Commit Graph

125 Commits

Author SHA1 Message Date
28ebe827e6 Cleanup: trailing space 2020-10-02 11:59:16 +10:00
a4e14c3bfd Cleanup: avoid applying offset to null pointer
Based on D9069 by @ankitm.
2020-10-01 15:03:14 +10:00
0badb7f82d Fix T80998: DDS Image files are not displayed correctly
Blender 2.91 only. Due to recent refactoring the compressed texture
formats missed the conversion to its GL counterpart.
2020-09-25 13:11:44 +02:00
17a2820da8 Cleanup: consistent TODO/FIXME formatting for names
Following the most widely used convention for including todo's in
the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
2020-09-19 14:34:32 +10:00
a8fd3df905 Cleanup: spelling 2020-09-15 10:23:41 +10:00
fc2ce8495e Cleanup: GLShader: Use span and default constructor instead of vector(0) 2020-09-14 20:53:34 +02:00
2da4e2be0a Cleanup: GPUDebug: Use Vector instead of custom stack 2020-09-14 20:53:34 +02:00
ac63afca7d GL: Make use of the new debug layer
This makes replay analysis inside renderdoc much easier by using the new
debug group functionality.
2020-09-14 17:30:25 +02:00
cfd9c0c199 GL: Fix linking errors being useless.
Now they will at least show the shader name
2020-09-14 17:30:25 +02:00
2e4569abbc Fix remaining GL calls/type preventing from building due to recent cleanup 2020-09-12 19:48:52 +02:00
bf3f4da947 GPU: Fix wrong state before python callbacks
This was caused by a missing state apply.

We force the GPUState to be set after the callbacks to avoid
desync between our state tracker and the real gl state.

This fixes some issues but a better general fix for all BGL would
be better.

This fix T80297 2.91 texture alpha is not transparent
2020-09-12 17:29:37 +02:00
6bc0a8424e Cleanup: GPU: Rename GPUStateManager to StateManager to follow style 2020-09-12 16:22:34 +02:00
6432fa488a Cleanup: Remove GLEW dependencies outside of GL module 2020-09-12 15:51:21 +02:00
136bdb561b GPU: Add Image Load Store extension support
This wraps the functionality used to speedup EEVEE volumetrics.

This touches the rendering code of EEVEE as it should fix a mis-usage of
the GL barrier. The barrier changed type and location, removing an
unused barrier.
2020-09-12 15:29:54 +02:00
d023c4104c Cleanup: spelling, correct comments 2020-09-11 14:57:27 +10:00
66078594d1 GPUState: Fix missing changed program point size state
Also avoid a case where size is zero and making it impossible to change it
back.

This fix T80664 Tiny node sockets
2020-09-10 23:55:22 +02:00
72f63ba7e9 GPUState: Fix Point Size issues
The point size was not updated in the right branch and setting the point
size via GPU_point_size was effectively disabling its use.
2020-09-10 15:55:14 +02:00
8d59f060ca GL: Wrap extension support inside GLContext
This makes it possible to disable all the extensions when forcing
workarounds.

Also it will allow future options to selectively disable each extension
to know which one is buggy.
2020-09-10 14:19:00 +02:00
9d5977f5e1 GL: Add fallback debug layer
This is to improve debugging on older hardware that may not support
4.3 debug capabilities (like Macs).

This avoids sprinkling glGetErrors manually. This might still be needed
to find the root cause since not all functions are covered.

This overrides the functions pointers that GLEW have already init.

This is only enabled if using --debug-gpu option and the debug extension
are not available.

This also cleanup the usage of GLContext::debug_layer_support and use
wrapper to set object labels.
2020-09-10 14:19:00 +02:00
f7fab77f85 Cleanup: GPU: Replace multiple checks by GLContext::debug_layer_support 2020-09-09 00:28:19 +02:00
dd04cba943 GLSamplers: Add debug object label
This makes it easier to see what each sampler is supposed to be.
2020-09-08 19:55:53 +02:00
Clément
ab758c30d2 GLBackend: Fix gl error inside the mip rendering workaround detection
This was caused by an incorrect mipmap size.
Also add debug checks for good mesure.
2020-09-08 16:05:36 +02:00
Clément
0fb9f22d8b GLContext: Fix clang warning about using override 2020-09-08 16:04:31 +02:00
Clément
acdea4e98b GLFrameBuffer: Fix mass renaming issue
The context might be partialy freed, so use gpu::Context instead of
GLcontext.
2020-09-08 15:49:16 +02:00
48690d967a GPUContext: Move GPUContext to gpu::Context for more consistency
This makes the GPUContext follow the same naming convention as the rest
of the module.

Also add a static getter for extra bonus style (no need for casts):
- Context::get()
- GLContext::get()
2020-09-08 04:15:50 +02:00
33b25b6a9e GPUTexture: Remove unused functions and avoid GPU_texture_opengl_bindcode
This is a cleanup.
2020-09-08 04:15:50 +02:00
ccc512cc61 GPUImmediate: Make activation / deactivation implicit
This avoids unecessary complexity.

Also makes the GPUImmediate threadsafe by using a threadlocal imm variable.
2020-09-08 04:15:50 +02:00
28ea459a61 GPUState: Encapsulate glPixelStorei inside the GLStateManager
Part of the Vulkan task T68990

Isolate the last remaining gl functions.
2020-09-08 04:15:50 +02:00
77f60a0931 GPUState: Encapsulate glFlush and glFinish inside the GLContext
Part of the Vulkan task T68990

Isolate the few remaining gl functions.
2020-09-08 04:15:50 +02:00
bedc68a838 Cleanup: consistent syntax for doxygen parameters
Also use back-slash instead of '@'.
2020-09-08 09:18:59 +10:00
5c2ac8520e GPUQuery: GL Backend isolation
This is part of the Vulkan task T68990.

This introduce a new GLQueryPool for managing queries in an
implementation agnostic manner.

This modify the GPU selection query to use this new object.
This also make use of blender::Vector for better code quality.

No real functionnal change.
2020-09-08 00:02:04 +02:00
19f56cfe6c Cleanup: GLBackend: Move buf_free and tex_free to GLContext
This makes it easier to follow.

Also removes the GL related functions inside gpu_context.cc.
2020-09-07 20:17:45 +02:00
58353834f4 GPUCapabilities: Isolate GL memory statistics
This is part of the Vulkan task T68990

This is a simple cleanup.
2020-09-07 20:17:45 +02:00
c5c6b5ddb3 GPUCapabilities: Isolate GL_STEREO to GLContext
This is part of the Vulkan task T68990

This is a simple cleanup.
2020-09-07 20:17:45 +02:00
6b436b80a4 GPU: Rename gpu_extensions to gpu_capabilities
This makes more sense as this module has more to it than just
GL extensions.
2020-09-07 19:37:05 +02:00
a784e90be0 EEVEE: Try to allocate the lightcache and use fallback if failure
This is to remove an explicit opengl dependence to GPU_extension.
2020-09-07 19:37:04 +02:00
171b36683a GPUExtensions: GL backend isolation
This is part of the Vulkan task T68990.

This commits changes a few things:
- Rename extensions to capabilities (but left the file name untouched).
- Cubemap mip render workaround detection is rewritten using gl
  commands to avoid using the GPU API before initialization.
- Put all the capabilities that are only relevant for the GL backend
  inside GLContext as static variables.
- Cleanup the names of the limit variables.
- Separate all GL related workaround search inside the GL module.
2020-09-07 19:37:04 +02:00
360489c751 GPUPlatform: GL backend isolation
Part of the vulkan implementation T68990.

Pretty straight forward. Just move the GL code inside the GLBackend and
make the GPUPlatformGlobal a class object.
2020-09-07 19:37:04 +02:00
6b91c641e8 GPU: Fix clang tidy warnings 2020-09-07 14:03:03 +02:00
c38debd39f GPUVertBuf: GL Backend Isolation
Part of the Vulkan port T68990

This makes a few changes in how the data is being handled by the
backend to allow more flexibility in the future.

The overall code logic is left unchanged.
2020-09-07 13:59:51 +02:00
bb2aeb4504 GPUVertBuf: Rename GPUVertBuf to VertBuf and add some getters
to avoid more typecasts.
2020-09-07 13:59:51 +02:00
158cea83b5 GLTexture: Fix crash with --debug-gpu on windows + nvidia
The combination of DSA + CubeMap seems to not please this driver.
2020-09-06 22:13:06 +02:00
7ffff04e49 GPUVertBuf: Make GPUVertBuf private to the GPU module
This is just a cleanup to isolate the internals of the vertbuf.
This adds some getters to avoid refactor of existing code.
2020-09-06 22:13:06 +02:00
98fc3f263c Cleanup: GLBackend: Fix missing override keywords producing warnings 2020-09-06 22:13:06 +02:00
4ea93029c6 GPUIndexBuf: GL backend Isolation
This is part of the Vulkan backend task T68990.

There is no real change, only making some code re-organisation.
This also make the IndexBuf completely abstract from outside the
GPU module.
2020-09-06 22:13:06 +02:00
8c4f7e6d04 GLState: Use unsigned long long instead of unsigned long for shifts
This fix a compilation warning on msvc.
2020-09-05 18:50:07 +02:00
ffec86bb62 Cleanup: clang-format 2020-09-06 02:21:27 +10:00
3a8d9198b3 Cleanup: spelling 2020-09-06 02:19:58 +10:00
581c35bea8 GLState: Fix compilation warning on MSVC 2020-09-05 18:16:13 +02:00
03b36abbe6 GLTexture: Fix undefined behavior when binding textures the first time 2020-09-05 18:13:33 +02:00