Commit Graph

460 Commits

Author SHA1 Message Date
7bd07c9f5a Merge branch 'blender-v2.83-release' 2020-05-19 01:33:08 +02:00
ff7a30d928 Fix sculpt mask interpolation in subdivisions
The interpolation function of the datalayer was misssing so the sculpt
mask data was corrupted every time a subdivision surface modifier was
applied.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7640
2020-05-19 01:31:55 +02:00
00e99959d3 Cleanup: double-spaces in comments 2020-05-09 17:15:43 +10:00
475d7d073a Fix T74800 Bevel modifier generates vertex group weight > 1.0.
Due to floating point approximations, the weights for interpolating
the mdeformvert layer could add up to a tiny bit more than 1.0.
This was not a problem in practice, but the mesh validation routine
used in regression tests was testing for this and therefore failing.
Just changed interpolation of mdeformverts to clamp max to 1.0f.
2020-04-10 11:03:27 -04:00
b0d565e5b6 Cleanup: reduce scope of variables in custom data copying 2020-04-08 16:27:59 +10:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
b0a1cf2c9a Objects: add Volume object type, and prototypes for Hair and PointCloud
Only the volume object is exposed in the user interface. It is based on OpenVDB
internally. Drawing and rendering code will follow in another commit.
https://wiki.blender.org/wiki/Source/Objects/Volume
https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes

Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES
build option. These are unfinished, and included only to make it easier to
cooperate on development in the future and avoid tricky merges.
https://wiki.blender.org/wiki/Source/Objects/New_Object_Types

Ref T73201, T68981

Differential Revision: https://developer.blender.org/D6945
2020-03-18 11:23:05 +01:00
38d6533f21 Sculpt Face Sets
Face Sets are the new system to control the visibility state of the mesh in sculpt and paint modes. They are designed to work in modes where brushes are the primary way of interaction and they provide much more control when working with meshes with complex shapes and overlapping surfaces.

This initial commit includes:
- Sculpt Face Sets data structures and PBVH rendering.
- Face Set overlay and opacity controls.
- Sculpt Undo support.
- Remesher reprojection support. The visibility state of the mesh is also preserved when remeshing.
- Automasking and Mesh filter support.
- Mask expand operator mode to expand Face Sets (Shift + W) and flood fill areas by connectivity (press Ctrl while expanding).
- Sculpt Mode Face Sets and Visibility API.
- Sculpt Face Sets creation and visibility management operators.
- Operator to randomize the Face Sets colors.
- Draw Face Sets brush tool to create and edit the Face Sets. Drawing on the mesh creates a new Face Set. Pressing Ctrl before drawing modifies the Face Set under the brush at the beginning of the stroke.
- Updated keymap and menu to work with Face Sets from Sculpt Mode (H to toggle visibility, Alt + H to show all, Shit + H to hide).
- Pie menu on the W key with Face common Sets operations.

Know limitations:
- Multires support. The Face Sets and Visibility API needs to be implemented for Multires.

Reviewed By: jbakker, #user_interface, Severin

Differential Revision: https://developer.blender.org/D6070
2020-03-05 21:07:20 +01:00
7782936977 BMesh: support copying & freeing layers by type 2019-11-26 16:19:56 +11:00
0b2d1badec Cleanup: use post increment/decrement
When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
2019-09-08 00:23:25 +10:00
ec9e2dc3c0 Cleanup: spelling 2019-08-28 01:57:09 +10:00
2790740813 Cleanup: spelling 2019-08-17 00:57:05 +10:00
895201808c Fix T66040: Make Data Transfer' Mix Factor multiply with vgroup weights when given, instead of ignoring it.
Brings behavior of those options in line with the VGroup editing
modifiers ones e.g.
2019-08-01 16:01:50 +02:00
eb0142e9af Cleanup debug print left in by mistake.
Thanks to @brecht for noticing it. :)
2019-07-03 16:45:35 +02:00
c441448359 Fix T66369: Excessive WARN messages in console when opening older files
CDData checking on file load was not taking into account deprecated
CD_MTEXPOLY datatype, which unfortunately shows same weird glitch as
CD_PAINT_MASK and CD_FACEMAP ones...

Note that it was annoying (due to amount of warnings in console), but
totally harmless, since that data type is just deleted anyway.

This commit also generally cleans up the CD_MTEXPOLY deprecation code, we
have a system to handle that, let's use it, instead of defining local
static values to replace it...
2019-07-03 16:05:31 +02:00
d6b542b854 Fix T65948: boolean modifier does not merge UV maps with the same name 2019-06-21 14:12:50 +02:00
be52b25d39 Fix T65357: wrong facemap indices after applying a boolean modifier
Properly initialize custom data layers to default values when copying from
a mesh that does not have all the same layers.

Differential Revision: https://developer.blender.org/D5003
2019-06-17 19:38:19 +02:00
6529d20d79 Cleanup: spelling in comments 2019-06-12 09:43:49 +10:00
909665a0d4 ClangFormat: run with ReflowComments on source/
Prepare for enabling ReflowComments.
2019-05-01 11:13:14 +10:00
aa42da0385 Cleanup: comments (long lines) in blenkernel 2019-04-27 12:07:07 +10:00
735515a3f9 Cleanup: style, use braces for blenkernel 2019-04-22 19:48:17 +10:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
84240ebb3e Fix T62776: Face maps are initialized incorrectly
Reviewers: brecht

Differential Revision: https://developer.blender.org/D4586
2019-03-25 16:32:01 +01:00
35b78d9807 Cleanup: indentation, wrapping
Mostly functions wrapping args, not confirming to our style guide.
2019-03-15 09:54:30 +11:00
13978f7ff6 Followup to T62318: Fix on-the-fly that kind of .blend file cddata corruption.
Remove cddata layers which are not supposed to be written in .blend file,
when reading it.

This is a cheap and simple check, which also gives us forward compatibility
in case we decide some day to make a currently un-written layer type
to be written in .blend files.
2019-03-08 17:53:31 +01:00
18d470e5e4 Fix T62318: Blender crash whith 'corrupt' customdata (CD_BWEIGHT).
Mistake in rBab0bc65c24bd, in conversion of static 'common' sets of
masks, BWEIGHT slipped in CD_MASK_MESH (probably from copy/paste from
CD_MASK BAREMESH).

Note that having it in CD_MASK_BAREMESH but not CD_MASK_MESH looks rather
counter-intuitive, but this is not the time for that kind of cleanup.

Went over whole conversion again, and found two other mistakes, should
really have recheck that before committing...
2019-03-08 17:53:31 +01:00
ab0bc65c24 Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.

Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!

As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).

Reviewers: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:29:50 +01:00
f95f1a47b4 CustomData: add function to clear layers' flags.
We only had one to set those flags, up til now...
2019-02-28 20:47:50 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
552b2287db Logging: Use CLOG for blenkernel
Part of D4277 by @sobakasu
2019-02-01 12:46:39 +11:00
1e4aab36c2 Cleanup: remove redundant BKE/BLI/BIF headers 2019-01-26 21:20:25 +11:00
7d4d9e9dbd Cleanup: style 2018-12-13 12:30:38 +11:00
b60aedc14c Fix T58450: Skin modifier not working if applied after subsurf 2018-12-12 15:07:03 +01:00
49490e5cfb Merge branch 'master' into blender2.8 2018-12-12 13:02:09 +11:00
e757c4a3be Cleanup: use colon separator after parameter
Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
2018-12-12 12:50:58 +11:00
3235a3081c Fix T57858: Add validation callback to CustomData layers.
Our mesh validation was only checking cd layout so far, not their actual
data. While this might only be needed for a few types, this is a
required addition for things like imported UVs, else we have no way to
avoid nasty things like NANs & co.

Note that more layer types may need that callback, time will say. For
now added it to some obvious missing cases...
2018-12-03 16:22:27 +01:00
fa0fcbe4d6 Fix T56374, T57066, T58037: crash on startup on macOS when using translation. 2018-11-24 20:04:53 +01:00
4b2110fc86 Cleanup: Remove 'BKE_library.h' include from 'BKE_main.h'
That kind of implicit includes should really only be done when totally,
absolutely necessary, and ideally only with rather simple 'second-level'
headers.

Otherwise not being explicit with includes always end up biting in
unexpected ways...
2018-11-07 20:58:53 +01:00
21744217ce Cleanup: remove some #if 0 blocks
Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D3802
2018-10-17 12:43:41 +02:00
13915c05dd CustomData: Allow copying content of a single layer 2018-09-25 12:27:43 +02:00
253dce07d7 Merge branch 'master' into blender2.8 2018-09-24 17:42:52 +02:00
0cff044d84 Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
2018-09-24 17:28:40 +02:00
06a1a66a9b Merge branch 'master' into blender2.8 2018-06-17 17:10:19 +02:00
6fc8a74886 Cleanup: trailing space for blenkernel 2018-06-17 17:05:51 +02:00
1a79c6d360 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/blendfile.c
	source/blender/blenkernel/intern/node.c
	source/blender/blenkernel/intern/particle.c
2018-06-13 11:02:48 +02:00
67e8c1e1c7 Cleanup: remove more G.main from BKE area. 2018-06-13 10:57:10 +02:00
01f9e13c30 Cleanup: use 'e' prefix for enum types 2018-05-30 10:29:41 +02:00
b54cc68365 Cleanup: Use typed allocation type enum in custom data API 2018-05-30 10:20:22 +02:00