Removed FTYPE from render output panel - was some old format that did index colors, and wasn't even used anywhere.
Added 2 options to the render output panel that can be used for a really basic local renderfarm (even artists can use it!),
"NoOverwrite" and "Touch"
When both are enabled, rendering 1 scene between many pc's on a fast network will populate the directory with frames.
Also useful to delete frames that have errors and re-render (without manually re-rendering each frame)
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Added RenderData.activeLayer attribute, lets user access the active
rendering layer. Also corrected description of RenderData.freeImages
attribute.
Note: doesn't seem like there is any support in the python API for accessing
the renderlayers settings....
- removed editors/area and put this all in screen
- added first python calls (note, a new c file for scriptlinks)
- added view3d editor callbacks (no drawing yet)
- added files in editors/interface
(Cmake and Scons has to be fixed, help welcome!)
- now areas/headers are being converted on file read
- note: previously saved 2.50 files will crash!!! (.B.blend)
- area regions are being drawn, first handler for cursor added (on edge)
- window duplicate and scale works correct for screen subdiv
Todos for me:
- need to fix things in syntax (function names) a bit still
- more operators for screen
- define how Context will work... still unresolved when it gets set
- docs!
Reviews of code structure is welcome!
There are also more todos now for others, but it can wait a couple of days
Cleaned up bad level calls for multires; moved most of multires functions to blenkern, where they should have been in the first place. Functionality of the tool is unchanged.
I was careful in selectively rolling back revisions, but if you've committed changes unrelated to BPY mixed with BPY changes, I might have reverted those too, so please double check.
used for clipping were being stored in the mesh, but modifiers
can result in two objects with the same mesh having a different
bounding box. Solution is to store bounding box in the object.
Added a keyword argument for mesh.pointInside(point, selected_only=True)
This means only selected faces are tested when doing the inside/outside test, disabled by default.
Mesh.c - mesh.faces.extend([..., smooth=True]) - smooth keyword argument, in a number of places was looping through all faces just to smooth them.
mesh_skin.py - smooth by default