06-22 18:32:51 +10:00
01234b430b Fix T89345: Edit-mesh decimate doesn't update face normals
Invalid face normals were used for tessellation.
2021-06-22 18:27:52 +10:00
956c539e59 Fix T89196: Depsgraph use-after-free after scene switching undo
Delay depsgraph visibility update tagging until it is known that
graph relations are up to date, and until it is known that the graph
is actually needed to be evaluated.

Differential Revision: https://developer.blender.org/D11660
2021-06-22 09:52:45 +02:00
d3a792431e Cleanup: Use more clear visibility tag function name
No functional changes. Just makes it clear this is not an immediate
update, and will make an upcoming change more localized.
2021-06-22 09:52:45 +02:00
6a3bd04e42 Cleanup: rename playhead in the UI and code
Current convention is not to use this term, use "current frame",
and "timeline frame" in render.c as this is the argument passed in.
2021-06-22 17:03:22 +10:00
8af2c87f7e 3D View: adjust order of planes for occlusion check
Move far plane last since it's the least likely to intersect edges.
2021-06-22 15:59:15 +10:00
338be95874 Fix bone select failing with end-points outside the view
Apply the same fix for T32214 (edge-select failing) to bones
which also failed when their end-points were outside of the view.

- Add V3D_PROJ_TEST_CLIP_CONTENT support for edit & pose bone iterator
  and use for selection operators.
- Remove unnecessarily complicated checks with pose-mode lasso tagging.
- Correct error in pose-mode LassoSelectUserData.is_changed
  (currently harmless as it's not read back).
2021-06-22 14:23:37 +10:00
9ac56bad4c Cleanup: use early return for selection callbacks 2021-06-22 14:23:37 +10:00
67ee87a6e9 Cleanup: spelling 2021-06-22 14:23:37 +10:00
e1d6219731 Cleanup: Use "size" instead of "points_len" in spline code
Previously this was mostly consistent, but not completely. It's helpful
to use the same name for the same meaning everywhere in this area.
2021-06-21 23:07:26 -05:00
dc3b7602ee Cleanup: Rename variables, use shorter names
`src` and `dst` are perfectly clear, and avoid repeating unecessary
characters when writing the variables many times, allowing more space
for everything else.
2021-06-21 23:02:00 -05:00
6f158f834d Refactor of Wintab to use Wintab supplied mouse movement once verified against system input.
Reviewed By: brecht, LazyDodo

Maniphest Tasks: T88852

Differential Revision: https://developer.blender.org/D11508
2021-06-21 14:38:51 -07:00
445d506ac9 Geometry Nodes: Use multithreading for the curve to mesh node
This commit optimizes the node for the case where it works on many
splines by allowing it to generate mesh data from their combinations
in parallel. By itself, this made the node around twice as fast in my
test file with a result of 20 million vertices, around 600ms instead of
1.2s before.

That isn't actually a very good result; it reveals another bottleneck,
a single threaded loop over all face corners in the mesh normal
calculation code. As a simple change that might improve performance
in some situations, this commit moves normal calculation out of this
node, so at least the work isn't wasted if the mesh is changed later
on in the node tree anyway.
2021-06-21 16:17:02 -05:00
Germano Cavalcante
b11a463e4f Refactor: Do not keep a copy of depth buffer in RegionView3D
The depth cache (located in `RegionView3D::depths`) is used for quick
and simple occlusion testing in:
- particle selection,
- "Draw Curve" operator and
- "Interactive Light Track to Cursor" operator,

However, keeping a texture buffer in cache is not a recommended practice.

For displays with high resolution like 8k this represents something
around 132MB.

Also, currently, each call to `ED_view3d_depth_override` invalidates
the depth cache. So that depth is never reused in multiple calls from
an operator (this was not the case in blender 2.79).

This commit allows to create a depth cache and release it in the same
operator. Thus, the buffer is kept in cache for a short time, freeing
up space.

No functional changes.
2021-06-21 16:41:50 -03:00
b665ad8621 Fix T89291: Objects with rotation deltas don't rotate in correct axes
Quaternion correction was not implemented and Euler values were being
incorrectly combined.
2021-06-21 14:31:45 -03:00