Commit Graph

1276 Commits

Author SHA1 Message Date
e1dff01e29 Depsgraph: add some missing depsgraph tags when relations change. 2018-06-20 18:12:48 +02:00
95306a4d19 Particles: Use utility function to copy particles 2018-06-19 15:28:33 +02:00
06a1a66a9b Merge branch 'master' into blender2.8 2018-06-17 17:10:19 +02:00
6fc8a74886 Cleanup: trailing space for blenkernel 2018-06-17 17:05:51 +02:00
5ff1d845ea Cleanup: moar ugly G.main removal...
Note that due to RNA get/setters issue, that one may actually add some
G.main usages to the total... But at least it's not hidden anymore in a
very low-level, dark corner of BKE pointcache code!
2018-06-13 14:28:05 +02:00
a6585fa4b1 Cleanup: moar removal of G.main in BKE area... 2018-06-12 15:16:45 +02:00
43eebdfebd Merge branch 'master' into blender2.8
Conflicts:
	source/blender/collada/DocumentImporter.cpp
	source/blender/editors/include/ED_object.h
	source/blender/editors/object/object_modifier.c
2018-06-12 12:58:31 +02:00
be57cf9b2a Cleanup: remove moar G.main from BKE area. 2018-06-12 12:53:27 +02:00
d0956e9cb3 Cleanup: Moar G.main removal of Hell.
This commit actually adds some G.main... but at much, much higher level
than the ones it removes, so should still be better ;)
2018-06-11 12:15:14 +02:00
0417f205f5 Fix crash with wertex and weight modes
Similar to recent sculpt mode.
2018-06-08 16:24:07 +02:00
3c9e2e82fa Cleanup: style 2018-06-05 21:32:49 +02:00
18e8350cd1 Cleanup: Hopefully more clear name 2018-06-04 16:22:36 +02:00
0e8edbbc01 Add utility functions to get different "levels" of evaluated/original mesh 2018-06-04 15:48:37 +02:00
2b22a61152 Depsgraph: Only store original mesh pointer for mesh object 2018-06-04 15:24:41 +02:00
07f0046203 Fix crash when making objects to share same mesh
Make it more reliable and predictable way of getting pointer to
an original mesh which came from copy-on-write engine.

Related change: made it (hopefully) more clear name for flags.
2018-06-04 15:17:16 +02:00
bfe1d0e0dc Merge branch 'master' into blender2.8 2018-06-01 18:26:42 +02:00
75fc1c3507 Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
72a360827b T54991: Restore support for Motion Path drawing in 2.8
This commit restores support for Motion Path drawing in 2.8 (as it wasn't ported over
to the new draw engines earlier, and the existing space_view3d/drawanimviz.c code was
removed during the Blender Internal removal).

Notes:
* Motion Paths are now implemented as an overlay (enabled by default).
  Therefore, you can turn all of them on/off from the "Overlays" popover

* By and large, we have kept the same draw style as was used in 2.7
  Further changes can happen later following further design work.

* One change from 2.7 is that thicker lines are used by default (2px vs 1px)


Todo's:
* There are some bad-level calls introduced here (i.e. the actgroup_to_keylist() stuff).
  These were introduced to optimise drawing performance (by avoiding full keyframes -> keylist
  conversion step on each drawcall). Instead, this has been moved to the calculation step
  (in blenkernel).  Soon, there will be some cleanups/improvements with those functions,
  so until then, we'll keep the bad level calls.


Credits:
* Clément Foucault (fclem) - Draw Engine magic + Shader Conversion/Optimisation
* Joshua Leung (Aligorith) - COW fixes, UI integration, etc.


Revision History:
See "tmp-b28-motionpath_drawing" branch (rBa12ab5b2ef49ccacae091ccb54d72de0d63f990d)
2018-06-01 16:38:21 +02:00
cd702db338 Animation: Pass dependency graph to animation system
This way we allow animation system to make decisions based on which
context dependency graph is coming from, and whether it belongs to
an active edit window or not.
2018-05-31 18:07:55 +02:00
9b4e56c091 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_camera.h
	source/blender/blenkernel/BKE_dynamicpaint.h
	source/blender/blenkernel/BKE_object.h
	source/blender/blenkernel/intern/camera.c
	source/blender/blenkernel/intern/dynamicpaint.c
	source/blender/blenkernel/intern/object.c
	source/blender/blenkernel/intern/smoke.c
	source/blender/editors/object/object_transform.c
	source/blender/editors/physics/dynamicpaint_ops.c
	source/blender/editors/space_view3d/view3d_edit.c
	source/blender/editors/space_view3d/view3d_view.c
	source/blender/modifiers/intern/MOD_dynamicpaint.c
	source/blenderplayer/bad_level_call_stubs/stubs.c
2018-05-31 12:57:24 +02:00
28369f725c Cleanup: remove G.main from BKE object
Had to add some G.main to modifiers, but in 2.8 we do not need that
anymore, so it's not that bad! ;)
2018-05-31 12:27:47 +02:00
1f693aefca Cleanup: style/whitespace
Also use 'uint'.
2018-05-30 19:49:33 +02:00
edc1e65809 Add deformed evaluated mesh to object
This is a first step to have correspondence of legacy derivedDeform
within a new formulation. Only base ground for now to support file
reading, copy-on-write remapping and such.
2018-05-30 11:49:45 +02:00
9abbf73d3f Cleanup: Wrap object runtime eval members into own struct 2018-05-30 11:11:03 +02:00
e054b7f251 BKE_object: Add BKE_object_data_is_in_editmode 2018-05-30 10:29:41 +02:00
d709705203 Cleanup: Naming, match policy with rest of copy-on-write design 2018-05-30 10:24:54 +02:00
Dalai Felinto
08b8fa0863 Cleanup 2018-05-29 17:33:14 +02:00
Dalai Felinto
5eda9732b3 Use the correct time to evaluate object in BKE_object_where_is_calc functions 2018-05-29 17:05:32 +02:00
Dalai Felinto
e2bac484e0 Use correct time for curve parent evaluation
Time should alwaus come from depsgraph, not scene.
2018-05-29 17:05:32 +02:00
9d037153f7 Object Modes: disable mode switching on selection
See T55246
2018-05-29 15:47:08 +02:00
Dalai Felinto
bc54823376 Fix T55244: Parenting object(s) to curve crashes blender
There is a chance parts of Blender call BKE_object_workob_calc_parent
with ob->parent objects that are outside the depsgraph.

This we can tackle later since these are corner cases anyways,
and this fix fixes all parenting operators in Blender.
2018-05-29 15:11:20 +02:00
8b24f45e6b Object Modes: only use selection for mode switch
Selection is no longer needed for an object to be considered in a mode.

Part of T55246 design task, fixes T55187
2018-05-29 14:21:18 +02:00
d2f8b48f01 Depsgraph: preserve memory caches for particles when creating Copy-on-Write
Solves issue with particle memory cache ignored.

Thanks Bastien for review!
2018-05-28 18:06:45 +02:00
c9f7a3b32a Fix T55207, fix T55208: hair not positioned correctly after subsurf.
The problem was that the particle system modifier was reading ob->derivedDeform
during modifier stack evaluation. Due to the mesh -> DM conversion this was no
longer set leading to wrong results.

In fact we don't really need the deformed mesh, just the original mesh topology
for face/poly index remapping. So the solution is to use that instead.
2018-05-25 23:20:20 +02:00
Dalai Felinto
fbc65c6b28 Fix T55165: Driving camera lens with property behaves unexpectedly
Differential Revision: https://developer.blender.org/D3438
2018-05-25 12:48:33 +02:00
d8a6c1d316 Cleanup/simplification for BKE_modifier_get_evaluated_mesh_from_object
* Added BKE_object_get_evaluated_mesh, which can also be used outside of
Modifier context.
* BKE_modifier_get_evaluated_mesh_from_object is now a dummy wrapper
around BKE_object_get_evaluated_mesh, we do not need anything special
anymore for RENDER quality option, since this is supposed to be handled
at depsgraph level... Maybe we can get rid of it at some point, but kind
of like the idea of keeping it for now, sounds more consitent.
2018-05-25 12:27:54 +02:00
302fea6b61 Change defaults
- Vertex/Edge Slide: Correct UV's = ON
- Extrude Along Normals: Even Thickness = ON
- Laplacian Smooth: Lambda Factor = 1.0
- UV/Image Editor: Normalized Coordinates = ON
- Render Image: Dithering = 1
- Image Sequence Auto Refresh = ON

See T54943
2018-05-24 21:33:39 +02:00
b6725d3cbf Fix wrong object user count on duplicate. 2018-05-23 18:53:37 +02:00
161ab6109e COW Operators: Fix VIEW3D_OT_ rotate move zoom dolly orbit roll pan smoothview and the ndof versions
Fixes camera view locking, camera related transitions and movements with the active object as pivot point
Note there can still be problems if the active object is not selectable
2018-05-21 20:33:12 +02:00
17bd5c9d4b Collections and groups unification
OVERVIEW

* In 2.7 terminology, all layers and groups are now collection datablocks.
* These collections are nestable, linkable, instanceable, overrideable, ..
  which opens up new ways to set up scenes and link + override data.
* Viewport/render visibility and selectability are now a part of the collection
  and shared across all view layers and linkable.
* View layers define which subset of the scene collection hierarchy is excluded
  for each. For many workflows one view layer can be used, these are more of an
  advanced feature now.

OUTLINER

* The outliner now has a "View Layer" display mode instead of "Collections",
  which can display the collections and/or objects in the view layer.
* In this display mode, collections can be excluded with the right click menu.
  These will then be greyed out and their objects will be excluded.
* To view collections not linked to any scene, the "Blender File" display mode
  can be used, with the new filtering option to just see Colleciton datablocks.
* The outliner right click menus for collections and objects were reorganized.
* Drag and drop still needs to be improved. Like before, dragging the icon or
  text gives different results, we'll unify this later.

LINKING AND OVERRIDES

* Collections can now be linked into the scene without creating an instance,
  with the link/append operator or from the collections view in the outliner.
* Collections can get static overrides with the right click menu in the outliner,
  but this is rather unreliable and not clearly communicated at the moment.
* We still need to improve the make override operator to turn collection instances
  into collections with overrides directly in the scene.

PERFORMANCE

* We tried to make performance not worse than before and improve it in some
  cases. The main thing that's still a bit slower is multiple scenes, we have to
  change the layer syncing to only updated affected scenes.
* Collections keep a list of their parent collections for faster incremental
  updates in syncing and caching.
* View layer bases are now in a object -> base hash to avoid quadratic time
  lookups internally and in API functions like visible_get().

VERSIONING

* Compatibility with 2.7 files should be improved due to the new visibility
  controls. Of course users may not want to set up their scenes differently
  now to avoid having separate layers and groups.
* Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero
  files. There's a few things which are know to be not quite compatible, like
  nested layer collections inside groups.
* The versioning code for 2.8 files is quite complicated, and isolated behind
  #ifdef so it can be removed at the end of the release cycle.

KNOWN ISSUES

* The G-key group operators in the 3D viewport were left mostly as is, they
  need to be modified still to fit better.
* Same for the groups panel in the object properties. This needs to be updated
  still, or perhaps replaced by something better.
* Collections must all have a unique name. Less restrictive namespacing is to
  be done later, we'll have to see how important this is as all objects within
  the collections must also have a unique name anyway.
* Full scene copy and delete scene are exactly doing the right thing yet.

Differential Revision: https://developer.blender.org/D3383

https://code.blender.org/2018/05/collections-and-groups/
2018-05-18 13:34:24 +02:00
def1c3eb4b Particle System: ported most DerivedMesh → Mesh
There are a few places where DerivedMesh is still used, most notably
when calling the (not yet ported) cloth simulation. There is also still
the use of Object.derivedDeform and Object.derivedFinal. Those places are
marked with a TODO.

Some functions in the editors module were copied to accept Mesh. Those
already had 'mesh' in the name; the copies are suffixed with '__real_mesh'
for easy renaming later when the DM-based functionality is removed.
2018-05-16 16:31:38 +02:00
d3b80c4734 T55014: Optionally: objects not cast shadows in workbench 2018-05-09 15:14:43 +02:00
e6d11c6ce6 Collections: remove per collection and view layer engine overrides.
This will be handled by the new view layer override system which will
store data elsewhere, removing the code already for easier refactoring.
2018-05-08 17:46:20 +02:00
51b796ff15 Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!

* Point density, voxel data, ocean, environment map textures were removed,
  as these only worked within BI rendering. Note that the ocean modifier
  and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
  with BI. If we ever wanted to support this again probably it should go
  through the baking API.
* GPU shader export through the Python API was removed. This only worked
  for the old BI GLSL shaders, which no longer exists. Doing something
  similar for Eevee would be significantly more complicated because it
  uses a lot of multiplass rendering and logic outside the shader, it's
  probably impractical.
* Collada material import / export code is mostly gone, as it only worked
  for BI materials. We need to add Cycles / Eevee material support at some
  point.
* The mesh noise operator was removed since it only worked with BI
  material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
  for BI material texture slots. Could be added back with node support.

* Not all legacy viewport features are supported in the new viewport, but
  their code was removed. If we need to bring anything back we can look at
  older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
  that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
  used anywhere now. We may eventually use this to replace the texture
  nodes with Cycles / Eevee shader nodes.

* The Cycles Bake panel now includes settings for baking multires normal
  and displacement maps. The underlying code needs to be merged properly,
  and we plan to add back support for multires AO baking and add support
  to Cycles baking for features like vertex color, displacement, and other
  missing baking features.

* This commit removes DNA and the Python API for BI material, lamp, world
  and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
  are reusing some old BI properties but the names are not really correct
  anymore.
* Texture slots for materials, lamps and world were removed. They remain
  for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
  other renderers use this to find all panels to show, minus a few panels
  that they have their own replacement for.
2018-04-19 17:35:25 +02:00
81673f5ab7 Fix T54712: Undo w/ multi-edit failed 2018-04-19 08:58:49 +02:00
Dalai Felinto
159806140f Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine

This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.

Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
  that we can wait until then to remove this.
2018-04-17 17:51:28 +02:00
963b1c8e41 Pose: fix wpaint + pose mode pick & linked select 2018-04-17 11:23:58 +02:00
a04b551e40 BKE_object: utility functions for pose access
Pose objects may be from the active object,
or from the weight paint mesh.

Since this is such a common check move this to a function call.
2018-04-17 10:22:40 +02:00
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
bfc9d426bb Multi-Object Editing
This adds initial multi-object editing support.

- Selected objects are used when entering edit & pose modes.
- Selection & tools work on all objects however many tools need porting
  See: T54641 for remaining tasks.

Indentation will be done separately.

See patch: D3101
2018-04-16 17:56:50 +02:00