Fairly critical code mistake actually, since it uses malloca,
BLI_smallstack should *never* be declared inside a loop...
Also optimized handling of the `loop_weight` heapsimple, we can also
only create and use a single one for all edited objects...
Found two other operators potentially affected by same issue (split
normals, and weld edges into faces).
Overriding datablock should never have an editable name.
This also moves the check for linked/overridden datablocks above the
check for master-collection (otherwise a linked/overriden collection
could still be renamed)
Maniphest Tasks: T76711
Differential Revision: https://developer.blender.org/D7718
Parenting to a curve path animation depends on both geometry and
transform components. Conversion of mesh to curve will make it so
parent have path animation, conversion of curve to mesh makes it
so there is no more path animation. Both cases affects children
of the converted objects, and it's not possible to rely on special
case for curve parent in the dependency graph as that link will be
lost after conversion of curve to mesh.
Simplest approach is to tag object for both geometry and transform
update, which will ensure all children are at valid state after
the conversion.
For now the "Simulation" modifier only exists for point cloud objects, because
we need this for the particle system. Right now, the modifier is doing nothing.
There is a new `DEG_add_simulation_relation` function that is used
by the modifier to make sure that the simulation is evaluated before
the modifier is executed.
Reviewers: brecht, sergey
Differential Revision: https://developer.blender.org/D7549
Propagation when changing sculpt level was missing. In fact, the mask
was simply completely removed when changing sculpt level.
Subdivision worked for simple and linear subdivision, but Catmull-Clark
was giving empty results.
Fixes propagation part of T76386.
Making this work reliably on the event system side is difficult. So
instead, let the toggle icons take and swallow double-click events on
the UI handler level.
The second change in this patch seems to be only needed for touchpads.
Without it, renaming would still be triggered sometimes, because the
hovered button wasn't re-activated fast enough.
Remove resetting of ID uuid session counter, it is not really needed
anymore, and not trivial to do this properly everytime.
Thanks @brecht for investigating this.
This was returning true in edit mode, causing the crash
Reviewed By: jbakker
Maniphest Tasks: T76488
Differential Revision: https://developer.blender.org/D7645
The file attached in the report has a cloth brush saved with a particle
mass of 0.0, which causes all sort of issues in the solver. I don't know
how that brush was created, but it does not seems to be possible to do
in the current version (reset values are correct, property limits are
correct and a default brush is created in versioning_defaults). This
resets all brushes with an invalid value to 1.0.
Reviewed By: jbakker
Maniphest Tasks: T75347
Differential Revision: https://developer.blender.org/D7698
nearest_vertex_co was not reset when a new triangle was intersected by
the ray, so it was always returning the closest vertex to the real
cursor position in any triangle, which was not always the triangle under
the cursor.
Reviewed By: sergey
Maniphest Tasks: T75968
Differential Revision: https://developer.blender.org/D7485
Adds an 'About Blender' dialog to the 'App' menu to display information like branch and hash.
Differential Revision: https://developer.blender.org/D7146
Reviewed by Campbell Barton
Disable (skip) preftching scene strips if they target 3D scene.
Try to continue prefetching complete frame if disk cache images are found.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D7514
If the orietation is setted as a parameter, it is best to refer
to it as a constraint orietation so that it can be reused in
successive axis presses.
This is useful to retrieve the orientation of the extrude for example.
In this case giving `CTX_wm_menu()` priority over `CTX_wm_region()` is all
that's needed and makes sense (since we want exactly the hovered button, not
some other active button in the region/menu hierarchy).
The situation with pop-ups is still tricky, see T73565. But as a first step
it's probably good to let functions be more explicit about what they want when
querying UI context. So I added a variation of a UI-context function for cases
like this.
Do not execute the operator to change the Graph Editor cursor when changing the
active frame through the scrubbing region. This is not what users expect, see
T76599.
Removes an explicit exception to not let the regular frame change operator
execute in the Graph Editor. It was needed to let the cursor operator run
instead, but the interplay between the two operators is now handled at keymap
level.
Fixes T76599.