We need to re-generate a new session uuid for the UI-related data-blocks
that are kept across file reading, when load UI is disabled. Otherwise
there will be several IDs with same uuid, which is an ensured way to
crash in new undo code.
Introduced in 2011 in rB6a392e8cb505, it was disabled again soon after
in rBb062056c05a3 and traces to it partly removed in rB21744217cea9.
Now remove completely.
quote @sergey:
We shouldn't be having partially working unused code.
If we ever need some sort of update cache it would need to have clear
design first, and the code could be resurrected from history if needed.
Differential Revision: https://developer.blender.org/D7432
Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.
Differential Revision: https://developer.blender.org/D7320
The feature is hidden behind an experimental option, you'll have to
enable it in the preferences to try it.
This feature is not yet considered fully stable, crashes may happen, as
well as .blend file corruptions (very unlikely, but still possible).
In a nutshell, the ideas behind this code are to:
* Detect unchanged IDs across an undo step.
* Reuse as much as possible existing IDs memory, even when its content
did change.
* Re-use existing depsgraphs instead of building new ones from scratch.
* Store accumulated recalc flags, to avoid needless re-compute of things
that did not change, when the ID itself is detected as modified.
See T60695 and D6580 for more technical details.
Having that extra ID users handling at readfile level, besides generic
one ensured by libquery, has been something bothering me for a long time
(had to fix my share of bugs due to mismatches between those two areas).
Further more, work on undo speedup will require even more complex ID
refcount management if we want to keep it in readfile.c area.
So idea is instead to generalize what we did for linked data already
when undoing: recompute properly usercount numbers after liblink step,
for all IDs.
Note that extra time required here is neglectable in a whole .blend file
reading (few extra milliseconds when loading a full production scene
e.g.).
Notes:
* Some deprecated data (IPOs) are not refcounted at all anymore, this
should not be an issue in pratice since the are supposed to get deleted
after doversion anyway.
* Refcounting happens after `do_versions_after_linking`, i.e those
functions won't get valid ID usercounts currently. Again, this is not a
problem in current code, if needed we could recompute refcount before,
and then ensure `do_versions_after_linoiing()` actually handles properly
usercount, which it does not currently.
Differential Revision: https://developer.blender.org/D6881
This commit affects `id_sort_by_name()` and `check_for_dupid()` helper:
* Add a new parameter, `ID *id_sorting_hint`, to `id_sort_by_name()`,
and when non-NULL, check if we can insert `id` immediately before or
after it. This can dramatically reduce time spent in that function.
* Use loop over whole list in `check_for_dupid()` to also define the
likely ID pointer that will be neighbor with our new one.
This gives another decent speedup to all massive addition cases:
| Number and type of names of IDs | old code | new code | speed improvement |
| -------------------------------- | -------- | -------- | ----------------- |
| 40K, mixed (14k rand, 26k const) | 39s | 33s | 18% |
| 40K, fully random | 51s | 42s | 21% |
| 40K, fully constant | 40s | 34s | 18% |
Combined with the previous commits, this makes massive addition of IDs more
than twice as fast as previously.
Simplify preferences by removing the ability to load them from
either the startup.blend or userpref.blend.
Also simplifies updating default preferences by moving
them to a struct definition.
We don't want to use flow control like `break` statement into the basic
`FOREACH_MAIN_ID` macro, as this is a nested loop.
When refined behavior is needed (like breaking whole iteration, or just
skipping to next ID type), FOREACH_MAIN_LISTBASE and
FOREACH_MAIN_LISTBASE_ID macros should be used instead.
Based on D4382 by @campbellbarton
(Other potential solution, using flow control macros: D4384).
Convention was not to but after discussion on 918941483f we agree its
best to change the convention.
Names now mostly follow RNA.
Some exceptions:
- Use 'nodetrees' instead of 'nodegroups'
since the struct is called NodeTree.
- Use 'gpencils' instead of 'grease_pencil'
since 'gpencil' is a common abbreviation in the C code.
Other exceptions:
- Leave 'wm' as it's a list of one.
- Leave 'ipo' as is for versioning.
Yes, we do can undo an ID deletion now.
However, this requires extra care in UI 'remapping' to new IDs step
(when undoing, we do not fully reload the UI from saved .blend).
Otherwise, new UI (i.e. one from saved .blend file) might reference
IDs that where freed in old bmain (the one before the undo), we cannot
use those to get ID name then, that would be a nasty use-after-free!
To prevent this, we generate a GSet of all valid ID pointers at that
time (i.e. those found in both old and new Main's), and ensure any ID
we try to remap by its name is in that GSet. Otherwise, there is no
possible remapping, just return NULL.
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
Do not see why flags from loaded file should be skipped when we do not
load UI, this is not related to UI...
Think we can keep flags from file in both cases, should this raise some
other issue we'll just have to fine tune masked flags in each case
separately.
Do not see why flags from loaded file should be skipped when we do not
load UI, this is not related to UI...
Think we can keep flags from file in both cases, should this raise some
other issue we'll just have to fine tune masked flags in each case
separately.