Proposed fix for T70141.
Before, the ruler was using the name of the layer as key, but this is very weak because if the layer name changes, the layer gets an annotation layer.
Now, the layer is marked using a flag and now it's possible to rename it.
Reviewed By: dfelinto
Differential Revision: https://developer.blender.org/D6028
The default was changed with an initial implementation of the feature.
With the feedback from animators, having a behavior which affects curves
outside of a changing range is not convenient for professional animators
working on high quality character animation. On the other hand, automatic
smoothing is better for casual animation of object motion.
This change adds an ability to change the default via User Preferences.
Differential Revision: https://developer.blender.org/D5875
This is not actually fixing the real issue here, PackedFile structs are
never supposed to have a NULL pointer - and in that monster .blend file,
the pointer is not NULL, but the actual data chunk has been lost
somehow, so it gets NULL during read process.
Very unlikely we ever know how such corrupted .blend was created though
(there's probably a fair chance that this is not even due to a bug in
Blender, but rather a glitch in filesystem or something).
So for now, ensure at read time that we get a coherent state (i.e.
remove any read PackedFile that would have a NULL data field), and add a
few asserts in relevant code to check we never get NULL data pointer
here.
This applies to all paint modes except sculpt and grease pencil brushes.
When painting color or weight it's best to paint the color
the user has selected, without them having to make multiple strokes.
This makes it so that some display related properties of the file
browser state are remembered in the Preferences. Otherwise, users often
end up doing the same set up work over and over again, so this is a
nice way to save users some work.
It's typical for other file browsers to remember their state too, so
another benefit is having a more conventional behavior, meeting user
expectations better.
Some points:
* We currently store: Window size, display type, thumbnail size,
enabled details-columns, sort options, "Show Hidden" option. More can
be added easily.
* No changes are stored to the Preferences if "Auto-save Preferences"
is disabled. This is how Quick Favorites behave too and it's a
reasonable way to make this behavior optional.
* The Preferences are only saved to permanent memory upon closing
Blender, following existing convention of Preferences and Quick
Favorites.
* If settings weren't actually changed, Preference saving is skipped.
* Only temporary file browsers save their state (invoked through
actions like open or save), not regular file browser editors. These
are usually used for different purposes and workflows.
* Removes "Show Thumbnails" Preferences option. It would need some
special handling, possibly introducing bugs. For users, this
simplifies behavior and should make things more predictable.
Left in DNA data in case we decide to bring it back.
Reviewers: brecht, #user_interface, billreynish, campbellbarton
Reviewed By: #user_interface, William Reynish, Campbell Barton, Brecht
van Lommel (quick first pass review in person)
Maniphest Tasks: T69460
Differential Revision: https://developer.blender.org/D5893
Main reason for doing this is that the navigation buttons are very
close to the file list now, making them much faster to reach.
Initially we let the upper bar (the one with the file path, navigation
and display buttons) use full area width, because designs back then had
more horizontal space problems. The designs have changed meanwhile, and
horizontal space is less of an issue.
However, when the file browser is shrunk horizontally, or if it's open
in a small area (e.g. see "Shading" workspace), having the tool region
open brings back the space issues. But even the file list layout becomes
problematic then, and the same issue was present before the new file
browser design, so we've decided this is an acceptable tradeoff.
This mostly happens automatically anyway since there is usually not enough
time left over for it. But when it does it happen it breaks partial redraw,
and may also have a negative impact on responsiveness.
Ref T70295
This patch replaces D5787. Now instead to replace the startup.blend file, all the changes are done in versioning and moved to shared module to be reused by Brush reset.
Reviewers: brecht, mendio
Reviewed By: brecht
Subscribers: pepeland, mendio
Differential Revision: https://developer.blender.org/D5913
- Update default values of current tools
- Create default values for new sculpt tools
- Update the color of the cursor to match the color of the tool icon
Reviewed By: jbakker, brecht
Maniphest Tasks: T68745
Differential Revision: https://developer.blender.org/D5813
Previously the cache for the modifier would not be invalidated if
modifier settings were changed with drivers or keyframes.
Now we compare the current setting with the ones used to generate the
cache and invalidate the cache if they differ.
Reviewed By: Sybren
Differential Revision: http://developer.blender.org/D5694
This gives better idea of what's going on with your track. Example:
{F693806}
Color of keyframes are configurable from theme editor of clip editor.
Reviewers: keir, brecht, Severin
Differential Revision: https://developer.blender.org/D2772
These were only strictly valid for texture space calculation, don't store them
since they should not be used after that. Only store a flag to indicate if the
auto texture space has been evaluated.
In the future it might make sense to store bounding boxes at the mesh level to
speed up bounding box computation for multiple objects using the same mesh, but
then it will need to be implemented differently.
The big options button in the lower left is now gone, it's replaced by a
smaller icon toggle button in the upper right.
That means I could also remove code for the region we had just for this
button.
I also added versioning code for the removal, to make sure the region is
removed cleanly when reading old files.
So far the file browser code had some lazy creation for the tool region,
even though it should always be there. The only reason I can see for
this is compatiblity. So I simply added versioning code to add the
region in case it's not there. Now we should be able to savely assume
the tool region to be there, whithout any unusual lazy-creation.
This makes it so that regions only needed when the file browser is
invoked as an operation (e.g. Ctrl+O rather than a regular editor) are
lazy created then, and removed if the file browser is changed into a
regular editor then (e.g. Ctrl+O over regular file browser editor ->
Cancel).
That should remove some troublesome assumptions and makes versioning
redundant.
It also fixes the issue of an empty execute region at the bottom after
cancelling a file operation invoked from a regular file browser editor.
I'm not sure how a .blend file could get into this state, but apparently
for some files saved with versions of Blender after the file browser
changes, the execute region would not have been created. File browser
code assumes this region to be there however.
Luckily I found a file with which I could recreate the issue. My guess
is that the error only happens with files that were stored before
certain versioning fixes were done after the file browser redesign.
To fix this, we just let the versioning code for the execute region run
even with newest files. We can run this safely, it only acts if the
execute region actually doesn't exist.
The problem was that the object and collection pointers in Base and
LayerCollection would get lost of file read. Normally such ID pointers would
be resolved by pointing to an ID_ID placeholder which has the datablock name,
and then replacing it will the real datablock. However ID_ID is only written
for directly linked datablocks.
This adds the concept of an indirectly linked datablock with a weak reference
to it. For this we write an ID_ID_WEAK_REF code, which is a reference that
will only be resolved if the datablock was read for another reason.
Differential Revision: https://developer.blender.org/D4416
This reverts commit b962aca800. We may revert
to the fullscreen file browser if it's not good enough by the time of the 2.81
release. But then it first needs some changes since the in between state now
is not good enough either.
This allows to create different effects with some brushes that use the sculpt plane.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5818
Fullscreen as in, maximized area.
This may be a temporary change until we consider the temporary window
mode as working well enough.
Note that you can still enable the windowed mode in the Preferences
(Interface > Editors > Temporary Windows).
Addes a Preference setting to choose between opening new file browsers
in a maximized area (like with the old file browser) or in a new window
(like the new one).
Moves the render display type (to choose between rendering in a new
window, in a fullscreen area, in an Image Editor, etc) from the scene to
the preferences.
The old min/max options specified the target min/max values, they didn't
act as min/max operators. So the versioning code should be adjusted
accordingly.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5828
When enabled prefetching(preview panel>view settings), a pernament running job
is created, that will render frames in the background until the cache is full.
If the cache is not filled fast enough, prefetch job suspends itself
at the last moment and will wait until it has chance to "catch up".
Effectively this will decouple rendering to separate thread, so rendering
itself is a bit faster.
Cache recycling behavior will be changed to "free furthest frame to the left
of playhead if possible, otherwise rightmost frame".
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5386
Support per-viewport collection visibility options.
Note 1: There is no way to show a collection that was not visible before
due to depsgraph. Otherwise we would risk having all the collections in
the depsgraph and I believe this is not the idea.
An alternative would be to have a new depsgraph for viewports that are
not local. Something to keep in mind if we do per-viewport current frame
in the future.
So for now what we do is to only allow collections visibility to be
disabled/hidden in this mode.
Note 2: hide_viewport (the eye icon) doesn't really matter for
depsgraph. So after the merge we can still ignore it to show the
collections locally in a viewport with no problems for the depsgraph.
Reviewers: brecht, sergey
Subscribers: billreynish
Related task: T61327
Differential Revision: https://developer.blender.org/D5611
When reading a old .blend file (from before the new file browser
design), we wouldn't create the execute region for existing file
editors. This usually wasn't an issue, but it could become one when a
file browser was opened in a temporary screen before, and that screen
was still visible. Then code spawning the new file browser would re-use
the old file browser data, assuming the execute region was there.
Handle this in versioning code and let rest of the code keep sane
assumtions (e.g. that there always is a execute region, even if
invisible).
This patch allows the Voronoi node to operate in 1D, 2D, and 4D space.
It also adds a Randomness input to control the randomness of the texture.
Additionally, it adds three new modes of operation:
- Smooth F1: A smooth version of F1 Voronoi with no discontinuities.
- Distance To Edge: Returns the distance to the edges of the cells.
- N-Sphere Radius: Returns the radius of the n-sphere inscribed in
the cells. In other words, it is half the distance between the
closest feature point and the feature point closest to it.
And it removes the following three modes of operation:
- F3.
- F4.
- Cracks.
The Distance metric is now called Euclidean, and it computes the actual
euclidean distance as opposed to the old method of computing the squared
euclidean distance.
This breaks backward compatibility in many ways, including the base case.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5743
This change allows the user to select a renderpass in the 3d viewport.
Added support for external renderers to extend the `View3DShading` struct.
This way Blender doesn't need to know the features an external render engine wants to support.
Note that the View3DShading is also available in the scene->display.shading; although this is
supported, it does not make sense for render engines to put something here as it is really
scene/workbench related.
Currently cycles assumes that it always needs to calculate the combined pass; it ignores the
`pass_flag` in KernelFilm. We could optimize this but that was not in scope of this change
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5689
Allows file browser folders to be shown in a theme-selectable color, default of manila.
Differential Revision: https://developer.blender.org/D5713
Reviewed by Brecht Van Lommel