Commit Graph

682 Commits

Author SHA1 Message Date
57b488574a style cleanup: comma placement 2012-05-23 22:45:39 +00:00
2d2d36fe3b code cleanup:
- style - multi-line ifs move braces onto new lines.
- iterators - convert some to macros, other split up and move brace.
2012-05-20 19:49:27 +00:00
8242f624a1 Cloth: Revert triangulation after talking with brecht.
People: Better use subsurf after cloth since you can get failing collisions otherwise!
2012-05-15 12:26:29 +00:00
3e8f59047e Fix own compile error reported by brecht. 2012-05-15 12:07:44 +00:00
d20c129a9c style cleanup: whitespace/operators 2012-05-09 09:24:15 +00:00
c91cee2bb9 code cleanup: naming - BKE_mesh_* 2012-05-05 21:28:12 +00:00
299ff91ea1 code cleanup: BKE_scene api naming.
also stop numpy from being found in /usr/include with cmake.
2012-05-05 14:33:36 +00:00
a731e13043 code cleanup: function naming, use BKE_*type* prefix. 2012-05-05 14:03:12 +00:00
13e97f86d0 Fix #31259: particle grid distribution not working. 2012-05-03 13:56:15 +00:00
343edf2722 style cleanup: function calls & whitespace. 2012-04-29 17:11:40 +00:00
e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
b340f930ec style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00
b56aabf815 style cleanup: multi-line if statements. 2012-04-21 15:11:03 +00:00
1615b46963 style cleanup 2012-04-21 13:37:26 +00:00
6701933f5c style cleanup 2012-04-21 12:51:47 +00:00
5b88712ff9 move debug flag into its own global var (G.debug), split up debug options.
--debug
  --debug-ffmpeg
  --debug-python
  --debug-events
  --debug-wm

This makes debug output easier to read - event debug prints would flood output too much before.

For convenience:
  --debug-all turns all debug flags on (works as --debug did before).

also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-31 00:59:17 +00:00
b8a71efeba style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
69e6894b15 style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:18:31 +00:00
f11a6d3a84 Adds support for utf paths on Windows.
Not all file formats/calls are supported yet. It will be expended.

Please from now on use BLI_fopen, BLI_* for file manipulations.
For non-windows systems BLI_fopen just calls fopen.
For Windows, the utf-8 string is translated to utf-16 string in order to call UTF version of the function.
2012-03-20 02:17:37 +00:00
fcd5550a42 Some advanced particle rotation modes and reorganization of the rotation panel:
- More angular velocity modes to support creative effects.
- Renamed "Initial Rotation" to "Initial Orientation" to better reflect the functionality
- Renamed "Spin" angular velocity mode to "Velocity".
- Organized the rotation panel a bit better.
- Also some better names and tooltips for the different rotation values.
2012-03-20 01:00:28 +00:00
d7b072f450 Fix #30456: transforming object with a hair particle system, on a frame after
the cache end frame would reset to the previous state on confirm. Was an issue
with object animation being evaluated unnecessarily, now make check more
precise.
2012-03-19 18:14:24 +00:00
709ca0ece9 "Fix" for [#30098] Particle rotation wrong / explode modifier
- The main problem was that in order to be accurate all particle
  rotations have to be calculated incrementally so the only working
  solution is to store rotations to the point cache (previously
  this was only done for dynamic rotations). This can nearly double
  the point cache size so it's not ideal to have this as a default
  as in many cases you don't care about particle rotations.
- Particle rotation panel now has a new "enable" checkbox that
  enables rotation calculations and the storing of rotations to
  point cache.
- Old files will have rotations enabled via do_versions so that in
  the worst case old files will only get bigger point caches, but no
  sudden loss of particle rotations.
2012-03-18 21:33:00 +00:00
4f19c1a995 spelling cleanup 2012-03-18 07:38:51 +00:00
c21c58f44c style cleanup, also remove unused externs. 2012-03-11 19:09:01 +00:00
dfdfa3d51b code cleanup: replace macros VECCOPY, VECADD, VECSUB, INPR - with BLI_math funcs.
added copy float/double funcs: copy_v3fl_v3db(), copy_v3db_v3fl(). 2d & 4d too.
2012-03-09 06:04:17 +00:00
4f7bdc59d3 style cleanup: spelling.
also remove large, duplicate comments from sunsky.h
2012-03-09 00:41:09 +00:00
f6ae27daef style cleanup - comment spelling + translate some dutch. 2012-03-04 04:35:12 +00:00
95670e03a0 style cleanup / comment formatting for bli/bke/bmesh 2012-03-03 20:19:11 +00:00
ea13ec1699 Spelling Cleanup 2012-03-01 12:20:18 +00:00
47c373c7a9 style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
120297734b fix for emitting particles (needed tessfaces).
this fixes the cloud-gen addon.
2012-02-27 09:37:59 +00:00
3fc2fbc333 style cleanup, use { on newline after function definition.
spelling 'impliment' -> 'implement'
2012-02-25 16:49:59 +00:00
24f83c7e3e minor edits to sync up with trunk, remove crash save handler, this can be added later if we need but isnt really apart of bmesh specifically. 2012-02-17 21:22:18 +00:00
2d1a05874b svn merge ^/trunk/blender -r44024:44076 2012-02-13 04:14:35 +00:00
5a2454c3f8 Fix [#29737] Can't edit particle hair if particle count is 0.
* Hair wasn't flagged as "done" if particle count was 0 before setting particles as hair, so particle edit mode didn't work.
2012-02-12 00:43:57 +00:00
a7458742b1 Fix [#29265] Particle Instance: Create Along Paths + Children inconsistent with actual children hair particles
* Hair particle rotations weren't calculated properly for particle locations along a path and the "particle on path" calculations were not correct in many other ways too.
* Now the particle's location along a path is interpolated directly from the cached paths if it exist. These paths are always correctly calculated.
* Paths are now cached if a particle instance modifier using the particle system with the path option exists.
2012-02-12 00:25:52 +00:00
543fb27fd0 support for 'origspace' data layer - used for hair on subsurf mesh.
currently only works for 3/4 sided faces.
2012-02-05 11:30:26 +00:00
2ea8a3b8ca remove CDDM_copy second argument, added CDDM_copy_from_tessface instead.
this function caused too many conflicts and in most cases was zero anyway.
2012-01-29 21:59:47 +00:00
de4eeb9694 svn merge ^/trunk/blender -r43693:43733 2012-01-26 19:20:33 +00:00
5d49eff25a Fix #29957: Texture "Generate" mapping work as global with cloth modifier
Make Cloth modifier deformation only so now it applies on orco dm properly.
2012-01-26 17:03:30 +00:00
8275ae64ba particle system now ensures tessfaces are available.
now sintels heir works in the 3D viewport, (need to work on subsurf next)
2012-01-26 00:16:14 +00:00
c7e8af13d4 remove cellalloc, from my tests jemalloc beats cellalloc, so we better just use a better malloc replacement.
See Details:

http://wiki.blender.org/index.php/User:Ideasman42/BMeshBranchReview#Update_43694
2012-01-25 20:18:12 +00:00
75a4832af3 svn merge ^/trunk/blender -r43676:43685 2012-01-24 22:44:48 +00:00
5cf9f8ab90 fix for memory leak when particles have 0 elements. 2012-01-24 20:33:26 +00:00
c0eec8f379 svn merge ^/trunk/blender -r43062:43085 2012-01-03 02:16:52 +00:00
Alex Fraser
7d19ff1497 Added OpenMP multithreading for SPH particle systems. 2012-01-02 12:10:50 +00:00
Alex Fraser
b6fb3d97f1 SPH particle simulation fixes:
- Using correct frame to update particle system tree for SPH simulation (i.e. psys_update_particle_bvhtree(psys, cfra)).
 - Increased SPH neighbour count to 512 - this greatly reduces BVH tree search bias, and makes simulations more symmetrical.
Adaptive time step improvements:
 - Fix for relative velocities based on previous state (fixes fast-moving particle clusters).
 - Only reporting on element size once per time step. Prevents incorrect Courant number from being calculated when using multiple-step integration.
2012-01-02 11:46:02 +00:00
50ca81154e svn merge ^/trunk/blender -r42973:42991 2011-12-30 09:23:06 +00:00
6d965f4493 style edits for function declarations 2011-12-30 07:55:15 +00:00
bc9b593909 More DM func renames, fixing some build breaks, renaming more stuff, also seems like it might be fixing the recent CDDM_copy corruption/leak bug 2011-11-30 18:03:56 +00:00