Commit Graph

60 Commits

Author SHA1 Message Date
af835ee6f8 Cleanup: use doxy sections for multires & subdiv sources 2020-04-29 12:21:12 +10:00
cdc399a055 Merge branch 'blender-v2.83-release' 2020-04-22 17:05:04 +02:00
0fe3e38b57 Cleanup: Spelling in function name
Should be no functional changes.
2020-04-22 16:32:45 +02:00
d923fb784f Task: Separate Finalize into Reduce And Free
In preparation of TBB we need to split the finalize function into reduce
and free. Reduce is used to combine results and free for freeing any
allocated memory.

The reduce function is called to join user data chunk into another, to reduce the
result to the original userdata_chunk memory. These functions should have no side
effects so that they can be run on any thread.
The free functions should free data created during execution (TaskParallelRangeFunc).

Original patch by Brecht van Lommel
{rB61f49db843cf5095203112226ae386f301be1e1a}.

Reviewed By: Brecht van Lommel, Bastien Montagne

Differential Revision: https://developer.blender.org/D7394
2020-04-17 16:06:54 +02:00
60d3a801db Subdiv: Split evaluation begin+refine into separate steps
Actually, begin will do the entire initialization.

Refine will only refine if there is a topology refiner associated
with the Subdiv descriptor.

Allows to refine Subdiv to new coarse positions without touching
displacement evaluation. Will be needed to update SubdivCCG during
sculpt undo.
2020-04-01 09:32:46 +02:00
f9f0f44be8 Cleanup: quiet discarded-qualifiers, unused warnings 2020-04-01 10:50:21 +11:00
da3cb514e5 Multires: Initial Face Sets support
This implements the Sculpt Mode API functions needed for Face Sets and
visibility management for PBVH_GRIDS. No major changes were needed in
the operators and the sculpt mode code. This implementation stores the
face sets in the base mesh, so faces created in higher subdivision
levels can't be modified individually. Also, we are not checking for
multiple face sets per vertex (that can be added in the future), so
relax tools don't work yet. The rest of the features (paint, undo,
visibility operators..) work as expected.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7168
2020-04-01 01:07:47 +02:00
f4411b58ad Fix T72721: Add visibility flags updates to the PBVH
Currently, there its a function that sets manually the fully_hidden flag
of the nodes from the visibility operators in paint_hide.c. The undo
code was not updating the flag, so the visibility state of the nodes was
incorrect after preforming undo operations. This sometimes was drawing
fully hidden nodes with empty buffers, causing artifacts in the
geometry.

I added a function to mark nodes which visibility state changed (similar
as we are updating the mask flags and the nodes bounding boxes). This
way, the tools, operators and undo code don't have to update the
visibility flags, making everything much simpler to understand and
maintain.

I did not remove the flag update code from the current visibility
operators in this patch, but after reimplementing them (and all the new
ones) in the new visibility system, all visibility updates should be
done using this method and the BKE_pbvh_node_fully_hidden_set function
should be removed.

Reviewed By: jbakker

Maniphest Tasks: T72721

Differential Revision: https://developer.blender.org/D6767
2020-02-25 19:07:44 +01:00
dc2cd2d0dc Cleanup: clang-format, spelling 2019-10-10 10:29:50 +11:00
10ec207a6b Sculpt: support automasking, pose and mask expand for multires
These were the last remaining new sculpt tools that did not support multires.
Performance could be improved still, but it should work.

Fixes T68899
2019-10-08 17:44:46 +02:00
899b7ff1de Cleanup: avoid converting from CCGElem to SubdivCCGCoord
The other direction is faster.
2019-10-08 17:41:52 +02:00
8f1f756b83 Subdiv CCG: add utility functions for accessing multires vertex neighbors
This is to be used by the new sculpting tools.
2019-10-04 19:00:57 +02:00
9a4042bed8 Subdiv CCG: Cleanup, remove unused data from adjacency storage
Makes it easier to initialze adjacency, avoid extra re-allocations during
initialization, reduces memory footprint.
2019-10-03 12:36:01 +02:00
c07eaa3384 Cleanup: argument naming, redundant NULL checks 2019-10-03 07:32:28 +10:00
8a7085b9d4 Fix T70163: Error painting with Subdivision at end of stack
Deformation of subdivision surface modifier was using wrong coordinates
for the coarse mesh: as the modifier flow goes the coordinates are to be
taken from the input array of coordinates.
2019-09-26 12:01:52 +02:00
acf1c027ce Subdiv: Cleanup, split function into smaller ones 2019-09-18 17:56:22 +02:00
760dbd1cbf Cleanup: misc spelling fixes
T68035 by @luzpaz
2019-08-01 14:02:41 +10:00
5f405728bb BLI_task: Cleanup: rename some structs to make them more generic.
TLS and Settings can be used by other types of parallel 'for loops', so
removing 'Range' from their names.

No functional changes expected here.
2019-07-30 14:56:47 +02:00
9cdd2df277 Fix T66712: A model shows artifacts in the sculpt mode
Was a mistake in normals calculation: need to consider all grids for correct
average in the center of the face.

Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T66712

Differential Revision: https://developer.blender.org/D5254
2019-07-15 17:38:47 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
bfebb494f6 Fix T61961; Smooth brush distorts multires
The issue was caused by lack of proper accumulation for
averaging. Doing it incrementally introduced a bias.
2019-03-08 17:02:22 +01:00
e64f6e0e4c Cleanup: Spelling in comment 2019-03-08 16:21:04 +01:00
af50099b83 Multires: Fiux memory leak
The work data for materials flags was never freed.
2019-03-07 12:16:50 +01:00
186bd4d87b Cleanup: indentation, trailing space 2019-02-26 14:31:48 +11:00
3b132778de Multires: Support smooth shading when sculpting
On CCG side it is done similar to displacement, where we have
a dedicated functor which evaluates displacement. Might be seemed
as an overkill, but allows to decouple SubdivCCG from mesh entirely,
and maybe even free up coarse mesh in order to save some memory.

Some weak-looking aspect is the call to update normals from the
draw manager. Ideally, the manager will only draw what is already
evaluated. But it's a bit tricky to find a best place for this since
we avoid dependency graph updates during sculpt as much as possible.
The new code mimics the old code, this is how it was in 2.7.

Fix shading part of T58307.
2019-02-22 17:02:51 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
744f633986 Cleanup: trailing commas
Needed for clan-format not to wrap onto one line.
2019-02-03 14:59:11 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
d3ec4259af Subdiv CCG: Cleanup, comments 2019-01-18 12:29:53 +01:00
076019c5f2 Multires: Correct function name, to match behavior 2019-01-18 12:29:53 +01:00
9db73be975 Multires: Cleanup, move utility function to a more public place 2019-01-18 12:29:53 +01:00
e305560f13 Cleanup: add trailing commas to structs
Needed for clang formatting to workaround bug/limit, see: T53211
2019-01-07 00:34:48 +11:00
6ccf961915 Fix T59478: Information Bar Missing Data when in Sculpt Mode
Display statistics from CCG structure.

This makes values to be different from what is shown in object
mode, since CCG is operating on individual grids, and object
mode will stitch those grids. But on another, those values from
CCG is what sculpt mode is actually "sees" or "uses".

The number of faces should be the same in both sculpt and object
modes.
2018-12-18 14:22:12 +01:00
34ec716352 Subdiv: Cleanup, deduplicate some code 2018-11-01 15:20:50 +01:00
0f6b2504f8 Cleanup: fix harmless compiler warnings. 2018-09-27 15:33:44 +02:00
e40870c479 Cleanup: warnings, style 2018-09-26 10:01:32 +10:00
Dalai Felinto
19bdb84466 Fix build on windows after ccg changes 2018-09-25 11:26:31 +00:00
15792eb728 Cleanup: Variable name in mesh runtime
Matches type better, avoiding possible confusion.
2018-09-25 10:32:34 +02:00
342e73f90f Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
2018-09-24 18:48:29 +02:00
5ee0200d43 Multires: Support masks propagation to higher levels 2018-09-21 15:31:44 +02:00
b32832a7e8 Subdiv: CCG, initialize grid mask from paint mask 2018-09-21 15:31:43 +02:00
da800621ed Subdiv: CCG, cleanup 2018-09-21 15:31:43 +02:00
00037059e9 Subdiv: CCG, implement averaging along edges and corners
Makes it so smooth brush works properly, without causing grids
to become disconnected from each other.

This need to optimize the code for brush, to only average edges
and vertices which are adjacent to modified faces.
2018-09-20 15:39:41 +02:00
d3aafbddd9 Subdiv: CCG, store vertex adjacency information
Similar to previous commit, but for vertices.
2018-09-20 15:39:41 +02:00
d511c72056 Subdiv: CCG, store edge adjacency information
This information is stored for each non-loose edge.

For each of such edge we store:

- List of CCG faces it is adjacent to.

  This way we can easily check whether it is adjacent to
  any face which is tagged for update or so.

- List of boundary elements from adjacent grids.

  This allows to traverse along the edge and average all
  adjacent grids.
2018-09-20 15:39:41 +02:00
069fa8279d Subdiv: CCG, fix memory leak
Forgot to free memory used by grid to face mapping array.
2018-09-20 15:39:41 +02:00
0a596eda2a Subdiv: CCG, localize Mesh usage even more 2018-09-20 15:39:41 +02:00
6a7e914476 Subdiv: CCG, go away from Mesh
Use topology refiner where possible, which will make code more
portable and less dependent on all the possibly outdated pointers.
2018-09-20 15:39:41 +02:00
345c348262 Cleanup: style 2018-09-19 10:29:57 +10:00