Commit Graph

16909 Commits

Author SHA1 Message Date
c632396733 Fix T75991: crash when rigidbody encounters unknown constraint type
This just adds a check to prevent the crash,
Versioning invalid types still needed.
2020-04-23 11:31:47 +10:00
cdc399a055 Merge branch 'blender-v2.83-release' 2020-04-22 17:05:04 +02:00
45f8d1783b Cleanup: Fix strict compiler warning 2020-04-22 16:56:43 +02:00
0fe3e38b57 Cleanup: Spelling in function name
Should be no functional changes.
2020-04-22 16:32:45 +02:00
07ed64aae6 Fluid: Use maximum for initial velocity grid application
Using MAX2 when writing intial velocities into the grid prevents overriding initial velocities when using multiple flow objects that are close to each other.
2020-04-22 16:19:19 +02:00
f148bd3795 Fluid: Fixes for cache 'Replay' mode
General fixes and improvements for the cache. Previous commits on fluids broke the 'Replay' cache a bit.
2020-04-22 16:19:19 +02:00
6485d8b78a Fluid: Fix for caches being released when file is loaded 2020-04-22 16:18:13 +02:00
fdea3dd7e7 Fluid: Fix for inconsistent behavior with flow and effector objects
Fixes issue with flow and effector objects which were not being used after resuming a bake job.
This issue has been reported in T75729 and T75758.
2020-04-22 16:18:13 +02:00
650f9cfe93 Fluid: Improved cache 'Replay' option
When using the 'Replay' cache mode the cache needs to be invalidated whenever simulation variables have been changed.
The invalidation will always only affect the according subcaches, e.g. when changing a mesh paramter only the mesh cache will be invalidated, the base cache will remain intact.
Before this change Blender always invalidated the entire cache.
2020-04-22 16:16:23 +02:00
a0fe22095e Fluid: Use maximum for initial velocity grid application
Using MAX2 when writing intial velocities into the grid prevents overriding initial velocities when using multiple flow objects that are close to each other.
2020-04-22 15:30:06 +02:00
8d5ae15040 Fluid: Fixes for cache 'Replay' mode
General fixes and improvements for the cache. Previous commits on fluids broke the 'Replay' cache a bit.
2020-04-22 15:26:51 +02:00
Brecht Van Lommel
aa09a46fd7 Objects: add infrastructure for hair, pointcloud, volume modifiers
There is no user visible difference in standard builds, as there are no
volume modifiers yet. When using WITH_NEW_OBJECT_TYPES some deform only
modifiers are now available for hair and pointcloud objects.

Differential Revision: https://developer.blender.org/D7141
2020-04-22 14:20:31 +02:00
21f811cb6d Merge branch 'blender-v2.83-release' 2020-04-22 11:37:36 +02:00
13e3a1c532 Fix T75969: view layer add with Copy Settings does not copy all data 2020-04-21 19:59:35 +02:00
8845b27dce Merge branch 'blender-v2.83-release' 2020-04-21 18:29:25 +02:00
bc3aab3fa5 Fix T75893: Undo causes crash with "Load UI" disabled.
We need to re-generate a new session uuid for the UI-related data-blocks
that are kept across file reading, when load UI is disabled. Otherwise
there will be several IDs with same uuid, which is an ensured way to
crash in new undo code.
2020-04-21 18:26:32 +02:00
2d6ad88466 CleanUp: Renamed BLI_task_pool_userdata to BLI_task_pool_user_data
In preparation for {D7475}
2020-04-21 15:37:36 +02:00
ec14bee20d Cleanup: remove unused includes 2020-04-21 14:57:19 +02:00
49a29c9c76 Cleanup: Fix strict compiler warning 2020-04-21 12:49:12 +02:00
3135791395 Tracking: Specify image image for (un)distortion model
Allows to support distortion models which needs to know actual
image dimensions to apply or inverse camera intrinsics.
2020-04-20 16:26:31 +02:00
665bf41f3c Cleanup: rename "nested" to "embedded"
Reviewers: mont29

Differential Revision: https://developer.blender.org/D7476
2020-04-20 16:14:45 +02:00
8dbbac43bb Simulations: Add Boolean Math, Switch and Float Compare node UI
Reviewers: brecht

Differential Revision: https://developer.blender.org/D7424
2020-04-20 15:27:58 +02:00
9f7bea6e83 Simulations: UI for core particle nodes
This commit adds the initial set of particles nodes. These are fairly
low level and are expected to be put into groups that we ship with Blender.

See D7384 for a description of the individual nodes.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7384
2020-04-20 14:47:13 +02:00
e7acf17b74 Nodes: Add emitters, events, forces and control flow socket types
These socket types will be necessary for particle nodes.
The way these sockets are drawn can be changed separately.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7349
2020-04-20 13:41:21 +02:00
8759813abd Nodes: New Object and Image socket types
Those new socket types will be necessary for particle nodes.

The main difficulty with adding these socket types is that they
are the first that reference ID data in their `value`.
Therefore, user counting code had to be added in a couple new places.

Reviewers: brecht, mont29

Differential Revision: https://developer.blender.org/D7347
2020-04-20 13:27:45 +02:00
2b2d3c14fe Simulations: Embed simulation node tree in simulation data block
This adds an embedded node tree to the simulation data block dna.
The UI in the `Simulation Editor` has been updated to show a list
of simulation data blocks, instead of individual node trees.

The new `SpaceNodeEditor.simulation` property wraps the existing
`SpaceNodeEditor.id` property. It allows scripts to get and set
the simulation data block that is being edited.

Reviewers: brecht, mont29

Differential Revision: https://developer.blender.org/D7301
2020-04-20 12:56:16 +02:00
8d53e59e32 Cleanup: Remove unnecessary callbacks where default behavior is fine
See comments in D7225.
2020-04-20 11:22:55 +02:00
67593a41dd Merge branch 'blender-v2.83-release' 2020-04-20 11:20:38 +02:00
25e774422c Cleanup: ID management: Light ID type.
Keep IDType code at head of each ID file, instead of mixing it with more
specific API. Also do not define callbacks when defautl generic handling
is fine.
2020-04-20 11:20:05 +02:00
0247ee5f53 Simulations: Add simulation node tree type
This implements a new builtin node tree type called `SimulationNodeTree`.
It is not yet embedded in the `Simulation` data block.

The node tree will initially be used for the new particle nodes system.

When the cmake option `WITH_NEW_SIMULATION_TYPE` is enabled, a new
`Simulation Editor` is shown in the editors menu (which is just a node editor).

This patch does not add entries to the Add Node menu, so it is empty.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7287
2020-04-20 10:58:43 +02:00
eb4e3bbe68 Simulations: Add new simulation data block
This data block will be the container for simulation node trees.
It will be used for the new particle node system (T73324).

The new data block has the type `ID_SIM`.
It is not visible to users and other developers by default yet.
To enable it, activate the cmake option `WITH_NEW_SIMULATION_TYPE`.

New simulation data blocks can be created by running `bpy.data.simulations.new("name")`.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7225
2020-04-20 10:45:18 +02:00
9776b8a05e Merge branch 'blender-v2.83-release' 2020-04-20 02:19:42 +02:00
44a386b88c Fix T75329: Missing show_face_sets checks for Multires
These values were hardcoded before Face Sets were enabled for Multires,
so enable the show_face_sets checks now.

Reviewed By: jbakker

Maniphest Tasks: T75329

Differential Revision: https://developer.blender.org/D7444
2020-04-20 02:12:28 +02:00
Pablo Dobarro
35cbf3b5dc Fix crash on Multires Face Set visibility sync
Multires uses the data of the Face Sets stored in the base mesh to
manage the grid's visibility, so these pointers can no longer be set to
NULL when editing Multires objects as they are requried for some operations.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7431
2020-04-20 02:07:49 +02:00
a331d79900 Fluid: Fix for caches being released when file is loaded 2020-04-19 21:15:40 +02:00
76c1a91cfa Fluid: Fix for inconsistent behavior with flow and effector objects
Fixes issue with flow and effector objects which were not being used after resuming a bake job.
This issue has been reported in T75729 and T75758.
2020-04-19 21:15:40 +02:00
a444c7e0e2 Merge branch 'blender-v2.83-release' 2020-04-18 13:16:20 +02:00
d809a0260e GPencil: Fix duplicated default brushes and change settings
Removed old duplicated brushes and change the settings of some brushes.
2020-04-18 13:15:51 +02:00
a2f075b996 Merge branch 'blender-v2.83-release' 2020-04-17 19:42:53 +02:00
75ded99ff9 Fix T75811: GPencil Sculpt not working when use Subdivide
When use the subdivide modifier the number of points was not correct and can produce segment faults.

Also, the points were selected by default and this was wrong.
2020-04-17 19:41:57 +02:00
20614d331d Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-04-17 16:39:40 +02:00
6adb254bb0 Fix T75686: Animating scene audio volume doesn't work
Scene audio volume changes require the scene to be tagged with
`ID_RECALC_AUDIO_VOLUME` (see `BKE_scene_update_sound()`). Tagging
happens in the RNA update function `rna_Scene_volume_update()`, but that
function is not called by the animation system. As a result, animated
volume changes are not sent to the audio system.

This commit adds a new depsgraph operation node that sets this tag when
necessary, so that the animated values are used in the rest of the
depsgraph evaluation.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7429
2020-04-17 16:33:05 +02:00
d923fb784f Task: Separate Finalize into Reduce And Free
In preparation of TBB we need to split the finalize function into reduce
and free. Reduce is used to combine results and free for freeing any
allocated memory.

The reduce function is called to join user data chunk into another, to reduce the
result to the original userdata_chunk memory. These functions should have no side
effects so that they can be run on any thread.
The free functions should free data created during execution (TaskParallelRangeFunc).

Original patch by Brecht van Lommel
{rB61f49db843cf5095203112226ae386f301be1e1a}.

Reviewed By: Brecht van Lommel, Bastien Montagne

Differential Revision: https://developer.blender.org/D7394
2020-04-17 16:06:54 +02:00
ab93e568eb Cleanup: use colon after doxygen parameters, spelling 2020-04-17 11:15:00 +10:00
67ddf68dd9 Merge branch 'blender-v2.83-release' 2020-04-16 17:09:01 +02:00
e9bf624a49 Fix T75680: Nodegroup user count increased when file saved in edit group mode.
This editor's code was a bit schizophrenic, some parts considering its
nodetree usages as real refcounted ones, others, as shallow 'user one'
ones...

Editors should not be real ID users anyway, unless there are *very* good
reasons for it, so swich it to fully 'shallow' usage now.
2020-04-16 17:08:46 +02:00
e22e766cf8 Merge branch 'blender-v2.83-release' 2020-04-16 16:22:08 +02:00
81bb2a143c Fix T75730: Properly remove unused override properties/operations.
While code is supposed to handle gracefully invalid override operations,
it is much cleaner to avoid those completely.
2020-04-16 16:21:11 +02:00
dac6091207 Fix (unreported) crash on use-after-free in liboverride deletion code. 2020-04-16 16:21:11 +02:00
0438944b34 Refactor/strengthen a bit invalid operands checks when applying an override operation. 2020-04-16 16:21:11 +02:00