9fa36b12cc
style cleanup: pep8
2012-10-08 08:28:05 +00:00
d2833d9f0f
Added convenience operator to clear animation (i.e. all keyframes = F-Curves)
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from selected objects and bones
2012-10-04 10:58:03 +00:00
56476248b6
Fix #32601 : armature select similar missing from select menu.
2012-09-20 00:10:26 +00:00
6143acf878
hook menu was using last remembered use_bone setting
2012-08-22 15:38:03 +00:00
b0371f053c
style cleanup
2012-08-17 18:36:20 +00:00
7d3e854aeb
add hook now has option to add to active bone (mango request).
2012-08-13 08:54:33 +00:00
4ef8f3f537
code cleanup: assign mode to a variable in the 3d view header and remove some unused imports
2012-07-29 14:07:57 +00:00
2553cdf195
style cleanup
2012-07-29 12:07:06 +00:00
ab38e1d379
User Interface Scripts:
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* Code cleanup, removed unneeded code.
* Style cleanup, don't break lines to early
(unless marked as pep8-80 or pep8-120 compliant)
* Keep 1 line after layout declaration empty.
2012-07-29 10:03:46 +00:00
2738fa99e7
3D View / Edges menu:
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* Removed a redundant "Edge Crease" entry and some code cleanup.
2012-07-12 16:19:29 +00:00
2a140e93c1
style cleanup
2012-07-04 21:41:05 +00:00
72f7ab441d
removing from group now shows menu to select group to remove.
2012-06-20 14:13:22 +00:00
98e6912480
style cleanup
2012-06-19 22:17:19 +00:00
46ea5670db
scale node - framing offset: compatible with camera shiftX/Y and the viewport option.
2012-06-15 07:50:27 +00:00
2e72720718
apply offset to the camera view - this works exactly like camera shift (transforms X/Y in the same space).
2012-06-13 13:23:48 +00:00
91781c76c4
framing options for camera background image: stretch/fit/crop
2012-06-13 12:58:01 +00:00
19dd66cf3b
3D View: add Backface Culling option, to hide faces when seen from the back side,
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found in the Display panel.
Patch by Simon Kirk and Irie Shinsuke, refactored to also work for non-mesh objects
and avoid globals.
2012-05-25 09:26:47 +00:00
03ed173fe6
3D View UI:
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* Remove redundant "Delete" for Edge Loop in the Delete (X) menu.
2012-05-18 21:13:22 +00:00
eb22b52482
style cleanup: pep8
2012-05-15 18:50:51 +00:00
e79c29a1d6
style cleanup: raytree code
2012-05-15 18:45:20 +00:00
8496162cef
Fix for second part of #31445 : Surface "Control Points" menu is empty
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The only difference that it should be Select Linked All operator added to the menu
2012-05-15 15:34:49 +00:00
fbea5692ea
Fix #31445 : Surface "Control Points" menu is empty
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It is possible to create hook for surfaces, so display this entry
in Control points menu.
2012-05-15 15:28:59 +00:00
800bc74a8f
Adds “align” option to snap to verts/edges/faces, for bones in Pose mode.
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Have to use a ugly hack, as for pose bones, rotscale transform matrix is not always the same as translate one... :/
Adresses feature request [#30979 ] snapping: "align rotation with the snapping target" and pose-mode.
2012-05-13 16:01:59 +00:00
9004f9f998
add access to bevel weight modal operator (only available in the Shift+E edge menu currently)
2012-05-12 23:07:52 +00:00
ed12a5d001
3D View:
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* Changed Duplicate and Exture Operator fpr Curves/Surfaces to Duplicate/Extrude and Move, like for Mesh objects, for consistency. This is also consistent with Shift+D and E shortcut.
This fixes [#31429 ] Curve menu polish.
* Fixed a wrong tooltip for metaball duplication.
2012-05-12 20:50:46 +00:00
ee9f917f08
Add keymap and menu entries for masking.
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* Add CTRL+IKEY to invert the mask.
* Add ALT+MKEY to clear the mask.
* Change the 'Hide' menu in sculpt mode to 'Hide/Mask', adds entires
for clearing, filling, and inverting the mask, as well as hiding
masked regions.
2012-05-10 20:36:13 +00:00
1118b3fe3f
Mesh elements sorting refactor.
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Now only one operator. Same options for vertices, edges and faces (so adds edges sorting, and some options to vertices sorting).
Face sorting should behave as previously. However, XSortVerts won’t pack anymore selected vertices at the begining of the vert array (as it used to), if you want such behavior you’ll have to first run SortElements with Selected action.
Also added bug ref I forgot in r46354 (armature.c).
2012-05-06 17:14:56 +00:00
e17a708dce
add back pose specials menu, also add back the ability to clear user transforms on all bones (not just selected - mango request - was possible in 2.4x).
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- rename only_select op property to only_selected (both were used).
- only do mingw workaround when building with FREE_WINDOWS defined.
2012-05-06 12:13:45 +00:00
1cf2c099f7
Bugfix [ #31297 ] Transform menu often showed operators which didn't make sense
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for the contexts they appeared in
The VIEW3D_MT_transform menu was being used everywhere, although not all the
operators there applied to the current mode (e.g. the pivot point, animated
transforms to deltas, and a few others were Object-mode only). Split off the
offending parts into separate menus for the specific modes, and made these
extend the basic menu type.
2012-05-06 06:37:07 +00:00
e9ac31bee4
Fix [ #31322 ] Assign to Active Group adds new group
2012-05-05 17:33:18 +00:00
9b37bf21f4
feature request from VenomGfx- lock to active as an operator since its tedious setting the object and bone manually (especially if you have it right in front of you)
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uses keys
- Shift+PadPeriod --- to set
- Alt+PadPeriod --- to clear (also clears cursor and camera locking)
2012-05-05 16:38:23 +00:00
f9663b744e
Do not stick normal length slider in 3d viewport properties to display normals buttons
2012-05-01 09:38:29 +00:00
144534eda8
Fix #31180 : limit selection to visible button in 3d header not showing up in
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material draw mode.
2012-04-30 14:52:30 +00:00
41a5e731a2
bmesh: new wireframe tool
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- makes wireframe from faces.
- options similar to inset (even offset, relative scale)
- copies face settings and loops (uvs, vcolors)
- optionally replaces the existing geometry.
2012-04-29 10:44:00 +00:00
c2ede58d68
fix [ #31083 ] "Hide Selected" through Menu Operation doesn't work well
2012-04-24 17:50:01 +00:00
6f1019e869
add inset and bridge to mesh specials menu (along side bevel) + typo fix.
2012-04-24 01:04:37 +00:00
37a79f4727
fix [ #30972 ] Editmesh split by materials not working.
2012-04-16 13:49:04 +00:00
20110e703e
Do not hide (gray out) lens/lock to object/lock to cursor options in Quad views (View panel)...
2012-04-13 15:21:26 +00:00
a52ba57b4d
Fix for recent commit that changed normal display buttons to use icons, the
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vertex/face icons were swapped.
2012-04-10 17:01:35 +00:00
93e00af7e5
Fix #30850 : bevel tool only works on edges but tooltip indicated it worked on
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vertices too, fixed tooltip. Also add bevel to edge menu since it works edge
based.
2012-04-10 15:51:22 +00:00
4795f4b9ac
mango request: option to draw background in front of all objects in the viewport.
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Should be really handy for painting clean plates.
2012-04-10 14:59:06 +00:00
044b0ef2f2
use space more efficiently for normal mesh panel buttons (icons for face/vert normal)
2012-04-10 11:36:19 +00:00
01e55b6fc3
code cleanup: remove unused imports/defines + other redundant code.
2012-04-08 13:11:25 +00:00
32c5b09192
Fix [ #30851 ] Mesh Editmode: Specials-menu lost "Subdivide smooth"
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* Subdivide Smooth was missing in the edit mode specials menu since B-Mesh merge.
2012-04-07 14:04:52 +00:00
6482351ed9
Added Vertex Slide: Slides a vertex along a selected and connected edge (Shift+Ctrl+V)
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-
BMop: "vertslide vert=%e edge=%hfev distance_t=%f"
2012-04-07 03:15:20 +00:00
c93c8bda3d
replace relative imports with absolute imports so scritps can be executed directly (live editing).
2012-04-04 14:39:52 +00:00
d37d17019c
fix for vertex group blend - wasn't functional since the deform verts were being tken from a NULL array,
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also made some other improvements
- make it work in weight paint vert sel mode (some unused code for this was in the function).
- add factor slider.
- add to weight paint toolbar.
2012-04-03 02:16:27 +00:00
12655edc84
remove dissolve keybinding, conflicts with draw, add back to delete menu.
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dissolve is now 'X -> D'
2012-03-28 07:44:20 +00:00
df4a8a4dab
fix [ #30672 ] Mesh menu duplicity
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own fault - added this before desolve menu existed.
2012-03-26 00:12:53 +00:00
81d8f17843
style cleanup: pep8, indentation
2012-03-24 07:36:32 +00:00