Commit Graph

953 Commits

Author SHA1 Message Date
fc115e1ab2 Cleanup: remove legacy layer and dupli code. 2018-09-04 16:11:27 +02:00
42f7767dab Cleanup: rename files from group to collection to match contents. 2018-08-29 16:25:50 +02:00
b5a1e3d471 Depsgraph: add helper to ensure a given scene/view_layer graph is up-to-date.
Since that call make the graph active, it should only be used in active
editing context aware code (i.e. essentially, operators).
2018-08-03 10:13:33 +02:00
1fd27c2332 Respect ID user count when creating pose on object copy
This solves wrong user counter of custom shape when duplicating bone
few times and then undoing all the duplications.
2018-07-31 11:39:22 +02:00
66da2f537a New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features.

- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.

You can get more info here:

https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/

This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.

Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-31 10:50:43 +02:00
dd38a71277 Merge branch 'master' into blender2.8 2018-07-30 16:26:29 +10:00
f4379f8b91 Use Ctrl Snap to seconds w/ play-head drag
D3056 by @alourenco
2018-07-30 16:16:44 +10:00
87090abb95 Eevee: Remove Colored volumetric option.
This option is not necessary as it uses as much memory as the mono-chromatic
transmistance.
2018-07-23 17:44:34 +02:00
c205de0203 Fix T55973: [2.8] Crash when 'apply pose as rest pose' when bone scale is 0,0,0.
`BKE_pose_rebuild()` should (ideally) always trigger a rebuild of the
depsgraph, since it can add or remove posechannels.

This function now takes a Main parameter to ensure that related
depsgraphes are tagged as dirty (kept it optional, for some corner cases).

We should also probably double-check calls to that function, think in
theory it should only be called from depsgraph itself? But for now...
2018-07-20 10:22:06 +02:00
644fadf2f0 Render: add "OpenGL" render engine.
This is intended for quick renders for previsualization, animation previews
or sequencer previews. It provides the same settings as found in the 3D view
Shading popover in solid display mode, but in the scene render properties.

The "Workbench" engine was removed, and this name no longer appears in the
user interface, it's purely an internal name. We might come up with a better
name for this OpenGL engine still, but it's good to be consistent with the
OpenGL Render operator name since this has a similar purpose.
2018-07-17 16:46:09 +02:00
7b3a18f0aa Cleanup: moving shading type into View3DShading.
So all shading settings are in this struct and can be reused in the OpenGL
render engine.
2018-07-17 14:59:07 +02:00
5ebebcfbff WM: rename manipulator to gizmo internally 2018-07-14 23:49:00 +02:00
e387a4e768 Cleanup: style, duplicate header 2018-07-12 11:16:22 +02:00
1a43e08187 Eevee: LightCache: Initial Implementation
This separate probe rendering from viewport rendering, making possible to
run the baking in another thread (non blocking and faster).

The baked lighting is saved in the blend file. Nothing needs to be
recomputed on load.

There is a few missing bits / bugs:
- Cache cannot be saved to disk as a separate file, it is saved in the DNA
  for now making file larger and memory usage higher.
- Auto update only cubemaps does update the grids (bug).
- Probes cannot be updated individually (considered as dynamic).
- Light Cache cannot be (re)generated during render.
2018-07-10 15:31:34 +02:00
4e2228525f Workspaces: add main and child windows.
* Main windows show a topbar and statusbar, and select a workspace and
  scene. They are created with Window > New Main Window.

* Child windows do not show a topbar or statusbar. These follow the
  workspace and scene of their parent main window. Created with Window >
  New Window or View > Duplicate Area into New Window.

* The purpose of this change is to support multi monitor setups where you
  just want to put more editors on the other monitors. Without multiple
  topbars and statusbars, working within a single workspace and scene.
  Creating multiple main windows is intended to be a concious choice to
  do different tasks in different workspaces and scenes.

* Note these changes do not currently affect how the operating system
  treats the windows.

* When changing the workspace, the layout in all child windows changes.
  This makes sense if we consider child windows to be just a way to
  extend the main window across more monitors. In some case it may be
  useful to keep the same layout though, we can add an option for this
  depending on user feedback.
2018-07-04 18:40:33 +02:00
98a0bcd425 Prevent copying too much in the Rigid Body simulation
To prevent the pointcache from being copied-on-write too (and requiring
copying back), the cache is now shared between the original and
evaluated scenes. Reading from the cache is always allowed; running the
sim and writing to the cache is only allowed when the depsgraph is
active.

Some pointers have moved from RigidBodyWorld (RBO) to
RigidBodyWorldShared (RBOS). writefile.c copies some pointers back from
RBOS to RBO so that the file can still be opened on older Blenders
without crashing on a segfault.

The RigidBodyWorldShared struct is written to the blend file, because it
refers to the PointCache ID block.

The RigidObjectShared struct is runtime-only, and thus not saved to the
blend file.

An RNA getter-function is used to hide the new 'shared' pointer. As a
result the Python API hasn't changed.

Reviewed by: campbellbarton

Differential Revision: https://developer.blender.org/D3508
2018-06-28 14:20:11 +02:00
eefe878660 Fix T55360: marker-based Camera switch focal length bug.
Scene was missing DEG tag update when its camera was changed based on
active 'camera marker'.
2018-06-25 16:21:24 +02:00
817bf582c2 Cleanup: rename object base flags to be more clear. 2018-06-25 14:09:17 +02:00
2d7606daa5 Missed last commit 2018-06-22 19:25:38 +02:00
570f3e6719 Object Mode: enable mode locking by default
This is meant to be default behavior for 2.8, see T55246
2018-06-20 10:18:53 +02:00
96e6fd3b60 Remove rigid body from rbw->group when deleting
I moved some code from ED_rigidbody_object_remove() to
BKE_rigidbody_remove_object(), so that calling the latter doesn't leave
the object in rbw->group (causing a crash later on when rebuilding the
depsgraph).
2018-06-19 15:40:25 +02:00
06a1a66a9b Merge branch 'master' into blender2.8 2018-06-17 17:10:19 +02:00
6fc8a74886 Cleanup: trailing space for blenkernel 2018-06-17 17:05:51 +02:00
4943739b89 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenloader/intern/readfile.c
	source/blender/editors/mesh/editmesh_utils.c
	source/blenderplayer/bad_level_call_stubs/stubs.c
2018-06-13 16:42:56 +02:00
f61c30f804 Cleanup: get rid of last G.main in BMesh code. 2018-06-13 16:29:12 +02:00
9b9b943e0c Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_anim.h
	source/blender/blenkernel/intern/anim.c
	source/blender/blenkernel/intern/scene.c
	source/blender/editors/armature/pose_edit.c
	source/blender/editors/armature/pose_transform.c
	source/blender/editors/armature/pose_utils.c
	source/blender/editors/include/ED_armature.h
	source/blender/editors/object/object_edit.c
	source/blender/editors/transform/transform_conversions.c
2018-06-12 18:26:50 +02:00
f27ecd56ef Cleanup: BKE_scene_free should not have to worry about cleaning its usages.
This is supposed to be handled by calling code! Henceforce, no need to
call BKE_sequencer_clear_scene_in_allseqs() here, and... no need for
that ugly G.main case. ;)
2018-06-12 17:46:16 +02:00
b6b1e0f56c T55454: removal of clay engine
The ClayEngine was introduced to test the blender2.8 architecture during
development. As currently we have the wanted features implemented with
matcaps we are going to remove the clay engine as it was never intended
to be an official releasable engine

Note: The test cases are never run. But when enabled will be skipped as
they were implemented over the Clay Engine
2018-06-12 15:32:31 +02:00
160cb9a284 Merge branch 'master' into blender2.8
Conflicts:
	intern/cycles/blender/blender_object.cpp
	source/blender/alembic/intern/abc_exporter.cc
	source/blender/alembic/intern/abc_mball.cc
	source/blender/alembic/intern/abc_mball.h
	source/blender/blenkernel/BKE_anim.h
	source/blender/blenkernel/BKE_displist.h
	source/blender/blenkernel/BKE_dynamicpaint.h
	source/blender/blenkernel/BKE_group.h
	source/blender/blenkernel/BKE_mball.h
	source/blender/blenkernel/BKE_mball_tessellate.h
	source/blender/blenkernel/BKE_object.h
	source/blender/blenkernel/BKE_scene.h
	source/blender/blenkernel/intern/anim.c
	source/blender/blenkernel/intern/depsgraph.c
	source/blender/blenkernel/intern/displist.c
	source/blender/blenkernel/intern/dynamicpaint.c
	source/blender/blenkernel/intern/group.c
	source/blender/blenkernel/intern/mball.c
	source/blender/blenkernel/intern/mball_tessellate.c
	source/blender/blenkernel/intern/mesh_convert.c
	source/blender/blenkernel/intern/object.c
	source/blender/blenkernel/intern/object_dupli.c
	source/blender/blenkernel/intern/object_update.c
	source/blender/blenkernel/intern/pointcache.c
	source/blender/blenkernel/intern/scene.c
	source/blender/blenkernel/intern/smoke.c
	source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
	source/blender/depsgraph/intern/builder/deg_builder_relations.cc
	source/blender/editors/include/ED_object.h
	source/blender/editors/object/object_add.c
	source/blender/editors/object/object_edit.c
	source/blender/editors/object/object_modifier.c
	source/blender/editors/physics/dynamicpaint_ops.c
	source/blender/editors/sculpt_paint/paint_vertex.c
	source/blender/editors/sculpt_paint/sculpt_uv.c
	source/blender/editors/space_view3d/drawobject.c
	source/blender/editors/space_view3d/view3d_draw.c
	source/blender/editors/transform/transform_conversions.c
	source/blender/editors/transform/transform_snap_object.c
	source/blender/editors/util/ed_util.c
	source/blender/gpu/intern/gpu_material.c
	source/blender/makesrna/intern/rna_meta.c
	source/blender/makesrna/intern/rna_object_api.c
	source/blender/modifiers/intern/MOD_dynamicpaint.c
	source/blenderplayer/bad_level_call_stubs/stubs.c
2018-06-11 14:39:38 +02:00
d0956e9cb3 Cleanup: Moar G.main removal of Hell.
This commit actually adds some G.main... but at much, much higher level
than the ones it removes, so should still be better ;)
2018-06-11 12:15:14 +02:00
d706101559 Depsgraph: remove legacy code for dupli group updates.
This caused crashes in some cases, and should be fully handled by
the depsgraph now.
2018-06-06 16:00:25 +02:00
f0d9dbae0d Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/blendfile.c
	source/blender/blenloader/intern/readfile.h
	source/blender/blenloader/intern/versioning_250.c
	source/blender/blenloader/intern/versioning_260.c
	source/blender/blenloader/intern/versioning_270.c
	source/blender/blenloader/intern/versioning_legacy.c
	source/blender/editors/render/render_shading.c
	source/blender/makesrna/intern/rna_movieclip.c
	source/blender/render/intern/source/pipeline.c
	source/blender/render/intern/source/voxeldata.c
2018-06-05 17:02:50 +02:00
481cdb08ed Cleanup: use new accessors to blendfile path (Main.name). 2018-06-05 16:33:46 +02:00
bfe1d0e0dc Merge branch 'master' into blender2.8 2018-06-01 18:26:42 +02:00
75fc1c3507 Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
cd702db338 Animation: Pass dependency graph to animation system
This way we allow animation system to make decisions based on which
context dependency graph is coming from, and whether it belongs to
an active edit window or not.
2018-05-31 18:07:55 +02:00
eb1feb9f4a Merge branch 'master' into blender2.8
Conflicts:
	source/blender/editors/object/object_add.c
	source/blender/editors/object/object_select.c
	source/blender/editors/space_outliner/outliner_edit.c
2018-05-31 16:21:47 +02:00
16100f8261 Cleanup: get rid of last G.main usages in BKE library code. 2018-05-31 16:04:04 +02:00
08862b8246 Render API: rename some API functions back to earlier names.
Their purpose is the same, no reason to break API compatibility here.
2018-05-30 18:17:49 +02:00
5c17dbd991 Fix missing Cycles 3D viewport updates when editing materials, lamps.
This introduces a new depsgraph API for getting updated datablocks,
rather than getting it from bpy.data.

* depsgraph.ids_updated gives a list of all datablocks in the depsgraph
  which have been updated.
* depsgraph.id_type_updated('TYPE') is true if any datablock of the given
  type has been added, removed or modified.

More API updates are coming to properly handle multiple depsgraphs and
finer update granularity, but this should make Cycles work again.
2018-05-30 14:07:23 +02:00
302fea6b61 Change defaults
- Vertex/Edge Slide: Correct UV's = ON
- Extrude Along Normals: Even Thickness = ON
- Laplacian Smooth: Lambda Factor = 1.0
- UV/Image Editor: Normalized Coordinates = ON
- Render Image: Dithering = 1
- Image Sequence Auto Refresh = ON

See T54943
2018-05-24 21:33:39 +02:00
f99197fb2d Transform: Support mixed snap in 3d View.
Allows more than one snap mode to be enabled. So different combinations are possible.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Subscribers: Christopher_Anderssarian, duarteframos

Tags: #bf_blender_2.8

Differential Revision: D3400
2018-05-22 08:58:56 -03:00
17bd5c9d4b Collections and groups unification
OVERVIEW

* In 2.7 terminology, all layers and groups are now collection datablocks.
* These collections are nestable, linkable, instanceable, overrideable, ..
  which opens up new ways to set up scenes and link + override data.
* Viewport/render visibility and selectability are now a part of the collection
  and shared across all view layers and linkable.
* View layers define which subset of the scene collection hierarchy is excluded
  for each. For many workflows one view layer can be used, these are more of an
  advanced feature now.

OUTLINER

* The outliner now has a "View Layer" display mode instead of "Collections",
  which can display the collections and/or objects in the view layer.
* In this display mode, collections can be excluded with the right click menu.
  These will then be greyed out and their objects will be excluded.
* To view collections not linked to any scene, the "Blender File" display mode
  can be used, with the new filtering option to just see Colleciton datablocks.
* The outliner right click menus for collections and objects were reorganized.
* Drag and drop still needs to be improved. Like before, dragging the icon or
  text gives different results, we'll unify this later.

LINKING AND OVERRIDES

* Collections can now be linked into the scene without creating an instance,
  with the link/append operator or from the collections view in the outliner.
* Collections can get static overrides with the right click menu in the outliner,
  but this is rather unreliable and not clearly communicated at the moment.
* We still need to improve the make override operator to turn collection instances
  into collections with overrides directly in the scene.

PERFORMANCE

* We tried to make performance not worse than before and improve it in some
  cases. The main thing that's still a bit slower is multiple scenes, we have to
  change the layer syncing to only updated affected scenes.
* Collections keep a list of their parent collections for faster incremental
  updates in syncing and caching.
* View layer bases are now in a object -> base hash to avoid quadratic time
  lookups internally and in API functions like visible_get().

VERSIONING

* Compatibility with 2.7 files should be improved due to the new visibility
  controls. Of course users may not want to set up their scenes differently
  now to avoid having separate layers and groups.
* Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero
  files. There's a few things which are know to be not quite compatible, like
  nested layer collections inside groups.
* The versioning code for 2.8 files is quite complicated, and isolated behind
  #ifdef so it can be removed at the end of the release cycle.

KNOWN ISSUES

* The G-key group operators in the 3D viewport were left mostly as is, they
  need to be modified still to fit better.
* Same for the groups panel in the object properties. This needs to be updated
  still, or perhaps replaced by something better.
* Collections must all have a unique name. Less restrictive namespacing is to
  be done later, we'll have to see how important this is as all objects within
  the collections must also have a unique name anyway.
* Full scene copy and delete scene are exactly doing the right thing yet.

Differential Revision: https://developer.blender.org/D3383

https://code.blender.org/2018/05/collections-and-groups/
2018-05-18 13:34:24 +02:00
Dalai Felinto
e51bf11b15 Remove ViewLayer settings - cleanup 1/2 2018-05-16 23:13:28 +02:00
Dalai Felinto
09e419fa8d Move Clay properties into scene
Per collection overrides are gone now.
2018-05-16 23:13:28 +02:00
Dalai Felinto
15c2801aac Move EEVEE properties into scene
We handle doversion for the scene properties, but not for the
view layer overrides.

Overrides will be implemented in a different way via dynamic overrides.
For now this data is completely lost.
2018-05-16 23:13:28 +02:00
bcf6cc1f6b Change startup defaults
- Default Lamp increased strength (10x stronger)
- 3D View & Camera Lens = 50mm
- Camera film size = 36x24mm Full Frame
- Render Size Percentage = 100%
- Render Display = New Window
- Scene Units = Metric
- Color Management View = Filmic
- Workbench Object Overlap = ON
- Headers on top for all editors, except the Timeline at the bottom
- Default Properties tab = Object Properties
- Generate UV's = ON

See T47064
2018-05-15 16:14:16 +02:00
197af58baa Workbench: Cleaner Shadow edges own shadow 2018-05-15 15:40:12 +02:00
03e14bfeb6 Versioning: default scene to mean center pivot 2018-05-13 07:29:46 +02:00
1422c0650c UI: move pivot to the topbar
Pivot variables are now stored in scene toolsettings.
2018-05-12 22:04:45 +02:00