Commit Graph

1884 Commits

Author SHA1 Message Date
a3bdbb5e5b Merge branch 'blender-v2.83-release' 2020-05-19 16:32:43 -03:00
5201bc9dd4 Fix T66916 UI: Wrong information in Status bar after cancelling a render
Fixed thanks to @manowii
2020-05-19 21:23:56 +02:00
e73d7d27dc Merge branch 'blender-v2.83-release' 2020-05-19 21:23:54 +02:00
fa270a37e8 Fix T76564 Curve: Missing orco cause mesh to not render 2020-05-19 21:01:21 +02:00
151fb62190 Merge branch 'blender-v2.83-release' 2020-05-18 17:04:43 +02:00
6eb00fb02e Fix T76730 DRW: Sorting of empty shading groups.
This is to fix an assert in EEVEE caused by a transparent shading group
that is create but not populated by any drawcall.
2020-05-18 16:59:04 +02:00
19413c4a82 Cleanup: GPencil: Fix float double promotion 2020-05-18 16:01:07 +02:00
6ede93bab3 Cleanup: Put GPU_state_init inside gpu_state.c
Also put glDisable(GL_DITHER) in it since we don't even use it (but is
enabled by default).

Also leave GL_MULTISAMPLE on by default since it has no impact on non-MSAA
framebuffers.
2020-05-18 15:27:29 +02:00
bd80c21635 Merge branch 'blender-v2.83-release' 2020-05-14 16:23:24 +02:00
c233271b0b Fix T76126 Overlay: Glitch when hiding Nurb vertices 2020-05-14 16:16:29 +02:00
236794d07a Merge branch 'blender-v2.83-release' 2020-05-14 14:30:34 +02:00
Jeroen Bakker
7d38f50367 Fix T75908: Sculpt GPU Batches + Render Artifacts
When sculpting the GPU batches are constructed with only the required data
for a single viewport. When that viewport changes shading or coloring mode (object
to vertex) batches might not hold all the needed information.

There is also a case when you have two 3d viewport one in object color
mode and the other in vertex color mode that the GPU batches were
updated without any vertex colors.

In order to fix these category of issues this patch would always
construct the full GPU batches for sculpting.

Reviewed By: Clément Foucault, Pablo Dobarro

Maniphest Tasks: T75908

Differential Revision: https://developer.blender.org/D7701
2020-05-14 11:58:33 +02:00
dfbb3d82f7 Merge branch 'blender-v2.83-release' 2020-05-11 17:54:32 +02:00
e3861b949a DRW: Fix debug performance stats 2020-05-11 17:53:45 +02:00
32f7495e5a Cleanup: clang-format 2020-05-08 19:02:03 +10:00
2bb9a465e6 Fix T76498: Refactoring - Rename BKE modifiers funtions 2020-05-08 10:34:35 +02:00
04c04b6f4d Merge branch 'blender-v2.83-release' 2020-05-07 22:06:22 +02:00
05fafb05b1 Fix T76510: Eevee OpenVDB render artifacts due to texture clamping 2020-05-07 22:02:39 +02:00
b571516237 GPencil: Include new Brush random curves
Now the brushes have several new random settings and use curves to define the effect. The curves have been moved below the parameter to keep UI standards and extra curve panels have been removed.

{F8505387}

The new curves are:

* Hue.
* Saturation.
* Value.

New option to random at stroke level instead to random at point level for the following values:

* Thickness.
* Strength.
* UV.
* Hue.
* Saturation.
* Value.

Curves have been moved below the corresponding parameter and only are displayed in properties panel. Display the curves in the popover made it unusable.

{F8505392}

Also, the Pressure random has been renamed to Radius because the old name was not clear enough.

Reviewed By: mendio, pablovazquez

Differential Revision: https://developer.blender.org/D7577
2020-05-07 15:11:16 +02:00
9ca78c9bcc Fix for T76281: Engine Info Overlay Formatting
Allow render engine info to display correctly among other text overlays and scene statistics.

Differential Revision: https://developer.blender.org/D7586

Reviewed by Brecht Van Lommel
2020-05-01 10:30:38 -07:00
d8a3f3595a Task: Use TBB as Task Scheduler
This patch enables TBB as the default task scheduler. TBB stands for Threading Building Blocks and is developed by Intel. The library contains several threading patters. This patch maps blenders BLI_task_* function to their counterpart. After this patch we can add more patterns. A promising one is TBB:graph that can be used for depsgraph, draw manager and compositor.

Performance changes depends on the actual hardware. It was tested on different hardwares from laptops to workstations and we didn't detected any downgrade of the performance.
* Linux Xeon E5-2699 v4 got FPS boost from 12 to 17 using Spring's 04_010_A.anim.blend.
* AMD Ryzen Threadripper 2990WX 32-Core Animation playback goes from 9.5-10.5 FPS to 13.0-14.0 FPS on Agent 327 , 10_03_B.anim.blend.

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D7475
2020-04-30 08:09:21 +02:00
5559edf3c7 Merge branch 'blender-v2.83-release' 2020-04-27 16:57:58 +02:00
995611640e Cleanup: clang format
missed in rB4fd005fefb01.
2020-04-27 16:55:59 +02:00
4119e9c60b Merge branch 'blender-v2.83-release' 2020-04-27 16:46:17 +02:00
4fd005fefb Fix T76131: Crash combing Hair using Python
Caused by rBe82827bf6ed5.

DRW_draw_depth_object calls DRW_mesh_batch_cache_create_requested with
NULL scene, but that is accessed later on...

Scene is actually available, so pass that around.

Maniphest Tasks: T76131

Differential Revision: https://developer.blender.org/D7540
2020-04-27 16:40:45 +02:00
Christian Rauch
0da05720de GPU: add assert for immBegin buffer size & context 2020-04-27 15:27:53 +10:00
bc83fc9c04 Fix T75981: crash in sculpt mode with mesh that used to have multiple materials
The material indices in a mesh can exceed the number of available materials
slots in the object or mesh, sculpt drawing was not taking that into account.
2020-04-22 13:59:14 +02:00
b2cc2dda9c Fix 3D viewport select using grease pencil engine when not needed
Other draw loops also avoid the overhead of grease pencil drawing when there
are no grease pencil objects in the scene. It's a little faster to skip those
shaders and buffer when not needed.
2020-04-22 13:44:06 +02:00
3542c5eb72 Fix T75971: 3D Text invisible when fill set to None 2020-04-22 19:46:53 +10:00
b7d603b41c Fix T75832 DRW Hair: Crash caused by shader compilation
This also fix it the volume velocity needles.
2020-04-17 20:43:05 +02:00
a703bbb4d7 Fix T75567: Paint Mode Wireframe Incorrect
The loop normal VBO is used in two manners. In edit mode to draw the
edge normals. And in paint mode to draw the wireframe. This commit
checks which VBO is needed and build the correct one.

This allows show the wireframe correct in paint mode, when the object is
subdivided.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7419
2020-04-16 08:34:55 +02:00
21c658b718 GPUShader: Implement workaround for gizmo drawing on sRGB framebuffer
This solution involves adding a uniform to each fragment shader that is
used by gizmo drawing and use the framebuffer state to set this uniform
accordingly.

This solution can also be carried to external shaders (addons).
A single line of code would then be enough to fix the issue.

The only trickery here is the dummy define:
`#define srgb_to_framebuffer_space(a)`
This is in order to avoid breaking other DRW shaders that use the same
fragment shader code but do not need the tranformation.

Related to T74139

Reviewed By: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D7261
2020-04-14 20:44:56 +02:00
337a7ed292 Pointclouds: fix point drawing
The radius component is only one float. This resulted in only a third of
intended points to draw and could lead to glitches.

Pointcloud drawing will still change a lot in the future, this is just
to be able to work on some simple tools.

Differential Revision: https://developer.blender.org/D7390
2020-04-10 08:34:07 +02:00
78f56d5582 TaskScheduler: Minor Preparations for TBB
Tasks: move priority from task to task pool {rBf7c18df4f599fe39ffc914e645e504fcdbee8636}
Tasks: split task.c into task_pool.cc and task_iterator.c {rB4ada1d267749931ca934a74b14a82479bcaa92e0}

Differential Revision: https://developer.blender.org/D7385
2020-04-09 19:18:14 +02:00
5e0465e4ec Fix T75343: Wireframe overylay is not working properly with multiple modifiers
Since rBcf258b02f449, only wires and edges that are mapped to the
original mesh were drawn if the mesh was modified by modifiers.
Above commit was only meant for showing orig wires for paint mask
overlays [where final wireframe is not desired], so now only use
MR_EXTRACT_MAPPED when we are in a paint mode.

Maniphest Tasks: T75343

Differential Revision: https://developer.blender.org/D7333
2020-04-07 14:47:06 +02:00
cc0819aee1 Fix (unreported) wrong hair vertex colors
This was already fixed in rB985f33719ce9 once.
But resurfaced after rB7070e4c15e6c [which just reverted a bit too much
;)].

Spotted while looking into T75263.

Differential Revision: https://developer.blender.org/D7308
2020-04-06 12:19:02 +02:00
6526c3ced8 Fix displaying edit-mesh measurements with deform modifiers
Resolves regression from 2.7x
2020-04-06 15:26:27 +10:00
d138cbfb47 Code Quality: Replace for loops with LISTBASE_FOREACH
Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.

Differential Revision: https://developer.blender.org/D7320
2020-04-03 19:27:46 +02:00
b0c1184875 Cleanup: Including "BLI_listbase.h" for LISTBASE_FOREACH macro
These headers are not needed right away, but will be in the upcoming
commit.
2020-04-03 19:27:42 +02:00
b5253159b6 Cleanup: split BKE_anim.h and anim.c into smaller pieces
The files are now split up into the following sections:
- `BKE_anim_path.h` and `anim_path.c` for path/curve functions.
- `BKE_anim_visualization.h` and `anim_visualizationanim_path.c` for
  animation visualization (mostly motion paths).
- `BKE_duplilist.h` for DupliList function declarations. These were
  already implemented in `object_dupli.c`, so they were rather out of
  place being declared in `BKE_anim.h` in the first place.

No functional changes.
2020-04-03 12:13:51 +02:00
973e1f9d9a Cleanup: use term 'attr' instead of 'attrib'
This was already the case in most parts of the GPU API.
Use full name for descriptive-comments.
2020-04-03 17:25:58 +11:00
Pablo Dobarro
b8d9b5e331 Sculpt: Delay Viewport Updates
In Blender 2.81 we update and draw all nodes inside the view planes.
When navigating with a pen tablet after an operation that tags the whole
mesh to update (like undo or inverting the mask), this introduces some
lag as nodes are updating when they enter the view. The viewport is not
fully responsive again until all nodes have entered the view after the
operation.

This commit delays nodes updates until the view navigation stops, so the
viewport navigation is always fully responsive. This introduces some
artifacts while navigating,  so it can be disabled if you don't want to
see them.

I'm storing the update planes in the PBVH. This way I can add support
for some tools to update in real-time only the nodes inside this plane
while running the operator, like the mesh filter.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6269
2020-04-02 18:00:51 +02:00
88362565f6 Fix T72688: Vertex Group Weights in Edit Mode Occludes In Front Armatures
Due to legacy this overlay was implemented twice (Edit Mesh and Weight
Painting) with different results. This patch consolidates both drawing
and uses only the Weight Painting drawing.
2020-04-02 15:12:32 +02:00
fa8a3c8f26 Revert "Fix T72688: Vertex Group Weights in Edit Mode Occludes In Front Armatures"
This reverts commit 782e6ea4ed.

Said fix introduced a crash the moment one goes to edit mode.
2020-04-02 15:07:56 +02:00
782e6ea4ed Fix T72688: Vertex Group Weights in Edit Mode Occludes In Front Armatures
Due to legacy this overlay was implemented twice (Edit Mesh and Weight
Painting) with different results. This patch consolidates both drawing
and uses only the Weight Painting drawing.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7289
2020-04-02 11:49:39 +02:00
b0bd9b4c70 Fix T75244: Screw Modifier Crash
Draw batch extraction wrongly assumed that when mapped extraction
happened that all original data could be found. This is not the case as
mapped extraction is also enabled when part of the data is present.

This fix does additional nullptr checks.
2020-03-31 16:05:19 +02:00
039d619c76 Fix T74898: Multiresolution Ghost After Orbiting
EEVEE and Workbench both had the same issue that they continue with the
last sample when leaving navigating. This is ok for regular meshes as
they are all the same. For multiresolution it ain't as a low res version
of the mesh is used during navigation.

This patch also resets the AA samples when the user leaves navigation.
2020-03-31 10:29:34 +02:00
248873603f GPencil: Remove is_edit_mode from cache data
This value is not used by new engine.
2020-03-30 18:56:46 +02:00
4c40468856 GPencil: Remove GP_DATA_PYTHON_UPDATED used by old engine 2020-03-30 18:54:41 +02:00
2c9e27f209 Fix T75144 Grease Pencil: Python generated strokes flicker and crash
This was caused by a flag not being reset in time, causing discard of
batches already queued to be drawn.
2020-03-30 18:38:15 +02:00