Commit Graph

54720 Commits

Author SHA1 Message Date
2ae6a93f05 Cleanup: style 2017-11-01 11:56:56 +11:00
4e33d07565 Fix bplayer (c)
Like seriously guys... twice within a few hours, compile full blender please
when you change APIs!
2017-10-31 17:15:16 +01:00
022fd32126 Add ability for render engines to report extra meta data to pipeline 2017-10-31 15:05:53 +01:00
040ea95517 Add ability to specify custom fields to be saved from render result 2017-10-31 15:05:53 +01:00
a6d2fd0215 Stamp info: Use dedicated function to free up memory
This way it's more flexible to extend StampData structure
with additional stuff which might require memory free.
2017-10-31 15:05:53 +01:00
7fb393f9ba Fix bplayer (c) 2017-10-31 14:52:52 +01:00
98052162e1 UI: replace UI_ITEM_O_RETURN_PROPS /w return arg
Means we can have a version of this function that returns the button
and avoids returning a struct that often isn't used.
2017-10-31 17:04:55 +11:00
fe3571b362 UI: avoid double operator type lookup 2017-10-31 12:44:41 +11:00
ca006deafe Fix T53191: Python API Reference link wrong in splash screen.
Forgot to update splashscreen links when we switched API doc naming
scheme...
2017-10-30 13:00:32 +01:00
80465ba35a Curve Decimate: new tool to simplify bezier curves
Access from the curve clean-up menu
2017-10-30 22:36:51 +11:00
6099b2620d Alembic: added frame offset property
The offset is subtracted, so that it's intuitive (dragging slider pushes
the animation further that way on the timeline).
2017-10-29 17:23:50 +01:00
89eb05a890 Alembic: exporting MetaBalls as mesh
- Only basis balls are exported, as they represent the resulting mesh.
  As a result the mesh is written to Alembic using the name of the basis
  ball.
- MetaBalls are converted to a mesh on every frame, then an
  AbcMeshWriter is used to write that mesh to Alembic.
2017-10-29 15:21:36 +01:00
d9000495e1 Include file for DNA_DEPRECATED macro 2017-10-29 14:36:10 +01:00
0012d54a70 Alembic import: fixed mesh corruption when changing topology
When the mesh changed topology but kept the vertex count the same, it would
result in a corrupt mesh. By checking the face & loop counts too, this has
become less likely.

I've checked IPolyMeshSchema::isConstant(), but it returns true even when
we see that the mesh changed topology.
2017-10-29 14:36:10 +01:00
ab2d1f61a8 BMesh: use heap update for dissolve-decimate 2017-10-30 00:39:00 +11:00
512b879241 BLI_heap: add validation check, improve tests
Also minor readability changes, avoid running both heap_up/down
gives minor speedup too.
2017-10-29 18:23:33 +11:00
bd0d41059f Cleanup: move docs out of header 2017-10-29 16:08:10 +11:00
4518c0f3e8 Cleanup: const args 2017-10-29 15:47:10 +11:00
3425732926 BLI_heap: minor changes to the API
Recent addition of 'reinsert' didn't match logic for ghash API.

Rename to BLI_heap_node_value_update,
also add BLI_heap_insert_or_update since it's a common operation.
2017-10-29 15:47:06 +11:00
336885beba Use BLI_heap_reinsert for decimate and beautify
Improves performance for high poly meshes,
~70% faster for decimate, only ~10% for beautify.
2017-10-29 05:28:00 +11:00
4af1af70ad BLI_hash: add BLI_heap_reinsert
Allows avoiding remove/insert calls.
2017-10-29 04:42:58 +11:00
1e07f366e6 Fix T53185: After rendering an animation (Ctrl-F12), pressing F12 no longer renders single frames only 2017-10-29 02:09:57 +13:00
fdae9e1e03 BLI_array_store: correct hashing single bytes
The single byte version of hash_data was casting from unsigned char
instead of signed.

This didn't cause any errors since the result of each aren't compared.
Even so, better keep them matching.
2017-10-28 18:28:55 +11:00
8ac69ff9dc Cleanup: use uint type in BLI 2017-10-28 17:48:45 +11:00
1d409defbf Docs: clarify return value for BVH API 2017-10-27 16:14:24 +11:00
282af08fe2 Fix T53131: Incorrect vert-edge angle calculation
Vertex w/ a single edge wasn't detected
2017-10-27 13:10:36 +11:00
Julian Eisel
d245d36074 Remove SCREEN_OT_header_flip, use SCREEN_OT_region_flip instead
Basically reverts rB65c4149f203610 and fixes the issue in a better way.

Keymaps using the removed operator will be affected. Switching header
from top to bottom now has the shortcut F5, just like switching other
regions.
2017-10-26 22:40:24 +02:00
81f2e68e20 Event System: check_click was left set
Caused by own change 137586a13c
2017-10-26 16:08:45 +11:00
8988f383c1 Depsgraph: Cleanup, remove redundant calls to add_component 2017-10-25 14:40:38 +02:00
50d30cc5fd Depsgraph: Need to tag relations for update after new clip was added 2017-10-25 14:20:20 +02:00
ea5cf3ff7a Depsgraph: Rework debug relations update function
Make it a tag for relations update function instead, since we will not be able
to easily rebuild relations, and we wouldn't be able to iterate all scenes.

This is a part of mowing depsgraph to be per-workspace/layer in 2.8 branch.
2017-10-25 12:11:49 +02:00
0bbf2f9554 Depsgraph: Add missing forward struct declarations 2017-10-25 12:11:12 +02:00
b4ba1068c1 Depsgraph: Cleanup, trailing whitespace and braces 2017-10-25 12:07:51 +02:00
3fe534eebb Depsgraph: Make depsgraph.debug_stats to return a string
This way we can see result in the python console.
2017-10-25 12:06:56 +02:00
6ec8344243 Depsgraph: Add missing movie clip dopesheet invalidation 2017-10-25 11:45:31 +02:00
eb090d0609 Depsgraph: Use explicit opcode for shape key 2017-10-25 11:37:24 +02:00
a2e22c79cb Depsgraph: Cleanup, use explicit cloth modifier opcode
Avoids use of placeholder operation which also was involving some string
comparisons.
2017-10-25 11:34:41 +02:00
3997a157e9 Depsgraph: Cleanup, don't call explicit add_id()
This is redundant, adding components will check for ID to exist.
2017-10-25 11:31:22 +02:00
1bdc687e7a Depsgraph: Use explicit parameters eval operation code
This replaces usage of generic PLACEHOLDEWR with string lookup with more
explicit opcode. This should make it faster to build dependency graph by
avoiding string comparisons when it's not needed.

There should be no user measurable different.
2017-10-25 11:25:10 +02:00
11d7445905 Depsgraph: Cleanup, use proper style for macro loop 2017-10-25 11:25:10 +02:00
45329ce319 Depsgraph: Remove unsued node flag 2017-10-25 11:25:10 +02:00
ea29e4c997 Depsgraph: Make operation codes more obvious
This synchronizes al lrelated changes from blender2.8 branch.
2017-10-25 11:25:10 +02:00
f29ff14d6e Depsgraph: Remove bunch of debug code
Was never actually used and implementation seems to be slow: we shouldn't be
doing per-node evaluation hash lookups, adds too much overhead. We can instead
store statistics in the node itself, and maybe even group them somehow.

Ideally such a statistics should be user-friendly so riggers and animators
can see exactly what's happening.
2017-10-25 11:25:10 +02:00
136f33b09f Fix T53143: Knife Crash after Grid Fill
BM_ELEM_INTERNAL_TAG flag wasn't ensured to be cleared.
2017-10-24 17:21:25 +11:00
8661ab12a6 Fix BMesh PyAPI internal flag clearing logic
Would leave the flag set on raising an exception.
2017-10-24 16:52:54 +11:00
c93cfcbb61 Fix edge-split bmesh operator giving empty result 2017-10-24 16:31:35 +11:00
c71f2f1404 Fix T53130: NLA Tweak (moved) Tracks + Alt+RMB Select does not work in Graph Editor 2017-10-24 16:27:56 +13:00
cc96cdd9d4 VSE: draw grid lines at every second
Was hard-coded to 25 frames.

D2893 by @jooert
2017-10-23 22:29:49 +11:00
1aa5b63661 Docs: improve bmesh exception message
Suggested in T53131
2017-10-23 21:57:32 +11:00
6dfe4cbc6b Polyfill Beautify: half-edge optimization
Was using an edge hash for triangle -> edge lookups,
updating triangle indices for each edge-rotation.

Replace this with half-edge which can rotate edges much more simply,
writing triangles back once the solution has been calculated.

Gives ~33% speedup in own tests.
2017-10-23 01:40:03 +11:00