Commit Graph

420 Commits

Author SHA1 Message Date
b55c78a289 Simulation: Add modifier to access simulation data
For now the "Simulation" modifier only exists for point cloud objects, because
we need this for the particle system. Right now, the modifier is doing nothing.

There is a new `DEG_add_simulation_relation` function that is used
by the modifier to make sure that the simulation is evaluated before
the modifier is executed.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D7549
2020-05-13 12:39:17 +02:00
eb4e3bbe68 Simulations: Add new simulation data block
This data block will be the container for simulation node trees.
It will be used for the new particle node system (T73324).

The new data block has the type `ID_SIM`.
It is not visible to users and other developers by default yet.
To enable it, activate the cmake option `WITH_NEW_SIMULATION_TYPE`.

New simulation data blocks can be created by running `bpy.data.simulations.new("name")`.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7225
2020-04-20 10:45:18 +02:00
d138cbfb47 Code Quality: Replace for loops with LISTBASE_FOREACH
Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.

Differential Revision: https://developer.blender.org/D7320
2020-04-03 19:27:46 +02:00
12b621059a Cleanup/refactor: remove BKE_idcode, in favour of BKE_idtype.
Mpving utils from idcode to idtype proved to be somewhat painful for
some reasons, but now all looks good.

Had to add a fake/empty shell for the special snowflake too,
`ID_LINK_PLACEHOLDER/INDEX_ID_NULL`...
2020-03-19 19:39:23 +01:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
b0a1cf2c9a Objects: add Volume object type, and prototypes for Hair and PointCloud
Only the volume object is exposed in the user interface. It is based on OpenVDB
internally. Drawing and rendering code will follow in another commit.
https://wiki.blender.org/wiki/Source/Objects/Volume
https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes

Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES
build option. These are unfinished, and included only to make it easier to
cooperate on development in the future and avoid tricky merges.
https://wiki.blender.org/wiki/Source/Objects/New_Object_Types

Ref T73201, T68981

Differential Revision: https://developer.blender.org/D6945
2020-03-18 11:23:05 +01:00
de9c7bae7b GPencil: Join Tint and Vertex Color modifier
Both are doing almost the same and can be merged. This reduce complexity for user and less code to maintain.

Reviewed By: mendio, pepeland, fclem

Differential Revision: https://developer.blender.org/D7134
2020-03-13 10:28:59 +01:00
29f3af9527 GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.

Also, a huge code cleanup has been done at all levels.

Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.

Differential Revision: https://developer.blender.org/D6293
2020-03-09 16:27:24 +01:00
b2ee1770d4 Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.

This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.

Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.

Also ran clan clang format on affected files.
2020-03-06 17:19:23 +01:00
bba4a09b2f Cleanup: use 'BKE_' prefix for BKE_deform API calls
- Use 'BKE_object_defgroup' prefix for object functions.

- Rename 'defvert_verify_index' to 'defvert_ensure_index'
  since this adds the group if it isn't found.
2020-03-06 12:56:44 +11:00
38e569cb1f Cleanup: use UI_GetThemeColor3ubv when alpha is ignored 2020-02-15 10:40:41 +11:00
f3a3a976b7 Refactor: move Library-specific functions into proper BKE_library file.
Even though we do not have much of those, this might change in the
future, and in any case having specific functions for this ID type in
generic `BKE_lib` area was really confusing.
2020-02-10 17:10:17 +01:00
56116bbdf4 Cleanup/refactor: Rename BKE_library files to BKE_lib.
Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.

Part of T72604.
2020-02-10 13:00:42 +01:00
6f3e498e7d Cleanup: use of 'unsigned'
- Replace 'unsigned' used on it's own with 'uint'.
- Replace 'unsigned const char' with 'const uchar'.
2020-02-08 01:02:18 +11:00
78872b3360 Fix T73499: Crash on hiding parent and all children of an object if one child is in an excluded collection
Dont act on a base which cannot be found in the viewlayer.
Oversight in rB41858a73111d.

Maniphest Tasks: T73499

Differential Revision: https://developer.blender.org/D6721
2020-01-30 11:08:03 +01:00
d27ccf990c Mantaflow [Part 6]: Updates in /blender/source
A collection of smaller changes that are required in the /blender/source files. A lot of them are also due to variable renaming.

Reviewed By: sergey

Maniphest Tasks: T59995

Differential Revision: https://developer.blender.org/D3855
2019-12-16 16:37:01 +01:00
f050fa3253 Modifier: New Weld Modifier
Part of T70240

This is the initial implementation of Weld Modifier.
New features will be added later.

ToDo:
- Seams: restrict welding to vertices along boundary edges.
- Edge Collapse: collapse edges below the length threshold.
- New icon.
- Some customdata are not being correctly interpolated.

Differential Revision: https://developer.blender.org/D6383
2019-12-11 22:31:20 -03:00
2f05c79db3 Fix T72182: Fade Layers Option does not work when activating a layer from Dope Sheet or Outliner
The layer was activated, but the datablock was not tagged to recalc GPU cache.
2019-12-05 10:19:49 +01:00
249f4423ee Cleanup: doxygen comments
Also correct some outdated symbol references,
add missing 'name' commands.
2019-11-25 01:51:11 +11:00
0dd9e55d21 Fix T71247: Outliner pose toggle looses bone selection
The outliner didn't account for weight-paint + pose-mode,
making it consider all pose bones unselected.
When syncing selection, bones were unselected.

This adds a context argument to passed to drawing functions since
finding the weight-paint pose-object in the drawing loop isn't efficient.
2019-11-02 04:32:50 +11:00
c07eaa3384 Cleanup: argument naming, redundant NULL checks 2019-10-03 07:32:28 +10:00
1de7717ed7 Outliner: new icons for sequences and contraints
Adds a new icon for the action constraint so the icon draws with the
constraints color. Also adds two new icons for sequencer meta strips
and duplicate strips for use in the outliner sequence display mode.

The meta strip icon could be used in the sequencer sidebar.
2019-08-22 14:40:33 -06:00
666d74e4d6 Fix T68444: outliner bone visibility not updating
Tags for update when pose bone visibility is toggled in the outliner.
2019-08-20 22:30:32 -06:00
55c626770e Fix T68429: wrong pose bone hide icon in outliner
The hide icon was drawing instead of the disable in viewports icon.
2019-08-20 22:17:27 -06:00
05f2ccd6d4 Outliner: Draw sequencer and vertex group icons
Draw icons for sequencer and vertex groups. The sequence
types need updates because they all draw in various colors
and some sequence types do not have an icon.
2019-08-16 12:30:54 -06:00
01006aa45d Outliner: Allow select on row icons
Allow selection of subtree elements on a collapsed element's
row. Because subtree elements are aggregated by type, a select on
an icon that represents multiple subtree elements will invoke a
popup menu to select the specific subtree element.

Also draws highlights on cursor hover over a row icon.

Any child elements that are linked to multiple collections will
only be listed in the popup one time, and selection from the
popup will select the first instance in the subtree.
2019-08-16 12:30:54 -06:00
bf95ab6bb2 Outliner: Draw constraint icons and enable button
Draw all constraint icons and enable/disable restrict buttons.

The action constraint needs its own icon. It currently draws white
instead of the blue modifier color.
2019-08-16 12:30:53 -06:00
71eb653280 Outliner: Synced selection and active element highlighting
Adds a toggle to the filter menu for outliner synced selection. Enabled
by default, this ensures selection is synced between objects, bones, and
sequences. An active outliner element theme color is added to indicate
which element is active.

Synced selection is controlled on the operator level. Each operator
that modifies selection for objects, bones, sequences, or outliner
elements needs to call the respective ED_outliner_select_sync_from..
function to tag outliners to be synced.

Syncing is done lazily on outliner draw.
2019-08-16 12:30:53 -06:00
b4a325f535 Cleanup: use unsigned char for theme colors
Nearly all byte-color functions use 'uchar'
causing casts when then colors were passed in.

Declare as uchar to remove the need for casts.
2019-08-06 04:35:22 +10:00
2425401a59 Cleanup: spelling 2019-08-04 12:51:44 +10:00
Dalai Felinto
a6b7ee2a1e Fix T66948: Outliner - collections/objects with wrong active state
If the parent collection was out of view we were not taking its
properties into consideration. We need it even when not drawing the
parent to set active/inactive values for its children.

Related Task: T66948

Reviewers: brecht

Subscribers: Zachman

Differential Revision: https://developer.blender.org/D5272
2019-07-17 19:38:54 -03:00
805cabdf17 Fix T64483: crash when hovering over outliner after closing render window
The `tselem->id` pointer can also be used for non-ID data (according to
this comment in DNA_outliner_types.h:

```
/* XXX We actually also store non-ID data in this pointer for identifying
 * the TreeStoreElem for a TreeElement when rebuilding the tree. Ugly! */
```

As such, I don't mind adding a `NULL`-check in the
`is_object_data_in_editmode()` function. After all, when there is no
object, its data certainly is not in edit mode.
2019-07-09 11:52:16 +02:00
Dalai Felinto
68c39e2b41 Fix T66327 1/2: Outliner dupli empty is shown as collection when a different duplitype 2019-07-05 12:24:31 -03:00
2740bdfff9 Fix T66362, T66004: Cycles holdout should override indirect only
Now it works again like 2.7, rather than objects disappearing from camera
rays when both options are on.
2019-07-04 18:16:36 +02:00
b7a03eed8b Fix T66238: Spelling typo 2019-06-28 22:01:26 -04:00
Alessio Monti di Sopra
f9e4568550 UI: use force icon for objects in outliner, fix missing redraw when changing type
Differential Revision: https://developer.blender.org/D5008
2019-06-21 18:29:24 +02:00
edda93caf9 Cleanup: clang-format 2019-06-15 09:08:46 +10:00
83661a5cfe Outliner - Replacing GP Layer Icon
This only replaces ICON_GREASEPENCIL with ICON_OUTLINER_DATA_GP_LAYER icon

Differential Revision: https://developer.blender.org/D5073

Reviewed by Dalai Felinto
2019-06-14 14:59:44 -07:00
23254ce4ee Cleanup: Rename: Static Override -> Library Override.
Better to make internal code naming match official/UI naming to some
extent, this will reduce confusion in the future.

This is 'breaking' scripts and files that would use that feature, but
since it is not yet officially supported nor exposed in 2.80, as far
as that release is concerned, it is effectively
a 'no functional changes' commit.
2019-06-14 23:21:12 +02:00
34644f520a UI: Outliner - GP Icon Changes
Changes all GP layer icons to Pencil and highlights selected layer with background color.

Differential Revision: https://developer.blender.org/D5073

Reviewed by Dalai Felinto
2019-06-14 09:55:07 -07:00
e76b223ea3 Outliner - Notify on GP Layer Change
This adds NA_SELECTED to notifier when selecting Grease Pencil layers so Properties Editor will update

Differential Revision: https://developer.blender.org/D5073

Reviewed by Dalai Felinto
2019-06-14 09:48:42 -07:00
1688a57a8e Fix T65783: Gpencil Edit mode doesn't round data icon
See D5071 for more details

Thanks to @brecht for his help
2019-06-13 20:38:44 +02:00
6529d20d79 Cleanup: spelling in comments 2019-06-12 09:43:49 +10:00
2820870a13 Partial revert of e388cd8bb4
The constraint icons are now no longer shown in the Outliner again.

This needs a more robust implementation that also works for bones & pose mode.

The new constraint icons are still shown in the Constraint Properties.
2019-06-04 19:21:11 +02:00
e388cd8bb4 UI: Add icons to Constraints
Each constraint now has a unique icon, just like modifiers.

Icons are designed by Andrzej Ambroż & Alessio Monti, with user input.

Patch by Alessio Monti.
2019-06-04 18:10:47 +02:00
Dalai Felinto
6f9518f243 Fix T64990: Isolate collection wrong reaction
Bringing the same logic we do in the outliner restrict column callback
and the menu call.

Also removing the "change depsgraph" logic there. Isolate collections
should not affect depsgraph relations (if it does it is to be tackled
separately anyways).
2019-05-31 15:51:45 -03:00
a63ac425d0 Outliner: Correct outliner width computation
Before it was not possible to see everything in the outliner
when there are e.g. long icon rows. This is because Blender
did not allow panning the view to the right, since it did not
know the actual width.

Most of the code to compute the width correctly was there already,
but there were a couple of issues that made it not work.

* The tree width was computed before the tree was drawn.
This does not work, since the width is only known, after
it is drawn.
* Every `TreeElement` stores its right-most position in `xend`.
However, in the current code, the `xend` of e.g. an object is
the position where the text ends. The `xend` of the icons
is stored in the sub-tree-elements. Therefore, to compute
the maximum width, you may not skip the closed tree elements.
* The current drawing code had an early exit when the icon row
would not be visible anymore. This also skipped the calculation
of `xend`. So it would work correctly, when the icon was visible
a little bit, but not when it was not visible at all.

This patch fixes these issues. So even in more complex files, the
width is computed correcly. At least I haven't found a case, where
it does not.

Unfortunately, some optimizations had to be turned off, to make
it correct.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4887
2019-05-29 16:02:04 +02:00
Dalai Felinto
6539cf3199 Visibility panel: Use "toggle" keyword
No functional nor visual change.
This is a partial revert of 0910932e71.

The toggle option was introduced on 6640bcca74.
This allow us to simplify the outliner draw code so it uses the icon as
defined in the RNA (as oppose to get the value there once again).
2019-05-22 16:22:02 +00:00
5189bef654 Fix outliner drawing unselected active objects as if they are selected
Now we always draw a roundbox behind the active object icon, and only change
the text color if the active object is also selected. This matches the 3D
viewport better.
2019-05-20 18:10:12 +02:00
Dalai Felinto
785ff8e1d2 UI: add Visibility panel for objects
The outliner should not be the only way for users to change these settings.
The Python API was extended to keep these properties positive and keyframable.

Differential Revision: https://developer.blender.org/D4889
2019-05-20 13:47:37 +02:00