2c4fd39142
Todo [ #5743 ] Rotate dosnt work at high zoom
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Fixed by only conditionally resetting the start of the triangle used to calculate the angle to when an angle is actually measured (so really small angle don't result in continuous deltas of 0 degree).
However, the smallest rotation angle is still limited by the precision of the acos function (here: 0.02 degrees, 0.02 / 30 with Shift pressed).
2008-05-13 13:20:47 +00:00
b303fa96ac
canceling UV transform would still run the be_square function
2008-05-13 10:19:28 +00:00
f4a20f4cc1
[ #8146 ] Objects rotate in wrong direction when using numeric input (R x <num>)
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Don't flip axis to face camera on num input.
2008-05-13 10:17:46 +00:00
33120a1825
disabled drawing the 2d image cursor when painting, added copy bevel weight to the edge copy menu.
2008-05-13 10:04:04 +00:00
4e59c3ec53
[ #11152 ] [C] key shortcut is broken in UV/Image Editor
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Only allow this inside paint mode.
2008-05-13 06:12:33 +00:00
af30d9b2b0
-> Fix for bug in 'Select Non-Manifold'
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Select non-manifold would select stray vertices even when in
non-vertex modes. Fixed.
2008-05-13 02:22:57 +00:00
ac71783e8d
last commit had a typo, also adjusted teh and colour instances
2008-05-12 21:12:10 +00:00
a0cd3d67ed
confined unprofessional print to debug mode ;)
2008-05-12 20:59:46 +00:00
4903751c4d
mirror face UVs and color was rotating, shift for alternate axis also wasnt implimented
2008-05-12 18:30:50 +00:00
f44c22e69c
Fix for bug #11128 : render window shows undithered image.
2008-05-12 17:41:03 +00:00
916120b98c
Fix for bug #11114 : boids physics went wrong when the distance between
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particles was exactly 0.0, for example with emission from verts.
2008-05-12 17:30:32 +00:00
d2fcba7f65
== Ipo ==
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This fixes [#11118 ] Record Mouse in IPO Curve Editor 2.46rc3
and adds thereby a new feature: correct audio sync to IPO mouse recording :)
2008-05-12 17:16:54 +00:00
c471b6db74
Bug fix of #10999 . mbproc->start was useless.
2008-05-12 16:22:49 +00:00
2c9e8e7593
Fix for bug #11140 : explode modifier could run out of memory quite
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quickly because it allocated a totvert*totvert size array, now uses
edgehash instead.
2008-05-12 11:48:55 +00:00
97dd2fe33e
== FFMPEG ==
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Added (disabled) MKV support. Might come handy later, if someone finds
out, why it instantly crashes after 2 frames.
Made it impossible to set min_rate higher than max_rate in render buttons
panel.
2008-05-12 09:01:15 +00:00
b01e2c4a84
swapped the order of the UV snap menu so Cursor->Selection the 4th, as with the 3d view.
2008-05-12 07:32:46 +00:00
3fd3571964
Bugfix for Separate Armatures:
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Constraint relinking now works correctly for this tool, so it should be safe to be used by users now.
2008-05-12 04:25:53 +00:00
Ken Hughes
e9706d6f0d
Move variable declaration, wouldn't compiler with MSVC (reports by jms).
2008-05-11 22:51:56 +00:00
c8673be3d6
== FFMPEG ==
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Add ffmpeg expert option (meaning _all_ ffmpeg option) to render dialog
using properties.
Also adds: H264 preset, that doesn't screw up output.
2008-05-11 20:40:55 +00:00
e459d5518e
transform manipulator didnt follow the active face in some cases, also rotate about active mixed with normal did not work as it did in 2.45, where the active edge could be used
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as a rotation
axis (this is quite useful)
2008-05-11 19:58:46 +00:00
96486b356f
fix BGE bug #8668 : Behavior of os.getcwd() is not consistent between operating systems
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Add a function GameLogic.expandPath() that works like Blender.sys.expandpath() and is also available in the BlenderPlayer.
Fix the game actuator in the BlenderPlayer to work like in Blender:
- try first to load the .blend from the current working directory
- if not found, try to load from the startup .blend or runtime base directory
2008-05-11 18:45:30 +00:00
6da415d406
bad mistake in last commit, though it still worked.
2008-05-11 14:29:11 +00:00
50a282559c
revealing selected faces in the UV window with sync selection disabled and when both UV and editmode were are in face-sel-mode would result in selected faces having unselected
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edges.
2008-05-11 13:28:57 +00:00
e969685df4
Bias for irregular lamp buffers now allow minimum of 0.001.
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For larger architecture environments it was proved to be necessary.
2008-05-11 13:27:22 +00:00
9bf4e60cb8
Shift+H in editmode with only faces selected would result in selected faces having unselected edges.
2008-05-11 13:10:56 +00:00
97e72570d1
NLA Transform Bugfixes:
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* Scaling NLA-strips now resets their scale setting correctly at all times
* Added safe-guards against negative scaling being created through the use of the transform tools.
Note: at scale 0 or thereabouts, there will still be a little blip, when keyframes are scaled as if scale were 1.0f. It's quite harmless.
2008-05-11 13:07:40 +00:00
2d96d1189f
Fix compiler warnings in particle.c and editface.c.
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* unitialised/unused vars
2008-05-11 12:57:01 +00:00
50bbc0ff23
More bugfixes for Armature Separation/Joining:
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* Move armatures out of posemode before joining/separating, so that bones don't mysteriously disappear after the operation
* Added an undo push and fixed up hotkey access for armature separation
2008-05-11 12:34:56 +00:00
7cceaf13ea
Anticipating the final final final rc build #5 !
2008-05-11 12:34:39 +00:00
cfc767d981
Bugfix:
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Found a little bug in the Armature Joining code due to the 'imat' var being defined twice and used for two different things. This was brought to light by Valgrind output (thanks Campbell)
2008-05-11 12:17:52 +00:00
1decc569dd
Separating armatures should now be more stable than it was, but is still too unstable to enable for release. So for now, the old warning stands.
2008-05-11 11:53:12 +00:00
a2528b4123
fix for [ #11136 ] Segmentation fault when copying objects with hairs
2008-05-11 11:34:39 +00:00
Stephen Swaney
aa471f6a80
fix compiler warnings.
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tsk tsk - implicit declaration of functions.
2008-05-11 06:11:23 +00:00
Stephen Swaney
a2c10ff1e7
Initial commit for BPy Particle patch #8557 from Cedric Paille
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Thanks, Cedric!
*** WARNING **** This is a Work In Progress *** Warning ****
2008-05-11 04:15:21 +00:00
33568c3f24
=BPy bugfix=
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Little python bugfix, events were never sent to space handlers when using the
manipulator. This is necessary for e.g. movable pivot pyconstraints.
2008-05-11 02:28:01 +00:00
5122cae732
fix for [ #11121 ] mouse wheel dont work when playing animation
2008-05-10 19:05:46 +00:00
a404e4aead
added access to object alpha since there is alredy ipo access
2008-05-10 13:09:34 +00:00
3870080d3f
sequencer non-square-pixel display didnt offset correctly, also made this only work with images. (not luma waveforms etc)
2008-05-10 12:43:53 +00:00
0bc5855e5d
Fix for second part of bug #11107 : physics systems were referring to
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vertex groups with a number, but this got out of sync if any vertex
group was deleted, now it properly updates it.
2008-05-10 12:33:15 +00:00
639ea26638
fix for [ #1473 ] align camera to view : no IPO update
2008-05-10 10:57:22 +00:00
76c13cc0f7
fix for [ #8359 ] Sequencer image preview: HOME hotkey zooming at output res, not at "full view"
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also made image and sequencer account for aspect ratio and added numpad 1,2,4,8 keys for zooming.
2008-05-09 20:08:28 +00:00
f115a5f789
fix for [ #6104 ] CR generates space at String Creation
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replace windows line endings (\r\n) with \n rather then inserting spaces.
2008-05-09 17:37:01 +00:00
a9d5f74f4b
Fix for bug #7030 : extrude region doesn't correctly compute
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the average normal.
2008-05-09 15:51:20 +00:00
90420a15ef
Fix for bug #7068 : displace node crashes with procedural
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texture input as vectors.
2008-05-09 15:32:55 +00:00
f7173498f3
missed modifier.c last commit, made explode copy some settings.
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added back zr's depth buffer wire stuff, but only when wire is being drawn over solid mode. normal wire objects will still display correctly.
2008-05-09 15:21:23 +00:00
4fa0ba06d6
partial fix for [ #11107 ] two problems with explode modifier and vertex group
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tooltip patch from olivs - [#10218 ] Corrected a few tooltips in shading buttons
2008-05-09 13:59:03 +00:00
7e93f5569d
Fix for bug #10475 : added more dependencies for physics systems
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with deflectors and fields for proper dependency graph updates.
2008-05-09 13:04:36 +00:00
6a97a2ab33
Fix for bug #8919 : uv shadow mesh doesn't update without 3d view
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open. Made it so that the dependency graph besides the visible
layers, also updates the edited object.
2008-05-09 12:39:56 +00:00
8d6857b915
Fix for bug #10894 : objects used as particle duplis couldn't be
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transformed properly anymore if they had ipo's, same issue also
fixed for dupliframes.
2008-05-09 10:26:49 +00:00
55cbcd125d
[ #10998 ] Sequencer: some new features missing from the menu items
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also added Shift+H for muting unselected and fixed a problem with marker selection not working in the sequencer (shift+rmb logic was reversed)
2008-05-09 08:01:27 +00:00