Commit Graph

376 Commits

Author SHA1 Message Date
2abfcebb0e Cleanup: use C comments for descriptive text
Follow our code style guide by using C-comments for text descriptions.
2020-10-10 22:04:51 +11:00
6a9e9bef44 Cleanup: Reduce indentation by returning early
Checking for NULL icons or draw info can remove some indentation later
in the funcitons, making the code more readable.
2020-09-21 13:21:22 -05:00
d93db4f30c Cleanup: Declare variables where initialized 2020-09-21 12:14:31 -05:00
0e78dacb4d Cleanup: change enum usage so types are explicitly listed
Structure switch statements so new missing items cause warnings.
2020-09-18 11:15:12 +10:00
1dda60792c Cleanup: use 'UI_icon_*' prefix for icons API
- UI_collection_color_icon_get -> UI_icon_color_from_collection
- UI_idcode_icon_get           -> UI_icon_from_idcode
- UI_library_icon_get          -> UI_icon_from_library
- UI_mode_icon_get             -> UI_icon_from_object_mode
- UI_rnaptr_icon_get           -> UI_icon_from_rnaptr
- UI_alert_image               -> UI_icon_alert_imbuf_get
- UI_preview_render_size       -> UI_icon_preview_to_render_size
- UI_id_icon_render            -> UI_icon_render_id
2020-09-18 10:24:14 +10:00
4c3813fb32 UI: Show color tagged collection icons in menus
Draw color tagged collection icons in the link to collection, add
collection instance, collection instance search, and remove collection
menus.

Manifest Task: https://developer.blender.org/T77777

Differential Revision: https://developer.blender.org/D8622
2020-09-15 12:47:09 -06:00
452a1c7b38 Collections: Add color tagging
This adds color tagging to collections. There are 8 color
options which are themable in the user preferences, with an additional
option for no color tag by default.

This adds a new filled collection icon and 8 colored variants of the
icon that can be themed in the user preferences.

In this commit the only interface to setting the color tags is through
Python, and there is nowhere in the interface where the collections are
shown colored. Setting and viewing the color tags from the outliner will
follow.

Manifest Task: https://developer.blender.org/T77777

Differential Revision: https://developer.blender.org/D8622
2020-09-15 12:47:09 -06:00
2e4569abbc Fix remaining GL calls/type preventing from building due to recent cleanup 2020-09-12 19:48:52 +02:00
2110af20f5 Outliner: Move mode toggling to left column
Add a column of icons in the left gutter of the outliner for controlling
the interaction modes of objects. When an object is in a mode other than
object mode, the mode icon will draw to the left of that object. Any
other objects that are valid to be added or swapped into the mode are
drawn with a dot to the left of the object.

Clicking the dot to the left of an object will swap that object with the
current active object in the interaction mode. For edit and pose modes,
ctrl clicking the dot will add that object to the current mode.

Clicking the mode icon next to the active object removes it and all
other objects from the current mode.

The behavior is nearly identical to the previous edit/pose mode toggling
by selecting the mesh and armature datablocks, with additional support
for all interaction modes.

Currently two undo steps are pushed to prevent an assert.

Part of T77408

Manifest Task: https://developer.blender.org/T68498

Differential Revision: https://developer.blender.org/D8641
2020-09-10 09:01:27 -06:00
63916f5941 Cleanup: reduce variable scope 2020-09-09 18:41:07 +02:00
ab95cdaba9 GPUTexture: Change texture creation API
This is to modernize the API:
- Add meaningful name to all textures (except DRW textures).
- Remove unused err_out argument: only used for offscreen python.
- Add mipmap count to creation functions for future changes.
- Clarify the data usage in creation functions.

This is a cleanup commit, there is no functional change.

# Conflicts:
#	source/blender/gpu/GPU_texture.h
2020-09-05 17:49:14 +02:00
bac4606937 Cleanup: GPUTexture: Remove use of GPU_texture_create_nD
Use creation + update function instead.
2020-09-05 17:49:14 +02:00
31c77a14af GPUTexture: Add support for samplers
This just add back the support.
This commit also includes a bit of cleanup.

# Conflicts:
#	source/blender/gpu/GPU_texture.h
2020-09-05 17:49:14 +02:00
371ddda4d0 Cleanup: Clang-Tidy readability-redundant-preprocessor fixes
Remove redundantly nested `#if` and `#ifdef` statements.

One nested `#if 0` block was left untouched, as it's in particle code
that's no longer maintained. Furthermore, that block also has some
explanation as to the differences between the enabled & disabled parts.

One nested `#if 0` construct was completely removed, leaving only the
actually used bit of code. There was no explanation as to the usefulness
of the disabled code, and it hasn't been touched in years.

No functional changes.
2020-09-04 11:26:26 +02:00
052538edc1 Cleanup: Use GPUBatch for icon and area drawing
This is in order to remove GPU_draw_primitive to streamline the drawing
abstraction.
2020-09-01 00:30:36 +02:00
add48c0074 Cleanup: use const variables in interface code 2020-08-26 10:31:44 +10:00
bf1b622dd9 GPUState: GPU_blend final API renaming
We now use GPU_blend for enabling / disabling blending and explicitly
set the blend equation.
2020-08-18 21:30:10 +02:00
10558d6973 Cleanup: GPUState: remove use of GPU_blend_set_func 2020-08-18 21:30:10 +02:00
969bcf0793 Cleanup: GPUState: Replace blend func separate by enum 2020-08-18 21:30:10 +02:00
025dc31d28 GPU: Remove GL constant from BIF_glutil 2020-07-26 21:07:25 +02:00
eb5cd628bd Fix T79089: Crash changing themes
Regression from 2840782d84.
2020-07-20 17:52:58 +10:00
2840782d84 Cleanup: GPU: Make icon drawing use GPUTexture
This remove all gl function calls. Adds a new sampler only
for icon drawing.
2020-07-18 03:43:51 +02:00
f3b8792b96 Cleanup: Interface, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/interface` module.

No functional changes.
2020-07-03 14:48:37 +02:00
937d89afba UI: Show library status icons in search menus, rather than letter prefix
Rather than a `L` (linked), `O` (overridden) or `M` (missing) prefix for the
name, show the existing library status icons. See D7999 for screenshots.

Note that when using preview icons, or if the search menu contains items with
own icons (e.g. brush icons), we still fallback to the prefix solution.

Zero or fake user is still indicated with a prefix.

Differential Revision: https://developer.blender.org/D7999

Reviewed by: Bastien Montagne, William Reynish
2020-06-29 17:28:37 +02:00
b82cb0ad32 Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensure 2020-06-02 16:46:38 +02:00
cecda64e2e GPU: ShaderInterface: Refactor to setup all uniform at creation time
This remove the complexity of queriying the locations at runtime and
allows for more performance and upfront binding specifications.

The benefit of doing everything at creation time is that we can assign binding
points in a predictable order which is going to be somewhat the same for
every similar shader.

This also rewrite GPU_vertformat_from_shader to not use shaderface.

This is to keep the shaderface simple. If it becomes necessary to not query
the shader after creation (i.e: vulkan?) we could just create the vert
format in advance at compilation for PyGPU shaders.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7879
2020-06-02 12:11:39 +02:00
9947b1fda6 Merge branch 'blender-v2.83-release' 2020-05-12 12:53:48 +10:00
8770f35305 Cleanup: remove DNA_screen_types.h, use struct qualifier
Also remove draw-manager & depsgraph headers in interface_icons.c

Change this in 2.83 to prevent merge issues in master with
interface_intern.h header.
2020-05-12 12:46:29 +10:00
21f811cb6d Merge branch 'blender-v2.83-release' 2020-04-22 11:37:36 +02:00
f7374737ef Fix T75909: icons memory leak in headless build 2020-04-21 21:44:44 +02:00
eb4e3bbe68 Simulations: Add new simulation data block
This data block will be the container for simulation node trees.
It will be used for the new particle node system (T73324).

The new data block has the type `ID_SIM`.
It is not visible to users and other developers by default yet.
To enable it, activate the cmake option `WITH_NEW_SIMULATION_TYPE`.

New simulation data blocks can be created by running `bpy.data.simulations.new("name")`.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7225
2020-04-20 10:45:18 +02:00
905c0269f3 Cleanup: Rename ScrArea variables from sa to area
Follow up of b2ee1770d4 and 10c2254d41, part of T74432.
Now the area and region naming conventions should be less confusing.

Mostly a careful batch rename but had to do few smaller fixes.

Also ran clang-format on affected files.
2020-04-03 13:34:50 +02:00
600a627f6e Cleanup: use abbreviated names for unsigned types in editors 2020-04-03 16:21:24 +11:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
b88ca3e6d1 Cleanup: Resolve HKEY conflict
Both the MS headers and blender headers define the HKEY
which gives all kind of inclusion order issues.

This diff renames all *KEY constants to EVT_*KEY to resolve
this conflict.

Reviewed By: brecht , dfelinto

Differential Revision: http://developer.blender.org/D7164
2020-03-18 10:38:37 -06:00
d8897bed99 Fix headless and Python module build after recent alert icon changes 2020-03-18 13:31:49 +01:00
b0a1cf2c9a Objects: add Volume object type, and prototypes for Hair and PointCloud
Only the volume object is exposed in the user interface. It is based on OpenVDB
internally. Drawing and rendering code will follow in another commit.
https://wiki.blender.org/wiki/Source/Objects/Volume
https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes

Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES
build option. These are unfinished, and included only to make it easier to
cooperate on development in the future and avoid tricky merges.
https://wiki.blender.org/wiki/Source/Objects/New_Object_Types

Ref T73201, T68981

Differential Revision: https://developer.blender.org/D6945
2020-03-18 11:23:05 +01:00
b037816980 Cleanup: shadow warning, clang-format 2020-03-15 21:42:06 +11:00
a210b8297f UI: Larger Alert Icons
Adding a set of larger icons for use in informational dialogs.

Differential Revision: https://developer.blender.org/D6859

Reviewed by Campbell Barton
2020-03-14 11:05:09 -07:00
29f3af9527 GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.

Also, a huge code cleanup has been done at all levels.

Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.

Differential Revision: https://developer.blender.org/D6293
2020-03-09 16:27:24 +01:00
Yevgeny Makarov
03a29090b5 UI: invert toolbar icon colors for light toolbar button background
Fixes T64177.

Differential Revision: https://developer.blender.org/D6649
2020-02-03 18:41:49 +01:00
01a3482742 Merge branch 'blender-v2.82-release' 2020-01-28 14:45:19 +01:00
Yevgeny Makarov
5536be2cfe UI: better preserve icon sharpness at different UI scales
This changes the GL_TEXTURE_MIN_FILTER parameter from GL_LINEAR_MIPMAP_LINEAR
to GL_LINEAR_MIPMAP_NEAREST. It gives a sharper result, since with these
settings only down scaling is used.

Differential Revision: https://developer.blender.org/D6662
2020-01-28 14:44:20 +01:00
Yevgeny Makarov
50d65d5a2e Fix: icon alpha theme option does not affect toolbar icons correctly
Differential Revision: https://developer.blender.org/D6535
2020-01-28 10:14:13 +01:00
7c2217cd12 UI: File Browser Volumes and System Lists Icons
Allows each File Browser list item in Volumes and System to use individual icons.

Differential Revision: https://developer.blender.org/D5802

Reviewed by Julian Eisel
2019-12-06 13:10:30 -08:00
43a8fdb6ad UI: add icon for drawing space key
Drawing was already added, only the icon was missing.
2019-10-29 04:50:04 +11:00
93e8c962fc Cleanup: unused structs, struct members 2019-10-03 07:39:45 +10:00
0547a77536 Cleanup: use const args, variables 2019-09-14 08:12:53 +10:00
0ec6564668 Cleanup: unused headers (GPU) 2019-09-14 00:22:24 +10:00
d7f594ae3a GPencil: New set of Brush icons
Added: Airbrush and Chisel
Changed: Marker

Design: @mendio

Subscribers: mendio

Differential Revision: https://developer.blender.org/D5774
2019-09-12 22:15:19 +02:00