Commit Graph

19 Commits

Author SHA1 Message Date
2a8484bc24 RNA
* Disable editable pointers for now, difficult to support well.
* Swap parameters in RNA_access.h functions to make it more
  consistent.
* Rename rna members for operators to wmOperatorType.srna, and
  wmOperator.ptr, to make the distincton a bit clearer.
• Removed the RNA_int_default and similar functions, they're too
  confusing. RNA_property_is_set can still be used to achieve
  the same goal.
* Add functions to create RNA pointers.

Some example code for RNA data access and operator properties:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNAExampleCode
2008-11-24 15:51:55 +00:00
41ac50b3d3 Work on gesture, some more cleaning.
- Added standard "tweak" gesture operator, which can be set per region, to
  generate EVT_TWEAK events. You can configure tweaks for any mouse button
  and have handlers for such events check for modifiers etc.
  It even stores tweak direction (8 directions). Might be fun to experiment 
  with tweak gestures N, S, etc. :) 
  In general it can be used to replace the current tweak code in 2.48 
  (std_rmouse_transform). 
  
  Test added: on screen level it now adds LMB tweaks, if tweak-South it splits
  the area. Will be removed of course. 

- Added to Border operator a property to store event used to end border with.

- Moved the "AZone" triangle drawing to the right context (area). It was on
  screen level, not respecting area-redraws. Also cleaned up drawing for it,
  and moved the "swap buffers indicator" square to look nicer. Those squares
  are only for test!

- event-match function had bad code for checking for event-value. Made a 
  "KM_ANY" define so keymaps can be defined ignoring event values.

- Gesture todo: lasso, "real gesture" (like blender now has)
2008-11-24 10:45:36 +00:00
c6da2a59d8 RNA
* Added RNA for operators. This still uses ID properties internally,
  but through the RNA API now. The OP_get/set_* API that was used is
  replaced by the RNA API. Currently RNA properties for operators are
  defined at runtime since it means operator registration can be done
  in a single function.
* Changed the existing operators to use this system, I haven't defined
  user interface names yet though. I also think there need to be some
  conventions on which properties to expose to make these operators
  usable in macros, for example if mouse coordinates should be stored
  or not.
* When using ID properties through defined RNA properties, it now
  checks that the ID property actually matches the RNA property and
  removes/overwrites it otherwise. This ensures that you can safely
  get/set arrays for example without having to worry that some
  external thing may have changed the length.
* Documentation now has some information on RNA + ID properties.

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA
2008-11-21 19:14:38 +00:00
a1b2c0c0fb Code shuffle to make a bit more structure.
- operator definitions, callbacks, registry to WM and handlers for it are
  now always in a file xxxx_ops.c or xxxx_operators.c, in the bottom you
  will find the registry and handler code.

- fixed some confusing naming conventions "rip_area vs area_join" etc. Now
  stick to convention to first name subject, then operation (like UI :).
  So it's area_rip, screen_add, and so on. 

- Nicely put exported calls (outside module) together in bottom: this using
  names such as ED_screen_duplicate(). 

- Moved Operator-Property API to new C file.
2008-11-19 16:28:11 +00:00
fd8c94fdb1 2.5: gesture code in WM
- Simplified and cleaned previous border code
  It was a bit too complex, too many data manipulations

Original idea was to have WM API calls to manage border, circle, lines, 
lasso, etc. This now means that WM provides callbacks for custom operators,
so it's very easy to make them. Check bottom of screen_edit.c for an
example. 

Currently two borders were coded; with and without cross hair.
Press Bkey in any area-region to test it (note: time window has wrong matrix!)

Some specs to note:
- gestures are in region space, and draw 'over'. That latter still needs some
  work when we do real composites.
- only the active region is redrawn.
- on todo is the generic gesture engine for 'tweak' or like how currently grab
  gestures in Blender work. These will be configurable per area-region, and WM
  then will send the proper "Gesture Event" with properties (N, S, E, W, etc)
  to which you then can assign operators. Such events will be generated with low 
  priority, so other handlers who swallowed mouse events have preference.
2008-11-19 13:16:05 +00:00
13ac9079cc Cleanup of area-rip operator
- moved from WM to Screen code (it uses active area)
- less code :) result of cleaning some calls
- added WM_window_open() to WM API for this
- now opens new window on top of area, and leaves old screen unaffected
  (simple, atomic, the 'do not think for user' convention :)
2008-11-18 13:51:02 +00:00
a06f4f3817 == Rip Area into new Window Operator ==
- operator that rips current area into new window
- implemented on the window level.
- sets C->area in current context if necessary
== fix ==
- small bugfix: missing return in WM_event_add_keymap_handler
2008-06-19 19:09:21 +00:00
a019f1d3d6 2.5 Branch
==========

* Changed wmOperatorType, removing init/exit callbacks and adding cancel
  callback, removed default storage in favor of properties. Defined return
  values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
  handlers. Now it frees based on return values from callbacks, and just
  keeps a wmOperator on the heap. Also it now registers after the operator
  is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
  otherwise, gives more readable code in my opinion. Added OP_verify_*
  functions to quickly check if the property is available and set if it's
  not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
  which takes a function pointer instead of a list, avoids macro's and
  duplicating code.
* Fix a crash where the handler would still be used while it was freed by
  the operator.

* Spacetypes now have operatortypes() and keymap() callbacks to abstract
  them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
  SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
  leaving that context, instead of leaving the pointers there.

* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
  cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
  give link errors.

* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
  the frame.
2008-06-11 10:10:31 +00:00
0db1aed7e1 More change to the gesture manager.
After check this a little more I make some changes to the
API and now work on the following form:
	WM_gesture_init(C, type);

	while() {
		/* handler event, etc */
		/* if something change. */
		if(need_update) {
			/* update the gesture data and notify about it. */
			WM_gesture_update(C, data);
			WM_event_add_notifier (.. WM_NOTE_GESTURE_CHANGE ..);
		}
	}
	WM_gesture_end(C, type);

Another of the change is that now the gesture data is a link list
in the window struct, so we can have multiples "gestures" (but
of different type) at the same time.

Also take care that the "gesture data" is reusable, that mean that
only alloc it 1 time and use in all the place, that is
why don't support multiple gesture of the same type, but of course
that can be change.
2008-01-19 21:54:33 +00:00
b80049a139 New "Gesture Manager" system.
This is a first implementation of the "gesture manager" system,
the idea is put the WM in a automatic draw mode so we can
implement different "Gesture types" to draw different class
of data (lasso, bound box, etc).

The gesture data is passed through the data field of the notifiers,
i think that we can change this to something like:
	WM_gesture_init(C, data); /* put the data in the context. */

	while() {
		/* send WM_NOTE_GESTURE_CHANGED to update screen */
	}

	/* send event and free the data in the context. */
	WM_gesture_end(C);

Also i add a new operator and event to test the gesture manager.
The new operator is the "border select" function, just press BKEY
in the window and LMB or ESCKEY to exit.
In the case of LMB you can see a print in the console about the
BORDERSELECT event.

All this still need a lot of work, comment are welcome.
2008-01-19 17:54:05 +00:00
da11a3f38e Operators: Join Areas
add split area to screen manager
- RMB+ALT down on area edge activates
- mouse move interactively to area that is to be removed
- LMB to confirm, ESC to cancel
TODO: 
- notifications for interactive drawing to mark area to remove

Some fixes
- uninitialized var warning.
- exit function of operators need to run before modal handler is removed if operator is used there.
- replaced MEM_mallocN with MEM_callocN to get rid of uninitialized mem for wmOperator.
- respect return value of wm_handler_operator_call() and break out of operator handling.
2008-01-15 20:42:00 +00:00
Nathan Letwory
6ce20f2968 * add exit app with CTRLKEY+QKEY. 2008-01-15 18:54:38 +00:00
5ed9571ea5 More "data types" for the Operator property system.
Now you can set/get: float, arrays (int and float) and string.

The only special function is OP_get_string, it is special
because return a pointer to the IDProperty data, so you can't
change/resize/free the string.

It's possible "fix" this with:
 1) Return a "const char"
 2) Return a duplicate string

All this new function are not in use yet, but i make a simple test
with the "move areas" operator (add a property of every type and then
print the result in the other size) and work fine, more test are welcome.

Other thing to check is the new OP_free_property function, because this
properties are only local to the operator, i choice free all this in the
"exit callback" of every operator (only move areas have property now), 
so comment about this are welcome too :)

Also add some notes to the WM_api.h file.
2008-01-15 04:49:09 +00:00
2a0055401e New API to access Operator properties.
This is a simple API around IDProperty to store properties
in the Operator, it is really simple and this first commit
just add support for IDP_INT data type.

Take care that this "properties" are not save yet and you get
some "Error totblock" more with this.

I add some notes to the WM_api.h file, please check this,
comment and ideas are welcome.
2008-01-14 19:44:20 +00:00
43cf3af8c0 Blender 2.5 project: added first more complex handler + operator
- on mouse-over edge, you can drag area borders around.
- note it's a handerized system now, so it updates UI while you
  move mouse.

Feedback needed:

- read bottom part of the screen_edit.c file. It's the proposed
  method for adding tools and handlers. I think it's close, but
  might need some tweaks.
2008-01-10 17:38:17 +00:00
1363134dee Whole lot of changes.... here a shortlist:
- removed editors/area and put this all in screen
- added first python calls (note, a new c file for scriptlinks)
- added view3d editor callbacks (no drawing yet)
- added files in editors/interface

(Cmake and Scons has to be fixed, help welcome!)

- now areas/headers are being converted on file read
- note: previously saved 2.50 files will crash!!! (.B.blend)
- area regions are being drawn, first handler for cursor added (on edge)
- window duplicate and scale works correct for screen subdiv

Todos for me:

- need to fix things in syntax (function names) a bit still
- more operators for screen
- define how Context will work... still unresolved when it gets set
- docs!

Reviews of code structure is welcome!
There are also more todos now for others, but it can wait a couple of days
2008-01-07 18:03:41 +00:00
2df4ef711a More work on restoring Blender;
- brining back subwindow management
- removing more bad level stuff
2008-01-01 15:53:38 +00:00
Nathan Letwory
bcb14c2a0f * add fullscreen toggle operator (for testing fullscreen states in win32). hotkey is FKEY. Do test on other platforms, too. 2008-01-01 09:07:02 +00:00
a1c8543f2a Step 3 for the initial commits for 2.5: removing src/ and python,
adding new windowmanager module, and the first bits of new editors
module.
2007-12-24 18:27:28 +00:00